Season 1 for Warzone Pacific is officially underway and players are already exploring Caldera's points of interest for the first time. As the largest change to arrive in the battle royale, Raven Software has made a multitude of changes to the game alongside the additions of new guns and Operators.
Just like the start of previous seasons, a significant update is expected to roll out across all platforms and as always, there's an extensive list of patch notes detailing the new additions, bug fixes, and more. In this article, find the complete patch notes for the Season 1 update.
Read More: Call of Duty Vanguard & Warzone Pacific Season 1 Update Size: How Big Is the Download?
Warzone Pacific January 7th Patch Notes
Warzone Pacific January 7th Patch Notes
GAMEPLAY
- Cash threshold to enable Overtime in the Plunder mode has been increased to $2,000,000, up from $1,000,000.
BUG FIXES
- Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
WEAPONS
We would like to take a moment to discuss some of our upcoming plans as well as how our Weapon balance philosophy will be changing in Caldera. We will be looking to take on a more incremental approach to Weapon nerfs. We understand it can be frustrating to commit a great deal of time to a Weapon to have its viability completely stripped in an unexpected balance patch. We would like to reiterate that our north star is Weapon diversity. With that being said, we feel it is appropriate to announce that in the near future we will be making some adjustments to the Light Machine Gun Charlie (VG) and the Submachine Gun Charlie (VG) - with the intent of closing the gap between these two Weapons and their competitors. In addition, we will be toning down what is often referred to as ‘Visual Recoil’ on Vanguard Assault Rifles. We feel this will help promote a healthier, more diverse pool of mid to long-range Weapons.
ATTACHMENTS
Attachment Adjustments
» Barrel «
- Double Barrel (VG)
- Sawed-Off
- Move Speed decreased to 1.03, down from 1.04
» Perk «
- Double Barrel (VG)
- Akimbo
- Damage Multiplier decreased to .55, down from 1
- Damage Range Multiplier increased to 1, up from .6
- Move Speed decreased to .985, down from 1
- Hip Spread increased to 1.32, up from 1.28
The Akimbo Double Barrel (VG) was able to consistently achieve lethality at extreme ranges. While we agree that Shotguns should be the most lethal option within close quarters, once that range begins to encroach on Submachine Gun territory, we must intervene. It may seem peculiar that we are removing the Damage Range downside from the Attachment given previous statements, however a more significant reduction to its overall Damage will make the Akimbo Double Barrel (VG) feel less oppressive at extreme ranges while maintaining its effectiveness in close quarters.
Warzone Pacific January 5th Patch Notes
The first Warzone update of 2022 has gone live! The small update fixes a few pesky bugs including an issue causing the Awoken Operator Skin to turn invisible. Check out the full patch notes below.
Warzone Pacific January 5th Patch Notes
GAMEPLAY
- In Vanguard Modes, the Firesale Public Event will now last for the entire duration of the respective Circle that it starts with.
BUG FIXES
- Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
- Fixed an issue causing every Loadout Drop to spawn at the exact same XY coordinates.
- Fixed an issue causing the “Awoken” Francis Operator Skin to appear invisible beyond a certain distance.
Warzone Pacific December 19th Patch Notes
This particular update has adjusted the performance of some weapons and attachments alongside some much-needed bug fixes that have been plaguing the game.
Warzone Pacific December 19th Update
GAMEPLAY
- The Firesale Public Event has been adjusted to last a fixed duration.
BUG FIXES
- Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
- Fixed an issue causing the Festive Fervor Event Challenges to not track progress.
- Fixed an issue causing additional placeholder images to appear in various Store Bundle previews and/or purchases.
- Fixed an issue causing placeholder text to appear on various Store Bundles.
- Fixed an issue causing placeholder text to appear underneath Unlock Criteria XP Bar for locked Vehicles.
- Fixed an issue causing some Store Bundles to appear with the incorrect Rarity label.
- Fixed an issue causing the Festive Deals discount to not apply when gifting a Store Bundle to another Player.
- Fixed an issue causing visually incorrect pricing on some Store Bundles.
- Fixed an issue where the “Space Issue” Submachine Gun Charlie (VG) Blueprint was incorrectly displaying Vital instead of the Brace Gun Perk.
WEAPONS
Weapon Adjustments
When considering these changes in a vacuum, they may seem rather peculiar. Due to the nature of Vanguard Weapons, tuning is much less straightforward. Adjustments to base Weapons are not as impactful as they once were. Vanguard Attachments can completely alter the behavior of a Weapon—including its Damage profile, Fire Rate, and Recoil. When we make these adjustments, we are considering the Weapon holistically, in all its permutations. Our goal is for these Weapons to be just as viable with one of these Attachments as it can be with all of them. This allows the Weapons to support all sorts of playstyles and gameplay preferences rather than solely ‘Rapid Fire’.
Cooper Carbine (VG)
- Maximum Damage decreased to 24, down from 25
- Minimum Damage decreased to 19, down from 20
- ADS Speed decreased by 5.3%
- Note: This change took effect in the previous update.
ATTACHMENTS
Attachment Adjustments
» Barrel «
- Assault Rifle Charlie (VG)
- CGC 27” 2B
- Horizontal Recoil Control decreased by 5%
- Vertical Recoil Control decreased by 5%
- CGC 30” XL
- Horizontal Recoil Control decreased by 5%
- Vertical Recoil Control decreased by 5%
- CGC 27” 2B
Cooper Carbine (VG)
- 14” Gracey Rapid
- Now multiplies Damage by .9
- Now multiplies Headshot Damage by 1.07
- Now multiplies Upper Torso Damage by .99
- Now increases Vertical Recoil by 5%
» Magazine «
- Assault Rifle Charlie (VG)
- 8mm Klauser 30 Round Mags
- Horizontal Recoil Control decreased by 4%
- Vertical Recoil Control decreased by 4%
- .50 BMG 30 Round Mags
- Horizontal Recoil Control decreased by 4%
- Vertical Recoil Control decreased by 4%
- 8mm Klauser 30 Round Mags
- Cooper Carbine (VG)
- 9mm 60 Round Drums
- Damage Multiplier increased to .96, up from .89
- Move Speed decreased by 2%
- 9mm 60 Round Drums
Warzone Pacific December 17th Patch Notes
Raven Software has been rolling out updates to fix numerous issues currently plaguing the battle royale. This latest update removes the Bombing Run Killstreak alongside introducing a range of bug fixes.
Warzone December 17th Patch Notes
General
- Ambient sound effects have been adjusted.
Gameplay
- The Bombing Runs over the Caldera have come to a halt. No more reported sightings.
- Reduced the initial and scaling rewards for the [TOP SECRET] Contract.
Bug Fixes
- Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
- Fixed an issue with the Kar98k (VG) where the Shrouded Gun Perk would allow it to fire as if it were semi-automatic.
- Fixed an issue causing a reduction in frame rate when respawning with a Player Title and Calling Card Frame equipped.
- Fixed an audio issue during infil in Vanguard Royale modes.
- Fixed additional placeholder images to appear in various Store Bundle previews and/or purchases.
- Fixed an issue causing placeholder images to appear in the Bundle Locker.
- Fixed an issue causing placeholder text to appear on the Social menu.
- Fixed an issue causing placeholder text to appear on various Calling Cards.
- Fixed an issue causing Store Bundle to appear with the incorrect Rarity label.
Warzone Pacific December 16th Patch Notes
Just 24 hours after releasing a patch addressing numerous issues, Raven Software has released another update, implementing further nerfs to the likes of the Automaton and a range of popular attachments.
Warzone Pacific December 16th Patch Notes
GAMEPLAY
- Weapons that spawn across Caldera have been adjusted for the following…
- Ground loot
- Supply Box loot
- Contract rewards
BUG FIXES
- Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
- Fixed an issue causing placeholder images to appear in various Store Bundle previews and/or purchases.
- Fixed an issue causing placeholder text to appear on the Social menu.
- Fixed an issue with the Marksman Rifle Charlie (MW) where the Focus Gun Perk would drastically increase Flinch Resistance.
- Fixed an issue where the Type 99 (VG) could down players in one hit to the Upper Torso.
- Fixed an issue causing the PPSh-41 (VG) and Owen Gun (VG) to deal more damage than intended.
WEAPONS
As many of the changes below pertain to Recoil, we felt it was necessary to clarify the language used:
- Recoil adjustment
- Recoil pattern has changed
- Recoil pattern has changed
- Recoil Deviation
- Amount of randomness in the Recoil pattern
- Amount of randomness in the Recoil pattern
- Recoil increase or decrease
- Magnitude has changed
Weapon Adjustments
» Assault Rifle «
- Assault Rifle Alpha (VG)
- Recoil adjusted
- Recoil adjusted
- Assault Rifle Charlie (VG)
- Recoil increased
- Recoil increased
- Assault Rifle Hotel (VG)
- Recoil greatly increased
- Recoil greatly increased
- Cooper Carbine (VG)
- Maximum Damage Range decreased to 1200, down from 1350
- Neck Damage Multiplier decreased to 1.2, down from 1.3
- Lower Torso Damage Multiplier decreased to 1, down from 1.1
- Recoil increased slightly
- Volkssturmgewehr (VG)
- Neck Damage Multiplier decreased to 1.2, down from 1.5
- Lower Torso Multiplier decreased to 1, down from 1.1
- ADS Speed decreased by 19%
» Handgun «
- Klauser (VG)
- Neck Damage Multiplier decreased to 1.2, down from 1.5
- Neck Damage Multiplier decreased to 1.2, down from 1.5
- Machine Pistol (VG)
- Maximum Damage Range decreased to 215 units, down from 225
- Second Damage Range decreased to 450 units, down from 600
- RATT (VG)
- Neck Damage Multiplier decreased to 1.2, down from 1.5
- Neck Damage Multiplier decreased to 1.2, down from 1.5
- Top Break (VG)
- Neck Damage Multiplier decreased to 1.2, down from 1.5
- Neck Damage Multiplier decreased to 1.2, down from 1.5
» Light Machine Gun «
- MG 82 (BOCW)
- Recoil Deviation increased
- Recoil Deviation increased
- MG42 (BOCW)
- ADS Speed decreased by 9%
- Recoil increased
» Marksman Rifle «
- G-43 (VG)
- Recoil adjusted
- Recoil adjusted
- Marksman Rifle Charlie (MW)
- Flinch Resistance increased by 19%
- Flinch Resistance increased by 19%
» Shotgun «
- Combat Shotgun (VG)
- Maximum Damage Range decreased to 140 units, down from 150
- Second Damage Range decreased to 220 units, down from 240
- Einhorn Revolving (VG)
- Maximum Damage Range increased to 160 units, up from 140
- Second Damage Range decreased to 220 units, down from 230
- Gracey Auto (VG)
- Second Damage amount decreased to 20, down from 22
- Third Damage amount decreased to 14, down from 18
- Maximum Damage Range decreased to 140 units, down from 160
- Second Damage Range decreased to 300 units, down from 325
» Sniper Rifle «
- 3-Line Rifle (VG)
- Maximum Damage increased to 95, up from 92
- Minimum Damage increased to 78, up from 75
- Neck Damage Multiplier decreased to 1.5, down from 2
- Lower Torso Damage Multiplier decreased to 1.06, down from 1.1
- Upper Extremities Damage Multipliers decreased to 1, down from 1.1
- ADS Speed increased by 16.6%
While these may seem like extreme changes to the damage potential of the 3-Line Rifle (VG), rest assured, its attachments still provide a considerable boost to lethality.
- Gorenko Anti-Tank Rifle (VG)
- Minimum Damage decreased to 102, down from 108
- Minimum Damage Range increased to 4096 units, up from 2048
- Neck Damage Multiplier decreased to 1.8, down from 2
- Bullet Velocity increased by 22%
- Kar98k (VG)
- Flinch Resistance increased by 19%
- Flinch Resistance increased by 19%
- Swiss K31 (BOCW)
- Flinch Resistance increased by 19%
- Flinch Resistance increased by 19%
- Type 99 (VG)
- Maximum Damage increased to 96, up from 92
- Minimum Damage increased to 82, up from 75
- Neck Damage Multiplier decreased to 1.7, down from 2
» Submachine Gun «
- Owen Gun (VG)
- Recoil adjusted
- Recoil adjusted
- PPSh-41 (VG)
- Recoil adjusted
- Recoil adjusted
- Sten (VG)
- Recoil adjusted
- ADS Move Speed decreased by 10%
- Submachine Gun Charlie (VG)
- Recoil adjusted
- Recoil adjusted
- M1912 (VG)
- Recoil adjusted
- Move Speed decreased by 1.25%
- ADS Move Speed decreased by 4%
ATTACHMENTS
Attachment Adjustments
» Ammunition «
- Top Break (VG)
- M15 Shot Shell
- Maximum Damage decreased to 18, down from 25
- Second Damage amount decreased to 14, down from 15
- Maximum Damage Range decreased to 180, down from 197
- Second Damage Range decreased to 278, down from 315
- M15 Shot Shell
» Gun Perk «
- Steady
- Firing Move Speed Multiplier decreased to 4%, down from 5.5%
- ADS Firing Move Speed Multiplier decreased to 3.5%, down from 4%
» Magazine «
- 3-Line Rifle (VG)
- 7.62x54mmR 5 Round Fast Mags
- Magazine Capacity increased to 5, up from 3
- Magazine Capacity increased to 5, up from 3
- 7.62x54mmR 5 Round Fast Mags
- Kar98k (VG)
- 8mm Klauser 5 Round Fast Mags
- Magazine Capacity increased to 5, up from 3
- 8mm Klauser 5 Round Fast Mags
Warzone Pacific December 15th Patch Notes
The latest update for Warzone has bought in a wealth of bug fixes alongside the RICOCHET anti-cheat kernel-level driver rolling out across North America. The Automaton assault rifle has also received a nerf.
Warzone December 15th Patch Notes
RICOCHET ANTI-CHEAT
Stay tuned for an update from #TeamRICOCHET later today, December 15th.
BUG FIXES
- Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
- Fixed an issue allowing Players to duplicate Weapons.
- Fixed an issue allowing Players to infil prematurely.
- Fixed an issue causing Players to experience framerate drops if respawning with a Player Title and Calling Card Frame equipped.
- Fixed an issue causing the Voice Chat output device setting to revert back to Default Communication Device.
- Fixed an issue preventing Vanguard Seasonal Challenges from appearing and/or tracking properly.
- Fixed an issue where EM2 (BOCW) Recoil was not being properly increased.
- Fixed an issue causing the k98 Scout 10.0x Telescopic Optic to incorrectly increase Aim Down Sight Speeds.
- Fixed an issue causing Players to unintentionally ADS-in and ADS-out
WEAPONS
General
- The Type 100 (VG) 8mm Nambu 20 Round Mags Attachment name has been updated to 8mm Nambu 30 Round Mags.
Weapon Adjustments
» Assault Rifle «
- Assault Rifle Hotel (VG)
- Recoil increased
- Recoil increased
» Light Machine Gun «
- Light Machine Gun Charlie (VG)
- Neck Damage Multiplier decreased to 1.4, down from 1.5
ATTACHMENTS
Attachment Adjustments
» Magazine «
- Assault Rifle Hotel (VG)
- 6.5mm Sakura 75 Round Drums
- Move Speed decreased by 2%
- ADS Move Speed decreased by 3%
- 8mm Klauser Rifle 50 Round Mags
- Move Speed increased by 2%
- ADS Move Speed increased by 2%
- 6.5mm Sakura 75 Round Drums
Warzone Pacific December 9th Patch Notes
Just 24 hours after the start of Season 1, Raven Software has released a huge dose of weapon balancing affecting several weapons in the arsenal. Check out the full list of changes below.
Warzone Pacific December 9th Patch Notes
BUG FIXES
- Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
- Fixed an issue allowing access to items that Players weren’t supposed to see yet!
WEAPONS
Weapon Adjustments
Numerous changes have been made to Vanguard (VG) Weapons and Attachments. Names, Descriptions, Pros, Cons, and Stat Bars have been updated in-game to reflect these changes.
In addition to the above mentioned Vanguard changes, the following Modern Warfare (MW) and Black Ops Cold War (BOCW) Weapon adjustments have been made:
» Assault Rifle «
- AK-47 (BOCW)
- Initial Recoil Deviation increased
- EM2 (BOCW)
- Neck Damage Multiplier decreased to 1.1, down from 1.2
- Recoil Magnitude increased
- Recoil Deviation increased
» Marksman Rifle «
- Crossbow (MW)
- Neck Damage increased to 250, up from 200
- Upper Torso Damage increased to 240, up from 200
- Lower Torso Damage increased to 220, up from 200
- Marksman Rifle Charlie (MW)
- Flinch Resistance decreased by 62%
- R1 Shadowhunter (BOCW)
- Neck Damage increased to 250, up from 200
- Upper Torso Damage increased to 240, up from 200
- Lower Torso Damage increased to 220, up from 20
Melee «
- Ballistic Knife (BOCW)
- Upper Torso Damage increased to 248, up from 246
- Lower Torso Damage increased to 225, up from 195
- Upper Arm Damage increased to 200, up from 180
- Lower Arm Damage increased to 190, up from 180
- Upper Leg Damage increased to 200, up from 160
- Lower Leg Damage increased to 190, up from 160
- Baseball Bat (BOCW)
- Lunge Distance decreased by 47%
- Battle Axe (BOCW)
- Lunge Distance decreased by 38%
- Cane (BOCW)
- Lunge Distance decreased by 46%
- Mace (BOCW)
- Lunge Distance decreased by 42%
Shotgun «
- Shotgun Bravo (BOCW)
- Movement Speed decreased by 1.2%
- ADS Movement Speed decreased by 8.6%
Sniper Rifle «
- Swiss K31 (BOCW)
- Flinch Resistance decreased by 62%
» Submachine Gun «
- OTs 9 (BOCW)
- Maximum Damage decreased to 30, down from 31
- Headshot Damage Multiplier decreased to 1.33, down from 1.52
- Submachine Gun Alpha (BOCW)
- Maximum Damage decreased to 20, down from 31
- Headshot Damage Multiplier decreased to 1.41, down from 1.45
- Submachine Gun Charlie (MW)
- Fire Rate decreased to .08, down from .075
- Sprint to Fire Speed decreased by 2.6%
- Note: These changes only affect Warzone.
NOTE: An imminent update will further address Bloom and include adjustments to Weapons including the PPSh-41 (VG).
ATTACHMENTS
» Optic «
- G16 2.5x (VG)
- Assault Rifles
- Eye position shifted forward
- Assault Rifles
» Stock «
- Raider Stock (BOCW)
- Movement Speed modifiers decreased by 25%
- SAS Combat Stock (BOCW)
- Movement Speed modifiers decreased by 25%
Warzone Pacific Season 1 Patch Notes
The full patch notes for the Season 1 update are now available in a new Call of Duty Blog that was published on December 7th. The blog reveals several changes have been made to lethal and tactical equipment along with modifications to how Loadout Drops can be accessed. Check out the full patch notes below.
Warzone Pacific Season 1 Patch Notes
ANTI-CHEAT
RICOCHET Anti-Cheat™ is already live across Call of Duty®: Vanguard and Call of Duty: Warzone™ with server-side updates and other backend elements to combat cheating.
With the launch of Call of Duty: Warzone Pacific tomorrow, #TeamRICOCHET continues its new anti-cheat security initiative with the rollout of an internally developed PC kernel-level driver for Warzone, which will activate first in the Asia-Pacific region before expanding worldwide.
For a deeper look at the work from #TeamRICOCHET, check out the Anti-Cheat™ Progress Report here.
PLAYLIST
For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.
BATTLE PASS
The Season One Battle Pass for Vanguard and Warzone is set to offer a new standard in value, both within the free Battle Pass System and the full Battle Pass containing all 100 Tiers. During Season One, you can earn plenty by just playing the game, and you’ll get even more value by picking up the full Battle Pass.
Those who want to get access to all 100 Tiers of the Battle Pass — and do so with a head start — have another reason to pick up the Battle Pass Bundle: the Legendary “Battleprepped” Operator Skin for sharpshooter Polina Petrova.
EVENTS
Starting on December 8th, anyone who has purchased Call of Duty: Vanguard (and plays at least one Multiplayer match) will be able to participate in a 24-hour Caldera exclusive access event in Warzone Pacific.
MODES
Vanguard Royale
We've created a brand new Battle Royale experience, true to the spirit of Vanguard.
This new mode will focus on a few key pillars:
- Dogfighting Planes & Anti-Air Combat
- Jump into Fighter Planes to rain down pain on foes or head for the Anti-Aircraft Guns to shoot them out of the skies.
- Jump into Fighter Planes to rain down pain on foes or head for the Anti-Aircraft Guns to shoot them out of the skies.
- Core Vanguard Experience
- Players will play with a WWII-era ruleset, having access to Vanguard-only themed Weapons, Operators, Vehicles, Killstreaks, and more. This ruleset will extend to custom Player Loadouts.
- Players will play with a WWII-era ruleset, having access to Vanguard-only themed Weapons, Operators, Vehicles, Killstreaks, and more. This ruleset will extend to custom Player Loadouts.
- New Environmental Hazards
- Bombing Runs will occur throughout each game at random at any given time.
- These will be announced and appear on the Tac Map as a red circle, so eyes to the skies!
- These will be announced and appear on the Tac Map as a red circle, so eyes to the skies!
- Bombing Runs will occur throughout each game at random at any given time.
In addition to the above, a number of changes should be expected, including but not limited to:
- Larger Initial Circle
- The radii and times for Circle collapses have been rebalanced to accommodate dogfighting further into the mid-late game. The overall game length remains the same as Battle Royale.
- The radii and times for Circle collapses have been rebalanced to accommodate dogfighting further into the mid-late game. The overall game length remains the same as Battle Royale.
- Public Events
- The new Public Event structure is as follows:
- Circle 1
- Weapon Crates or Cash Drops
- Circle 2
- Loadout Drops
- Circle 3
- Fire Sale
- Circle 4
- Weapon Crates or Cash Drops (High Probability)
- Resurgence or Jailbreak or Loadout Drops (Low Probability)
- Circle 5
- Restock
- Circle 6
- Loadout Drops
- Circle 7 & 8
- Public Events conclude, you’re on your own!
- Circle 1
- The new Public Event structure is as follows:
Inspired by the positive reception of Operation: Flashback, the team wanted to bring these Public Events across to Vanguard Royale. We also heard the feedback that Players still wanted to feel a sense of strategy and mastery, so we have made some key changes to remove the haphazardness of Public Events in this mode.
- Buy Stations (Vanguard Royale)
- Loadout Markers will be available for purchase after the Loadout Drop Public Event.
- UAV’s will not be available from Buy Stations in this mode but can be acquired as Contract rewards.
Vanguard Resurgence
With thanks to our friends at Beenox, the beloved Resurgence gameplay experience drops into the Pacific! This mode is tailored to a selection of hand-picked POI’s on the new Caldera map. With a max Player count of 48, this mode will follow the same WWII-era ruleset designed for Vanguard Royale, but with the gameplay that Players have come to know and love from Rebirth Island.
This mode is a great way for players old and new alike to learn the new POI’s on the Caldera, with Rebirth Resurgence returning to the Playlist rotation on December 16th.
Battle Royale
The greatest Call of Duty sandbox ever! In this version of Caldera, anything goes. Access Vehicles, Weapons, Operators, Killstreaks, new Contracts, new Public Events and more from every timeline!
Whilst the overall game time for Battle Royale remains aligned with the Verdansk experience, we have used our learnings and findings from the past two years of Warzone development to refine the circle speeds to better reflect the size and topography of Caldera, with slower Circle closing speeds but a faster time between Circles to give players more time to traverse the peak!
Plunder
It wouldn’t be Warzone without there being big money on the line, with a Plunder experience built for the Caldera lining up on day one including all Vehicles, Weapons, Operators, Killstreaks, new Contracts and more from every timeline!
MAPS
Caldera comprises 15 huge, distinct areas to explore and fight across once Operation Vulcan begins. There are also hundreds of lesser points of interest to investigate and use to your tactical advantage.
New Regions:
- Arsenal
- Docks
- Runway
- Ruins
- Mines
- Peak
- Beachhead
- Village
- Lagoon
- Airfield
- Fields
- Sub Pen
- Power Plant
- Capital
- Resort
New Gulag
Created by our friends at High Moon Studios, this new Gulag experience is set deep within the mines of Caldera. Using all the learnings developed from the many Gulags that have been designed since Warzone launched in 2020, the team focused on both equality of the combat experience. Let's not forget about the all-important spectator experience as well - that is, if multiple of your Squad have been unfortunate enough to have been eliminated at once!
Rebirth Island
Rebirth Island will remain available to all Warzone players, whether or not they own Vanguard, during the initial 24 hour exclusive access period.
The map will then be removed from the Playlist until it returns on December 16th with the Week 2 Playlist update.
GENERAL
With the launch of Season One, all Warzone players can gain access to everything that Vanguard brought to the arsenal and barracks including but not limited to:
- Over 40 New Weapons
- Over a dozen New Operators
- New Prestige, Calling Cards, Emblems, and More
At the start of this season, cross-progression between Vanguard and Warzone will be enabled, allowing you to rank up through Seasonal Prestige and unlock new content through the Battle Pass and Challenges.
New Onboarding Tutorial
Developed by our friends at Toys for Bob, we have a brand new Tutorial ready for Players who are fresh to Warzone. This tutorial will take you into the heart of Caldera and teach you everything you need to know for survival.
GAMEPLAY
New Vehicles
Fighter Plane
- Rain down destruction and reign supreme with the Fighter Plane. This versatile two-seater vehicle provides as much combat support with its front-mounted weapon systems as it does squad support—via sonar ability that pings enemy troop locations as well as legendary crates.
- Utility Truck
- With room for two in the front and however-many-you-can-fit in the back, the Utility Truck is a powerhouse cargo and transport vehicle that shakes off incoming fire while plowing through any terrain stupid enough to get in its way. Additional variant swaps cargo space for high-powered AA attachment so you can rule the skies and the ground.
- Squad Transport
- Agile turns and a frame built to take punishment make the Squad Transport ideal for relocating up to four Operators across the battlefield. Best-in-class suspension devours off-road obstacles for breakfast, and a ripping top speed means plenty of dust for your enemies to eat.
New Contracts
[TOP SECRET]
- A Contract is selected at random but with significantly increased rewards. Who knows what you’re gonna get?
- Big Game Bounty
- Time to hunt down an enemy Operator with an impressive elimination count - assuming you’re confident enough to risk it!
- Rules:
- Will only show on the Tac Map at the end of the 1st Circle.
- Will not select the same target multiple times in a row.
- Supply Drop
- A valuable Supply Drop crate will drop into the map that only your squad has the coordinates to… but be careful, other teams can see the green smoke and try to steal it!
New Public Events
Restock
- All supply boxes on the map will close again and refresh their loot.
- Resurgence
- For a short duration, the Resurgence effect will allow Players to respawn so long as a teammate is boots on the ground.
- Cash Drop
- The well known Plunder Cash Drops will begin to spawn.
- Heavy Weapons Crate
- New and highly desirable Weapons can be obtained from these crates.
New Tac Map
- We've brought you a new look to compliment the beauty of a 1940s Caldera!
- Players are now able to ping on the Tac Map after being eliminated or while in the Gulag.
New Mechanics
- Flying
- Players are now able to operate the Fighter Plane. Take to the skies! But don’t get too comfortable.
- Players are now able to operate the Fighter Plane. Take to the skies! But don’t get too comfortable.
- Anti-Aircraft Gun
- Fixed to the ground or mounted on the back of a Utility Truck, use this heavy duty Weaponry to clear the skies of those pesky planes.
- Fixed to the ground or mounted on the back of a Utility Truck, use this heavy duty Weaponry to clear the skies of those pesky planes.
- Gasoline Can
- Pick them up, ignite them, throw them, send them up an ascender, set up a trap, shoot at them on the ground or in someone’s hands (you decide). These new little toys will explode, causing damage and releasing a non-toxic smoke to blind your enemies.
- Pick them up, ignite them, throw them, send them up an ascender, set up a trap, shoot at them on the ground or in someone’s hands (you decide). These new little toys will explode, causing damage and releasing a non-toxic smoke to blind your enemies.
- Shallow Water
- Molotov Cocktails and Thermites that are thrown into water will now behave similarly to Smoke Grenades.
- The Tracer Perk effect will be enabled for Players in water that reaches their ankles.
- The Cold Blooded Perk effect will be enabled for Players in water that reaches their knees.
- Players are unable to lie prone in knee-deep water.
Gameplay Adjustments
The Stopping Power Field Upgrade has been removed from loot.
- The Gulag will now allow the victor to redeploy with the Weapon(s) and equipment that remain at the end of the duel.
- Buy Station
- UAVs now cost $6,000, up from $4,000 when available.
- UAVs now cost $6,000, up from $4,000 when available.
- Loadout Drop Markers
- These can only be purchased at Buy Stations after the first free Loadout Drop Public Event has taken place.
- This change only affects Vanguard Royale and Battle Royale.
- Dead Silence
- This Field Upgrade will now refresh on the first kill only, with reduced drop rates found in loot.
We will continue to monitor the strength of this Field Upgrade over the season.
- Melee Damage
- Melee and non-Melee Weapons will now require at least three hits to achieve Melee Finisher damage.
- Melee and non-Melee Weapons will now require at least three hits to achieve Melee Finisher damage.
- Lethal Equipment
- Claymore
- Damage increased to 200, up from 150
- Damage increased to 200, up from 150
- Frag Grenade
- Damage increased to 112/225, up from 70/140
- Damage increased to 112/225, up from 70/140
- Molotov Cocktail
- Damage per tick increased to 21|36|43, up from 15|25|30
- Duration increased to ~12.5 seconds, up from ~6.5 seconds
- Proximity Mine
- Damage increased to 225, up from 200
- Damage increased to 225, up from 200
- Semtex
- Damage increased to 74/150, up from 70/140
- Damage increased to 74/150, up from 70/140
- Throwing Knife
- Damage increased to 250, up from 200, on hits to Upper Torso and Headshots
- Claymore
Lethal Equipment has been revised to pack a heavier punch. This balance pass should provide more versatility and provide more impactful hits for Players not at max plates. With this change if a lethal did not down a player with full plates it still will not. However, it will now be a critical hit to players with little or no plates (the exception being the throwing knife).
- Tactical Equipment
- Decoy Grenade
- Will now fire rubber bullets with a chance to hit nearby enemies dealing 1 point of damage
- Will now fire rubber bullets with a chance to hit nearby enemies dealing 1 point of damage
- Heartbeat Sensor
- Pulse time increased to 6 seconds, up from 3 seconds
- Pulse time increased to 6 seconds, up from 3 seconds
- Snapshot Grenade
- Detection radius increased to 28 meters, up from 14 meters
- Detection radius increased to 28 meters, up from 14 meters
- Stim
- Will additionally apply a 3 second boost that increases movement, slide, and sprint speed
- Will additionally apply a 3 second boost that increases movement, slide, and sprint speed
- Stun Grenade
- Stun duration decreased to 2.5/4.5 seconds, down from 4.7/5.5 seconds
- Decoy Grenade
With these changes, our goal is to provide Players with a range of viable Tactical Equipment to choose from, rather than feeling disadvantaged for exploring outside of the commonly accepted choices - notably Stuns, Heartbeat Sensor, and Flash Grenades.
- Gas Mask
- The Gas Mask animation will now wait for reloading, Armor Plate insertion, or Grenade throwing animations to complete.
We know that the Gas Mask is a crucial tool for survival but at times it can also be detrimental. This change is intended to maintain Player agency and provide more control around the mask, while still giving players already inside the circle the tactical edge.
UI, UX & MORE
We’re introducing a revamped Settings menu layout inspired by Vanguard, including the following updates:
- Reordering of the available Options
- A new Interface tab that now hosts the preexisting Accessibility and HUD options
- Graphics options have been split into two tabs:
- Display
- Quality
- Addition of the following options:
- Min/Max Input Deadzone per Stick
- Left Stick Min Input Deadzone
- Right Stick Min Input Deadzone
- Left Stick Max Input Deadzone
- Right Stick Max Input Deadzone
- Min/Max Input Deadzone per Stick
Walk Keybind & Speed Setting
- Player can assign a key to the new Walk option
- Customize the speed at which the Walk key makes you move
- Custom Sensitivity Per Zoom
- Players can now customize their sensitivity per ADS Sens. Multiplier type
KNOWN ISSUES
For a list of known #Warzone issues, please check out our dedicated Trello Board.
WEAPONS
New Weapons (Launch)
» Assault Rifle «
- AS44 (VG)
- Fast firing full-auto assault rifle ideal for close to mid-range engagements.
- Fast firing full-auto assault rifle ideal for close to mid-range engagements.
- Assault Rifle Hotel (VG)
- High-accuracy and low-recoil allow this assault rifle precision at longer ranges.
- High-accuracy and low-recoil allow this assault rifle precision at longer ranges.
- Assault Rifle Charlie (VG)
- High-caliber full-auto with accuracy for long distance engagements.
- High-caliber full-auto with accuracy for long distance engagements.
- Cooper Carbine (VG)
- This short range AR is easy to control with a fast fire rate.
- Available via the Season One Battle Pass.
- This short range AR is easy to control with a fast fire rate.
- Assault Rifle Bravo (VG)
- Four-round burst rifle, accurate at medium to long range.
- Four-round burst rifle, accurate at medium to long range.
- NZ-41 (VG)
- Full-auto assault rifle with very accurate initial fire. Recoil becomes difficult to control with sustained fire.
- Full-auto assault rifle with very accurate initial fire. Recoil becomes difficult to control with sustained fire.
- Assault Rifle Alpha (VG)
- Versatile assault rifle adaptable to any situation.
- Versatile assault rifle adaptable to any situation.
- Volkssturmgewehr (VG)
- Quick and mobile full-auto assault rifle. Ideal for pushing enemy positions at short to medium range.
- Quick and mobile full-auto assault rifle. Ideal for pushing enemy positions at short to medium range.
» Handgun «
- 1911 (VG)
- Versatile semi-automatic pistol accurate at close and medium range.
- Versatile semi-automatic pistol accurate at close and medium range.
- Klauser (VG)
- Steady high-caliber semi-automatic pistol more effective at range than other pistols.
- Steady high-caliber semi-automatic pistol more effective at range than other pistols.
- Machine Pistol (VG)
- Very fast firing fully-automatic pistol. Effective at close range.
- Very fast firing fully-automatic pistol. Effective at close range.
- RATT (VG)
- Fast-firing semi-automatic pistol. Effective at close range.
- Fast-firing semi-automatic pistol. Effective at close range.
- Top Break (VG)
- High-caliber revolver effective out to medium range.
- High-caliber revolver effective out to medium range.
» Launcher «
- M1 Bazooka (VG)
- Shoulder-fired launcher firing 60mm explosive rockets. Highly effective against vehicles.
- Shoulder-fired launcher firing 60mm explosive rockets. Highly effective against vehicles.
- MK11 Launcher (VG)
- Repurposed launcher firing two-inch mortars. Very effective against infantry.
- Repurposed launcher firing two-inch mortars. Very effective against infantry.
- Panzerfaust (VG)
- Disposable launcher firing a shaped charge warhead. Effective against vehicles and infantry.
- Disposable launcher firing a shaped charge warhead. Effective against vehicles and infantry.
- Panzerschreck (VG)
- Shoulder-fired launcher firing 88mm explosive rockets. Highly effective against vehicles.
- Shoulder-fired launcher firing 88mm explosive rockets. Highly effective against vehicles.
» Light Machine Gun «
- Light Machine Gun Charlie (VG)
- Full-auto LMG with accurate initial fire. Recoil becomes difficult to control with sustained fire.
- Full-auto LMG with accurate initial fire. Recoil becomes difficult to control with sustained fire.
- DP27 (VG)
- Versatile LMG capable of full-auto accuracy up to medium range and accurate in burst at long range.
- Versatile LMG capable of full-auto accuracy up to medium range and accurate in burst at long range.
- MG42 (VG)
- Extreme rate-of-fire LMG able to suppress enemy forces at medium range.
- Extreme rate-of-fire LMG able to suppress enemy forces at medium range.
- Type 11 (VG)
- Lighter LMG offers additional maneuverability to reposition during battle.
- Lighter LMG offers additional maneuverability to reposition during battle.
» Melee «
- Combat Shield (VG)
- Improvised armored shield. Impenetrable to ballistics and resistant to most explosives.
- Improvised armored shield. Impenetrable to ballistics and resistant to most explosives.
- FS Fighting Knife (VG)
- Commando fighting knife. Effective at surprise attacks or in close-quarters fighting.
- Commando fighting knife. Effective at surprise attacks or in close-quarters fighting.
- Sawtooth (VG)
- A club crafted from the jaws of the ocean's most fearsome predator.
- Available via the Season One Battle Pass.
» Shotgun «
- Combat Shotgun (VG)
- Pump-action shotgun offering additional effective range.
- Pump-action shotgun offering additional effective range.
- Double Barrel (VG)
- Break-action shotgun with a fast rate-of-fire. Effective at close range.
- Break-action shotgun with a fast rate-of-fire. Effective at close range.
- Einhorn Revolving (VG)
- Prototype shotgun with a revolving cylinder. Effective at close range.
- Prototype shotgun with a revolving cylinder. Effective at close range.
- Gracey Auto (VG)
- Semi-auto shotgun with a very fast rate-of-fire. Effective at very close range.
- Semi-auto shotgun with a very fast rate-of-fire. Effective at very close range.
» Sniper Rifle «
- 3-Line Rifle (VG)
- Heavier bolt-action rifle offers increased stability. Immediately lethal almost anywhere on the body.
- Heavier bolt-action rifle offers increased stability. Immediately lethal almost anywhere on the body.
- Gorenko Anti-Tank Rifle (VG)
- Heavy semi-automatic anti-tank rifle with devastating performance against infantry and vehicles alike.
- Available via the Season One Battle Pass.
- Heavy semi-automatic anti-tank rifle with devastating performance against infantry and vehicles alike.
- Kar98k (VG)
- Versatile bolt-action rifle. Immediately lethal to the torso and head.
- Versatile bolt-action rifle. Immediately lethal to the torso and head.
- Type 99 (VG)
- Lighter bolt-action rifle offers additional maneuverability. Immediately lethal to the upper torso and head.
- Lighter bolt-action rifle offers additional maneuverability. Immediately lethal to the upper torso and head.
» Submachine Gun «
- M1912 (VG)
- High rate-of-fire SMG with high ammo capacity. Ideal for close range engagements.
- High rate-of-fire SMG with high ammo capacity. Ideal for close range engagements.
- Submachine Gun Charlie (VG)
- Workhorse SMG suited to all short to medium range engagements.
- Workhorse SMG suited to all short to medium range engagements.
- Owen (VG)
- High-caliber full-auto SMG with accuracy for medium ranges.
- High-caliber full-auto SMG with accuracy for medium ranges.
- PPSh-41 (VG)
- Incredibly fast firing SMG that eliminates close range threats quickly.
- Incredibly fast firing SMG that eliminates close range threats quickly.
- Sten (VG)
- High-mobility full-auto SMG ideal for flanking enemy positions.
- High-mobility full-auto SMG ideal for flanking enemy positions.
- Type 100 (VG)
- High-accuracy and low recoil SMG offering additional effective range.
- High-accuracy and low recoil SMG offering additional effective range.
» Tactical Rifle «
- G-43 (VG)
- High rate-of-fire semi-automatic rifle most effective at medium range.
- High rate-of-fire semi-automatic rifle most effective at medium range.
- M1 Garand (VG)
- Versatile rifle offering effective accuracy and stopping power at all ranges.
- Versatile rifle offering effective accuracy and stopping power at all ranges.
- SVT-40 (VG)
- High-caliber semi-automatic battle rifle. Especially effective with headshots.
- High-caliber semi-automatic battle rifle. Especially effective with headshots.
New Weapons (In-Season)
» Melee «
- Katana (VG)
- A single-edged Japanese longsword. Deadly in close quarters combat.
- Available later in Season One via Store Bundle.
New Unlock Challenge Missions (BOCW)
- Grav: Assault Rifle (BOCW)
- Using Assault Rifles, kill 3 enemies who are at a lower elevation in 15 different completed matches.
- Using Assault Rifles, kill 3 enemies who are at a lower elevation in 15 different completed matches.
- .410 Ironhide: Shotgun (BOCW)
- Using Shotguns, get 2 Point Blank kills in 15 different completed matches.
- Using Shotguns, get 2 Point Blank kills in 15 different completed matches.
Weapon Adjustments
Please be aware that a balance update will be released shortly after launch that will include considerable changes across Weapons from all 3 Chapters (MW/BOCW/VG). More information about this update will be made available via our social channels and Trello board.
» Melee «
- Ballistic Knife (BOCW)
- Melee damage decreased to 90, down from 135
- Melee damage decreased to 90, down from 135
- Battle Axe (BOCW)
- Damage decreased to 135, down from 175
- Damage decreased to 135, down from 175
- Cane (BOCW)
- Damage decreased to 135, down from 150
- Damage decreased to 135, down from 150
- Kali Sticks (MW)
- Damage decreased to 65, down from 90
- Lunge Distance decreased by 7.7%
- Melee Finisher now requires 4 hits, up from 2
- Note: These changes also affect MW Multiplayer
- Mace (BOCW)
- Damage decreased to 135, down from 150
- Damage decreased to 135, down from 150
- Sai (BOCW)
- Damage decreased to 70, down from 135
- Lunge Distance decreased 7.7%
- Melee Finisher now requires 4 hits, up from 2
OPERATORS
New Operators
- Francis “Kai” Lanakila: S.O.T.F. Trident (Launch)
- Automatically unlocked at Tier 0 with purchase of the Season One Battle Pass.
- Automatically unlocked at Tier 0 with purchase of the Season One Battle Pass.
- Lewis Howard: S.O.T.F. Trident (In-Season)
- Acquire Lewis via featured Bundles, set for launch during Season One.
- Acquire Lewis via featured Bundles, set for launch during Season One.
- Isabella Rosario Dulnuan Reyes: S.O.T.F. Trident (In-Season)
- Acquire Isabella via featured Bundles, set for launch during Season One.
- Acquire Isabella via featured Bundles, set for launch during Season One.
NOTE: Those who have all three members of Trident and level them up to 20 will get special gold-trimmed outfits, as well as some incredibly badass Platinum Operator Skins if they maxed out all 12 Operators from the other four Task Forces.
PRESTIGE
At the start of Season One, your Season Level will refresh to Level 1 and your progress will resume from the highest Prestige Level you achieved previously — three, if you reached the top level during the pre-season.
Starting with Season One, every 10 levels within Prestige offers a new Zombies and a Multiplayer / Warzone Pacific Challenge to complete for XP and a Calling Card. Complete all 20 within a seasonal set for that game mode to unlock an incredible animated Calling Card that shows off your elite abilities.
This season offers four additional Prestiges to achieve across the first 200 levels, as well as a new Weapon Blueprint:
- Level 50
- New Prestige
- Emblem
- Weapon Blueprint
- Battle Pass Tier Skip
- Level 100
- New Prestige
- Emblem
- Battle Pass Tier Skip
- Level 150
- New Prestige
- Emblem
- Battle Pass Tier Skip
- Level 190
- All Season Challenges Available
- All Season Challenges Available
- Level 200
- New Prestige
- Emblem
- Battle Pass Tier Skip
- Master Prestige Calling Card
- Levels 250–1,000
- Ability to earn additional Prestige Levels, if they were not reached during the pre-season.
NOTE: Your Prestige-leveling journey is synchronized between Vanguard and Warzone Pacific, meaning you can progress through Season Levels and increase your Prestige Level by earning XP in either game!
DOWNLOADS
The Season One update will have a download size of approximately 40 GB for those who own the free-to-play console version of Warzone and are currently on the latest updates.
Warzone Update Sizes
- PlayStation 5:
- 44.7 GB
- 44.7 GB
- PlayStation 4:
- 44.7 GB
- 44.7 GB
- Xbox One Series X / S:
- 41.2 GB
- 41.2 GB
- Xbox One:
- 41.2 GB
- 41.2 GB
- PC:
- 37.8 GB (Warzone Only)
- 69.1 GB (Warzone and Modern Warfare®)
NOTES:
- PC users will also need 8 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
- Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.
- Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.
Anti-Cheat
The RICOCHET Anti-Cheat is now live across Call of Duty Vanguard and Call of Duty Warzone with server-side updates and other backend elements to combat cheating.
The PC kernel-level driver for Warzone, will activate first in the Asia-Pacific region and then expand to other regions.
Battle Pass
The Battle Pass offers a new standard in value, both within the free Battle Pass System and the full Battle Pass containing all 100 Tiers. The Battle Pass Bundle will also include the Legendary Battleprepped Operator Skin for sharpshooter Polina Petrova.
Alongside the changes, players will be able to get their hands on the following content:
- 40 Vanguard Weapons: The 38 weapons released with Vanguard will be integrated into Warzone Pacific alongside two new additions that will be available through the Battle Pass.
- New Operators: Vanguard's Operators will also be integrated, with new arrivals to the roster expected over the course of the season.
- New Calling Cards, Blueprints & More
Warzone Pacific Vanguard Royale
The Vanguard Royale game mode is specifically focused on the new content, with players only able to use the Vanguard arsenal during a match along with new fighter planes that can be flown in the skies of Caldera.
The new mode will focus on a few key features:
New Environmental Hazards
- These will be announced and appear on the Tac Map as a red circle in-game,
- Bombing Runs can occur throughout each game at any given point in time.
Dogfighting Planes & Anti-Air Combat
- Players can now jump into Fighter Planes to gun down enemies from a range!
Core Vanguard Experience
- Players will play with a WWII-era ruleset, having access to Vanguard-only themed Weapons, Operators, Vehicles, Killstreaks, and more. This ruleset will extend to custom Player Loadouts.
In addition to the above, a number of changes should be expected, including but not limited to:
Larger Initial Circle
- The radii and times for Circle collapses have been rebalanced to accommodate dogfighting further into the mid-late game. The overall game length remains the same as Battle Royale.
Public Events
The new Public Event structure is as follows:
- Circle 1
- Weapon Crates or Cash Drops
- Circle 2
- Loadout Drops
- Circle 3
- Fire Sale
- Circle 4
- Weapon Crates or Cash Drops (High Probability)
- Resurgence or Jailbreak or Loadout Drops (Low Probability)
- Circle 5
- Restock
- Circle 6
Loadout Drops
Circle 7 & 8
Once the Public Events conclude, you’re on your own!
Buy Stations
UAV's will not be available from Buy Stations in this mode but can be obtained as Contract rewards.
Loadout Markers will be available for purchase after the Loadout Drop Public Event.
Operators
Three new Operators will be introduced at the start of Season 1.
- Francis “Kai” Lanakila: The operator will be automatically unlocked at Tier 0 with the purchase of the Season 1 Battle Pass.
- Lewis Howard: This operator can be acquired via featured Bundles and will be launched during Season 1.
- Isabella Rosario Dulnuan Reyes: Isabella can also be acquired via featured Bundles and will be launched alongside the others!
When Do The Full Patch Notes Go Live?
Typically, patch notes will go live shortly before the update goes live. As soon as we get our hands on the full list of changes, we will update this article with all of the latest information.
While we wait for the patch notes, check out our Season 1 hub containing absolutely everything you need to know about Warzone Pacific.
For more articles like this, take a look at our Call of Duty Warzone and Guides page.