Warzone Pacific Season 3 Patch Notes: Release Date, Sniper Nerfs, and More

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April 27, 2022:

The full Season 3 patch notes for Warzone have gone live. As expected, Raven Software has applied a huge number of changes to the battle royale. Check out the full patch notes below.

Season 3 of Warzone is on the horizon much to the excitement of players looking forward to the arrival of Godzilla, Kong, and a wealth of brand-new content. In addition to the appearance of the legendary monsters, a range of new guns and weapons will join the arsenal alongside an epic Tier 100 Operator skin.

Alongside the new content, Raven Software will implement various changes to the battle royale, including nerfs to numerous sniper rifles, and changes to the Caldera map.

Typically, the launch of a new season introduces a number of bug fixes in order to improve Warzone for all the players continuing to drop into the action. With various flaws beginning to emerge, the Season 3 update should address several issues and change the current metagame. Find the Warzone Season 3 update patch notes and all of the changes made in this article.

Warzone Season 3 Patch Notes

As expected, the full patch notes have arrived shortly before the Season 3 update rolls out across all platforms. Find the full patch notes detailing all of the changes below.

Warzone Pacific Season 3 Patch Notes

Modes

Caldera Iron Trials

  • General
    • No free Loadout Drops
    • ATVs, Tac Rovers, and Squad Transports only
    • Buy Station prices are increased
    • Cash retained on death increased
    • Melee Finisher Damage capped at 150
  • Operators
    • Base Health increased
    • Health Regeneration
      • Regeneration amount decreased
      • Delay timer increased
    • Starting equipment adjusted
  • Loot
    • Epic and Legendary Weapons are harder to find
    • Killstreak drop rates are reduced
    • Large Cash piles are harder to find
    • Removed Field Upgrades
      • Stopping Power
      • Dead Silence
  • Equipment
    • Sniper Rifle single shots only down Players up to a maximum of 90 meters
      • These ranges vary considerably between Sniper Rifles
    • Stun Grenade stun duration decreased
    • Medical Syringe regeneration rate decreased
  • Gulag
    • Exclusive Gulag Loadouts
      • No Akimbo
      • No Semi-Auto or Fully-Auto Shotguns
    • Limited Tactical Equipment
    • Players redeploy with remaining equipment

Plunder Adjustments

  • Increased Carrying Limit

Rebirth Resurgence Adjustments

  • Players no longer spawn with Handgun Charlie (BOCW) as a starting Weapon

Maps

New Gulag

A roughly symmetrical arena is based in the belly of a ship moored just off the coast of Caldera, with identical hallways on the perimeter of an otherwise open space.

Dig Site

Located between the Mine and the Ruins, Dig Site provides Operators the opportunity to rummage through abandoned excavation equipment, tents, and massive skeletons for Supply Boxes and other items.

New Skybox

A dark storm approaches...

Updated Locations

Peak

  • New Constructs, Supply Boxes, Contracts, ascenders, and a fresh coat of paint.

Runway

  • New barracks, hangars, and other structural additions.

Lagoon

  • New sandbar, paths, and cover.

General

Private Matches

  • Added Rebirth Resurgence Solos
  • Added Rebirth Iron Trials
  • Added support for new Rebirth Island features (Comms Towers and Weapon Trade Stations) in some Modes

XP Token Accessibility

  • XP Tokens can now be activated from in-game through the menu.

Gameplay

Sabotage Contract

Players will be given a vehicle target somewhere on the map. Destruction of the target will be rewarded with an Armored Truck Deployment via plane. Be warned, this Armored Truck can just as easily become someone else’s…

High Value Loot Zones (In-Season)

These zones are represented on the Tac Map by a very appropriate “$” sign and will provide the best looting opportunities. These zones will be complimented by Rebirth Supply Boxes that will provide recurring loot opportunities.

General Adjustments

Gas Mask

  • Will no longer interrupt a falling Player, thus allowing them to still be able to pull their parachute when falling to preserve their life.
  • Won’t play animation when the Player is ADS and affected by the gas from Nebula V Rounds

Most Wanted Contracts

  • Timer reduction via the following…
    • Eliminating opponents reduces the timer by 20 seconds
    • Opening Supply Boxes reduces the timer by 5 seconds
    • We want this to be a Contract that both promotes and rewards aggressive play.
  • Players can no longer use the Tac Map to ping an enemy Most Wanted target directly.
    • We felt this method was unfairly punishing and provided too great a degree of accuracy that was almost impossible to be countered by the target.
  • The refresh rate of the Most Wanted target on the Tac Map has been increased, to counterbalance the removal of the above ping.
    • This brings balance and still allows tracking of the approximate location of the target.

Bounty Contract

  • Speed increase to Tac Map refresh rate

Deployable Buy Stations

  • When a Player pings a Deployable Buy Station, there will now be dedicated audio/narration to better inform squad mates of the Players’ intentions.

Redeploy Positioning Improvements

  • Players who redeploy via Gulag victory or are bought back will now spawn in close proximity to their squad or Loadout.

Caldera Adjustments

Added Perks

  • Battle Hardened
  • Engineer
  • High Alert
  • Restock
  • Tempered
  • Quick Fix
  • Scavenger
  • Pointman (Plunder Exclusive)

Rebirth Island Adjustments

  • Spawn Protection Improvements
  • Weapon Trade Station Adjustments
  • Footstep Audio Improvements (Later in Season)
  • Slide Camera Lock Improvement

UI/UX

Buy Stations

  • No longer require confirmation when making a purchase

Bug Fixes

  • Fixed an issue causing incorrect Ping positioning when used on the Tac Map near Redeploy Balloons.
  • Fixed an issue that caused Players to get stuck in AA turrets if they interacted with it at the same time it was destroyed.
  • Fixed an issue that prevented carriable gasoline from being picked up while Dead Silence is active.
  • Fixed an issue that allowed Players to glitch-carry carriable gasoline up ladders.
  • Fixed an issue that was preventing skyhook balloons from receiving damage from certain explosives and thermite-based sources.
  • Fixed an issue that allowed Players to have unlimited gas immunity when entering the area of effect of a PDS as it ends.
  • Fixed an issue that caused Vehicles to receive less damage than intended.
  • Fixed an issue that caused Players to be kicked back to the Main Menu when attempting to preview Vanguard Charms.
  • Fixed an issue that caused Buy Station UI selections to reset to the top when attempting to scroll up.
  • Fixed an issue that caused the Armaguerra 43 (VG) to have the same codename as another Weapon.
  • Fixed an issue that caused Helicopters flying near Capital to be pulled towards the ground.
  • Fixed an issue that caused the “Fenrir Unchained” Finisher to not be available in the Finishing Moves menu.
  • Fixed an issue that caused Blueprint-specific Attachments for the “Purgatory Lost” Blueprint to not be available in the Gunsmith Customs menu.
  • Fixed an issue that caused the "Mod. 3 10.0x Telescopic" Optic on the M1 Garand (VG) to appear blacked out when a Player would ADS.
  • Fixed an issue that caused the Player’s view to be obstructed when using Park’s “Petal Pusher” Operator Skin.
  • Fixed an issue that allowed Players to clip into stairs in a certain area of the map.
  • Fixed an issue that resulted in the Armaguerra’s Botti DA Stock not receiving a bonus to flinch like intended.

Known Issues

  • Private Matches are temporarily disabled due to stability issues.

Weapons

New Weapons

  • M1916 Marksman Rifle
  • Nikita AVT Assault Rifle

New Unlock Challenge Missions

  • KG M40 - Earn 3 double kill medals with an AR in a single match 15 times.
  • Whitley - Destroy 3 Killstreaks with an LMG in a single match 15 times.

Weapon Adjustments

Assault Rifles

STG 44

  • 30 Russian Short 45 Round Mags
    • Damage Range decreased to 10%, down from 20%
    • Horizontal Recoil Control penalty decreased to -23%, down from -25%
    • Vertical Recoil Control penalty decreased to -18%, down from 20%
    • Visual Recoil decreased
  • 7.62 Gorenko 50 Round Mags
    • Damage Range penalty removed
    • Bullet Velocity penalty removed
  • Krausnick 620mm Precision
    • Bullet Velocity increased to 40%, up from 30%
    • Now increases Damage Range by 20%
  • VDD 320mm 02B
    • Bullet Velocity increased to 30%, up from -12%
    • Damage Range increased to 10%, up from -10%
    • Horizontal Recoil Control penalty decreased to -18%, down from -25%
    • Initial Firing Recoil penalty decreased to -10%, down from -20%
  • VDD 760mm 05B
    • Damage Range increased to 35%, up from 15%
    • Bullet Velocity increased to 50%, up from 40%

Assault Rifle Bravo (ITRA Burst)

  • .303 British Round Mags
    • Capacity increased to 36, up from 32
  • 6.5 Sakura Round Mags
    • Capacity increased to 28, up from 24
  • 8mm Klauser Round Fast Mags
    • Capacity increased to 24, up from 20
  • 8mm Klauser 38 Round Drum Mags
    • Capacity increased to 42, up from 38
      • Attachment name will be corrected in a future update

Volk

  • 7.62 Gorenko 30 Round Mags
    • Bullet Velocity penalty removed
    • Damage Range penalty removed
  • 7.62 Gorenko 40 Round Mags
    • Bullet Velocity penalty removed
    • Damage Range penalty removed
  • Krausnick 428mm 05V
    • Bullet Velocity increased to 50%, up from 40%
  • Reisdorf 407mm Custom
    • Now increases Bullet Velocity by 30%
    • Now increases Damage Range by 26%
  • VDD 287mm
    • Bullet Velocity increased to -10%, up from -12%
    • Horizontal Recoil Control penalty decreased to -21%, down from -25%
    • Vertical Recoil Control penalty decreased to -12%, down from -50%

Vargo 52

  • 17.1” VDV Reinforced Barrel
    • Horizontal Recoil Control decreased to 2.5%, down from 4%
    • Vertical Recoil Control decreased to 2.5%, down from 4%
  • 17.9” Takedown Barrel
    • Horizontal Recoil Control decreased to 7%, down from 8%
  • 18.6” Task Force Barrel
    • Horizontal Recoil Control decreased to 5%, down from 8%
    • Vertical Recoil Control decreased to 5%, down from 8%
  • 19.8” Liberator Barrel
    • Vertical Recoil Control decreased to 7%, down from 8%
    • Vertical Recoil Control decreased to 7%, down from 8%
  • Foregrip
    • Horizontal Recoil Control decreased to 5%, down from 10%
  • Spetsnaz Grip
    • Horizontal Recoil Control decreased to 5%, down from 20%
    • Vertical Recoil Control decreased to 5%, down from 6%

XM4

  • Minimum Damage decreased to 26, down from 27
  • Maximum Damage Range increased to 880, up from 850

Handguns

Top Break

  • Max Damage increased to 46, up from 45
  • Mid Damage increased to 38, up from 34
  • Min Damage increased to 28, up from 26

Diamatti

  • Head Damage Multiplier decreased to 1.49

LMGs

LMG Charlie (VG) (Bren)

  • Max Damage decreased to 32, down from 34
  • Min Damage decreased to 28, down from 30
  • 6.5 Sakura 40 Round Mags
    • Horizontal Recoil Control decreased to 14%, down from 20%
    • Vertical Recoil Control decreased to 14%, down from 18%
  • Queen’s 775m Scepter
    • Horizontal Recoil Control decreased to 23%, down from 40%
    • Vertical Recoil Control decreased to 20%, down from 40%
  • Queen’s 705mm Royal
    • Horizontal Recoil Control decreased to 31%, down from 38%
  • Tight Grip
    • Recoil Control greatly decreased

Whitley

  • Min Damage increased to 31, up from 30
  • ADS Speed decreased to 0.460, down from 0.475
  • .303 British 45 Round Mags
    • Fire Rate increased to 18%, up from 15%
  • 28" Gracy MK. 9 Barrel
    • ADS Speed penalty decreased to -11%, down from -18%

Sniper Rifles

The adoption of 150 health in Battle Royale resulted in a huge boon to the Sniper category - While all other weapons require an additional shot or two, Snipers remained as they did previously. The long-standing “one shot rule” unfortunately diluted the Sniper class into one important metric, speed to click heads.

As mentioned above Snipers may now use damage ranges as a defining characteristic of their one-shot potential. This not only brings more identity to each weapon but means Attachments that provide the lighter and quicker sniper rifles the Damage Range stat will increase their ability to one shot at increased distances.

Our ultimate goal is to enable a wider range of viable playstyles and really push the potential of each weapon. Keep an eye out as we expect further adjustments to Sniper Rifles as we hone in on the best all-round experience.

The following Weapons will one-shot to the head only while inside of their Max Damage Range:

  • Marksman Rifle Charlie (MW)
  • SP-R 208 (MW)
  • Pelington 703 (BOCW)
  • Swiss K31 (BOCW)
  • Type 99 (VG)
  • Kar98k (VG)

The following Weapons will one-shot to the head at any Range:

  • HDR (MW)
  • Sniper Rifle Charlie (MW)
  • ZRG 20mm (BOCW)
  • 3-Line Rifle (VG)
  • Gorenko Anti-Tank Rifle (VG)

The following Weapons do not have one-shot potential to the head:

  • Rytec AMR (MW)
  • Sniper Rifle Alpha (MW)
  • Sniper Rifle Charlie (BOCW)

AX-50

  • Can one-shot to the head at any range
  • Max Damage Range increased to 3400, up from 3072
  • Head Damage Multiplier increased to 3.2

Dragunov

  • Cannot one shot
  • Max Damage Range decreased to 1375, down from 2500
  • Min Damage increased to 60, up from 50
  • Max Damage increased to 80, up from 70

HDR

  • Can one-shot to the head at any range
  • Max Damage Range decreased to 3400, down from 4000
  • Head Damage Multiplier increased to 3.2

Kar98k (MW)

  • Can one-shot to the head within max damage range
  • Max Damage Range decreased to 1425, down from 2400
  • Head Damage Multiplier increased to 3.2
  • Min Damage increased to 75, up from 50
  • Max Damage increased to 95, up from 86

SP-R 208

  • Can one-shot to the head within max damage range
  • Max Damage Range increased to 1300, up from 900
  • Head Damage Multiplier increased to 3.2
  • Max Damage increased to 94, up from 93

Swiss K31

  • Can one-shot to the head within max damage range
  • Max Damage Range increased to 1650, up from 900
  • Head Damage Multiplier increased to 2.31
  • Max Damage increased to 130, up from 95

ZRG 20mm

  • Can one-shot to the head at any range
  • Max Damage Range increased to 4000, up from 3072
  • Head Damage Multiplier increased to 3.2

M82

  • Cannot one shot
  • Max Damage Range increased to 2675, up from 2600
  • Min Damage decreased to 96, down from 99

Pelington 703

  • Can one-shot to the head within max damage range
  • Max Damage Range decreased to 1900, down from 2000
  • Head Damage Multiplier increased to 2.4
  • Min Damage decreased to 95, up from 99
  • Max Damage increased to 125, up from 102

LW3 - Tundra

  • Can one-shot to the head within max damage range
  • Max Damage Range decreased to 1675, down from 4000
  • Head Damage Multiplier increased to 2.5
  • Max Damage increased to 120, up from 102

Rytec AMR

  • Cannot one shot
  • Max Damage Range decreased to 2650, down from 2800
  • Min Damage decreased to 96, down from 99
  • Head Damage Multiplier increased to 2.1

Type 99

  • Can one-shot to the head within max damage range
  • Max Damage Range decreased to 1350, down from 4092
  • Head Damage Multiplier increased to 2.4
  • ADS Transition In Speed decreased to 0.45, down from 0.48
  • ADS Transition Out Speed decreased to 0.42, down from 0.5

Kar98k (VG)

  • Can one-shot to the head within max damage range
  • Max Damage Range decreased to 1850, down from 3800
  • Max Damage increased to 100, up from 92
  • ADS Transition In Speed decreased to 0.43, down from 0.455
  • ADS Transition Out Speed decreased to 0.4, down from 0.476

3-Line Rifle

  • Can one-shot to the head at any range
  • Max Damage Range decreased to 3225, down from 4092
  • Head Damage Multiplier increased to 3.15
  • Max Damage increased to 115, up from 95
  • Min Damage increased to 96, up from 79
  • ADS Transition In Speed increased to 0.532, up from 0.517
  • ADS Transition Out Speed increased to 0.54, up from 0.52
  • Movement speed scaler decreased to 0.80, down from 0.83

Gorenko Anti-Tank Rifle

  • Can one-shot to the head at any range
  • Max Damage Range decreased to 3700, down from 4092
  • Head Damage Multiplier increased to 3.0
  • Upper Torso Multiplier increased to 1.2
  • Upper Torso Multiplier increased to 1.1
  • ADS Transition Out Speed decreased to 0.5, down from 0.66
  • Now Has Access to Lengthened, Armor Piercing, Subsonic, Frangible and Hollow Point Ammunition.

SMGs

Armaguerra 43

  • 8mm Kurz 72 Round Mags
    • Fire Rate decreased to 10%, down from 15%
    • Now increases Damage by 5%
    • The 8mm Kurz 72 Round Mags simply didn't have a fair pro for con trade. We've slowed its rate of fire down some while providing a damage increase that results in targets being eliminated 1 bullet faster.
  • Imerito 180mm Short Barrel
    • Bullet Velocity penalty decreased to -10%, down from -12%
    • Recoil Control penalty decreased to -10%, down from -15%
    • Visual Recoil decreased.

Type 100

  • Visual Recoil decreased
  • 8mm Kurz 48 Round Drums
    • Damage Multiplier decreased to 6.5%, down from 14%
    • Movement Speed decreased to -4%, down from -3%

Owen Gun

  • 7.62 Gorenko 33 Round Mags
    • Neck Damage Multiplier decreased to 1.17, down from 1.3
  • 7.62 Gorenko 72 Round Drums
    • Head Damage Multiplier decreased to 1.47, down from 1.5
    • Neck Damage Multiplier decreased to 1.17, down from 1.3
  • Hockenson 142mm Rapid
    • Fire Rate decreased to 16%, down from 19%

MP40

  • VDD 189mm Short Barrel
    • Min Damage decreased to 23, down from 24
    • Upper and Lower Torso Damage Multiplier decreased to 1.04, down from 1.1

Marksman Rifles

M1 Garand

  • Lower Limb Damage Multipliers increased to .8, from .7

Attachments

Ammunition

Subsonic

  • Bullet Velocity penalty removed

Muzzles

Mercury Silencer

  • Damage Range penalty removed

MX Silencer

  • Now Decreases Sprint to Fire Speed by 2%
  • Now Increases Damage Range by 10%

Operators

Mateo Hernandez

Purchasing the Battle Pass instantly unlocks Mateo Hernandez with two Legendary Operator Skins: the all-black “Chingon” outfit featuring a hooded skull mask and knee-length coat, and the blue and orange “Madcap” Skin for the eccentric fighter rushing madly toward victor

Equip his Favorite Weapon, the new M1916, and level him up to unlock thousands of Player XP and Weapon XP for the M1916, two additional Operator Skins, two Quips, the “No Escape” Finishing Move, and more.

Downloads

Warzone Update Sizes

  • PlayStation 5:
    • 43.2 GB
  • PlayStation 4:
    • 43.2 GB
  • Xbox One Series X / S:
    • 40.9 GB
  • Xbox One:
    • 40.9 GB
  • PC:
    • 38.3 GB (Warzone Only)
    • 98.3 GB (Warzone and Modern Warfare®)
Warzone Pacific Season 3 Patch Notes
click to enlarge

Warzone Season 3 Sniper Nerfs

Raven Software has applied a wealth of changes to most sniper rifles in Warzone due to the recent health increase. Here is a complete list of adjustments:

  • Sniper Rifle Charlie (MW)
    • Can one-shot to the head at any range
    • Max Damage Range increased to 3400, up from 3072
    • Head Damage Multiplier increased to 3.2
  • Sniper Rifle Alpha (MW)
    • Cannot one shot
    • Max Damage Range decreased to 1375, down from 2500
    • Min Damage increased to 60, up from 50
    • Max Damage increased to 80, up from 70
  • HDR (MW)
    • Can one-shot to the head at any range
    • Max Damage Range decreased to 3400, down from 4000
    • Head Damage Multiplier increased to 3.2
  • Marksman Rifle Charlie (MW)
    • Can one-shot to the head within max damage range
    • Max Damage Range decreased to 1425, down from 2400
    • Head Damage Multiplier increased to 3.2
    • Min Damage increased to 75, up from 50
    • Max Damage increased to 95, up from 86
  • SP-R 208 (MW)
    • Can one-shot to the head within max damage range
    • Max Damage Range increased to 1300, up from 900
    • Head Damage Multiplier increased to 3.2
    • Max Damage increased to 94, up from 93
  • Swiss K31 (BOCW)
    • Can one-shot to the head within max damage range
    • Max Damage Range increased to 1650, up from 900
    • Head Damage Multiplier increased to 2.31
    • Max Damage increased to 130, up from 95
  • ZRG 20mm (BOCW)
    • Can one-shot to the head at any range
    • Max Damage Range increased to 4000, up from 3072
    • Head Damage Multiplier increased to 3.2
  • Sniper Rifle Charlie (BOCW)
    • Cannot one shot
    • Max Damage Range increased to 2675, up from 2600
    • Min Damage decreased to 96, down from 99
  • Pelington 703 (BOCW)
    • Can one-shot to the head within max damage range
    • Max Damage Range decreased to 1900, down from 2000
    • Head Damage Multiplier increased to 2.4
    • Min Damage decreased to 95, up from 99
    • Max Damage increased to 125, up from 102
  • LW3 - Tundra (BOCW)
    • Can one-shot to the head within max damage range
    • Max Damage Range decreased to 1675, down from 4000
    • Head Damage Multiplier increased to 2.5
    • Max Damage increased to 120, up from 102
  • Rytec AMR (MW)
    • Cannot one shot
    • Max Damage Range decreased to 2650, down from 2800
    • Min Damage decreased to 96, down from 99
    • Head Damage Multiplier increased to 2.1
  • Type 99 (VG)
    • Can one-shot to the head within max damage range
    • Max Damage Range decreased to 1350, down from 4092
    • Head Damage Multiplier increased to 2.4
    • ADS Transition In Speed decreased to 0.45, down from 0.48
    • ADS Transition Out Speed decreased to 0.42, down from 0.5
  • Kar98k (VG)
    • Can one-shot to the head within max damage range
    • Max Damage Range decreased to 1850, down from 3800
    • Max Damage increased to 100, up from 92
    • ADS Transition In Speed decreased to 0.43, down from 0.455
    • ADS Transition Out Speed decreased to 0.4, down from 0.476
  • 3-Line Rifle (VG)
    • Can one-shot to the head at any range
    • Max Damage Range decreased to 3225, down from 4092
    • Head Damage Multiplier increased to 3.15
    • Max Damage increased to 115, up from 95
    • Min Damage increased to 96, up from 79
    • ADS Transition In Speed increased to 0.532, up from 0.517
    • ADS Transition Out Speed increased to 0.54, up from 0.52
    • Movement speed scaler decreased to 0.80, down from 0.83
  • Gorenko Anti-Tank Rifle (VG)
    • Can one-shot to the head at any range
    • Max Damage Range decreased to 3700, down from 4092
    • Head Damage Multiplier increased to 3.0
    • Upper Torso Multiplier increased to 1.2
    • Upper Torso Multiplier increased to 1.1
    • ADS Transition Out Speed decreased to 0.5, down from 0.66
    • Now Has Access to Lengthened, Armor Piercing, Subsonic, Frangible and Hollow Point Ammunition.

Warzone Pacific Season 3 Bug Fixes

Warzone players are no strangers to encountering bugs and glitches when dropping into Caldera. As expected, a huge dose of bug fixes have appeared much to the delight of players. Check out a complete list of bug fixes in the Warzone Season 3 update below:

  • Fixed an issue causing incorrect Ping positioning when used on the Tac Map near Redeploy Balloons.
  • Fixed an issue that caused Players to get stuck in AA turrets if they interacted with it at the same time it was destroyed.
  • Fixed an issue that prevented carriable gasoline from being picked up while Dead Silence is active.
  • Fixed an issue that allowed Players to glitch-carry carriable gasoline up ladders.
  • Fixed an issue that was preventing skyhook balloons from receiving damage from certain explosives and thermite-based sources.
  • Fixed an issue that allowed Players to have unlimited gas immunity when entering the area of effect of a PDS as it ends.
  • Fixed an issue that caused Vehicles to receive less damage than intended.
  • Fixed an issue that caused Players to be kicked back to the Main Menu when attempting to preview Vanguard Charms.
  • Fixed an issue that caused Buy Station UI selections to reset to the top when attempting to scroll up.
  • Fixed an issue that caused the Armaguerra 43 (VG) to have the same codename as another Weapon.
  • Fixed an issue that caused Helicopters flying near Capital to be pulled towards the ground.
  • Fixed an issue that caused the “Fenrir Unchained” Finisher to not be available in the Finishing Moves menu.
  • Fixed an issue that caused Blueprint-specific Attachments for the “Purgatory Lost” Blueprint to not be available in the Gunsmith Customs menu.
  • Fixed an issue that caused the "Mod. 3 10.0x Telescopic" Optic on the M1 Garand (VG) to appear blacked out when a Player would ADS.
  • Fixed an issue that caused the Player’s view to be obstructed when using Park’s “Petal Pusher” Operator Skin.
  • Fixed an issue that allowed Players to clip into stairs in a certain area of the map.
  • Fixed an issue that resulted in the Armaguerra’s Botti DA Stock not receiving a bonus to flinch like intended.

Warzone Pacific Season 3 Update Size

The Season 3 update for Warzone is surprisingly large as Activision attempts to re-optimise the game to reduce its total file size. Here's a full breakdown of the update file size for all platforms:

  • PlayStation 5:
    • 43.2 GB
  • PlayStation 4:
    • 43.2 GB
  • Xbox One Series X / S:
    • 40.9 GB
  • Xbox One:
    • 40.9 GB
  • PC:
    • 38.3 GB (Warzone Only)
    • 98.3 GB (Warzone and Modern Warfare®)

There you have it, that's all of the notable changes arriving as part of the Warzone Pacific Season 3 patch notes. Once they go live, we will update the article but until then, check out our dedicated page for the latest news, leaks, and loadout guides for Call of Duty's battle royale.

For more articles like this, take a look at our Call of Duty Warzone , Hubs , and Guides pages.