Warzone Pacific Season 3 Reloaded Update Patch Notes: Release Date, Audio Fixes, and More

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Despite a lack of teasers giving clues as to what the Warzone Season 3 Reloaded update will contain, attention is turning towards the mid-season update for the battle royale. As with any update, Raven Software will release a wealth of changes to the game in the form of the Warzone Pacific Season 3 Reloaded patch notes.

Although the developer isn't sharing much on the upcoming update, we already know that the new H4 Blixen submachine gun is on the way to Caldera and Rebirth Island alongside much-needed directional audio changes.

In addition to the new content, there's a high chance of another dose of weapon buffs and nerfs in order to maintain balance within the Season 3 metagame. With that said, find all there is to know about the Warzone Pacific Season 3 Reloaded update patch notes in this article.

Warzone Season 3 Reloaded Patch Notes

As expected, Raven Software has revealed a wealth of changes to Warzone in the Season 3 Reloaded update patch notes. Ranging from new additions to the HUD to adjustments to player health on Rebirth Island, there's plenty to digest. Check out the full patch notes below:

Warzone Season 3 Reloaded Patch Notes

Gameplay

Before we jump into the many changes outlined below, we want to share the key pillars that we have focused on for the Season Three Reloaded update. We believe this will help Players understand the design intentions behind all of the changes and how they add up to cohesively improve the core Warzone gameplay loop over the season ahead.

Each of the gameplay changes can be separated into 3 core areas of focus, with an overall emphasis on improved reasons to loot in the mid-game and creating new Player stories:

  • More Counters: There are still some very powerful mechanics in Warzone and we need to provide counterplay measures to each gameplay loop for more interesting engagements.

  • More Movement: Player rotation opportunities are core to the Warzone experience and we see how much our Players love advanced movement techniques so have expanded this into new avenues.

  • More Playtime: Simply put; more time playing, less time spectating. Warzone has always been a leader in second chance mechanics and we wanted to further develop this aspect of Warzone to improve the chances of a successful mid-to-late game regain.

We fully expect this update to have a considerable impact on how our Players experience Warzone. We are excited to see the new stories emerge from the community in the weeks and months to come. And, as always, we will be monitoring closely for feedback and finetune where necessary.

Counterplay

  • Serpentine Perk

We are bringing in this new Perk from Vanguard that some of our Players may already be familiar with. Our internal playtests highlighted the counter to ranged engagements especially in large open spaces while still beneficial in smaller spaces. Serpentine creates a buffer between finding cover and it provides a boon to Players that rotate often in their engagements. The attacking Player receives clear feedback that their target countered their incoming shots with a Serpentine icon being displayed.

  • New Lootable Perks
    - Serpentine
    - Tune Up
    - Tracker
    - Hardline
    - Kill Chain
    - E.O.D
  • Radar Jammer Field Upgrade
  • New Lootable Loadout Drop Markers

Movement

  • High Value Loot Zones
    - These zones are represented on the Tac Map by a very appropriate “$” sign and will provide the best looting opportunities.
  • Underground Transit System
    - New fast travel system with 14 access points, indicated on the Tac Map and minimap by a silver “vault door” symbol.
    - A lighting system will provide intel and help navigate Player decisions.
  • Speed Boost Power Up
    - Grants Players a considerable increase in movement speed.
  • Occupation Scan Public Event
    - Any Players standing or crouching while the scan takes place will have their location exposed on the Tac Map for all to see. Players will be informed to go prone prior to the sweep.
  • Stim Adjustments
    - Slide modifier has been reduced.
    - Added a Weapon damage (received) interruption effect

Playtime

  • New Gulag Entry Token
    - This new lootable token allows Players to reenter the Gulag upon death.
    - When the Gulag closes, Players will be rewarded with cash if they still hold a token.
    - Per the normal Battle Royale rules, Players will still start each match with a single Gulag Entry token in their inventory.
    - Players can only carry one of these tokens at a time.
  • New Redeploy Extraction Token
    - This item allows a Player, upon death, to skip the Gulag and redeploy after a short countdown.
    - If the Player still has their original Gulag Entry from the match start, they will retain it.
    - When the Gulag closes, Players will be rewarded with cash if they still hold a token.
    - Players below a redeploying enemy will be notified.
    - Players can only carry one of these tokens at a time.
  • Increased Lootable Self-Revives
  • Player Count Adjustment - Reduced player count to 120
  • Increased Downed Movement Speed
  • Decreased Buyback Cost - Was $4k now $3k
  • Death Tax Adjusted - Adjusted task upon death from 80:20 to 50:50

QoL Improvements

Expanded Squad HUD

New elements include:

  • Total Squad Cash
  • Armor plate counter for each squad member
  • Icon for Gas Mask
  • Icon for Killstreaks
  • Icon for Self-Revive
  • Icon for Keycards
  • Icon for Gulag Entry Token
  • Icon for Redeploy Extraction Token

Improved Footstep Audio

  • The team has completed a reprioritization pass of NPC footstep audio relative to other crucial gameplay sounds to prevent voice culling of NPC footsteps.

Ranged Weapon Melee Damage Reduced

  • Gunbutting now requires 4 successive hits to eliminate a target, up from 3.
  • Pistols require 4 hits on a target with 250 health.

Slide Camera Lock

  • We have addressed the horizontal camera locking that would occasionally happen if a Player was sliding while navigating a slope or stairs.

Incoming Killstreak Warning Banner

  • Moved the banner to appear below the Weapon reticule to prevent visual obstruction.

Menu Browsing Interruption

  • Players will no longer be brought back to the front end lobby when the party host queues into matchmaking.

Player Buyback Prioritisation

  • The Buy Station interface will prioritize dead Squad members by listing them first.

Weapon Trade Station Updated

  • Perk Satchels added to Epic, Legendary, and Fire Sale trades

Ghost Perk Adjustment

  • Reduced Player movement speed threshold required to trigger the Perk.

Spawn Protection Value Adjustment

  • Players with a visible shield will take 25% reduced damage

Armoured Truck Adjusted (In-Season)

  • Decreased Health
  • Decreased Turret Damage
  • Associated Sabotage Contracts are no longer available in Solo game modes

Other Adjustments

Frag Grenade

  • Damage increased by 24.5%

Throwing Knife

  • Damage increased by 20%
  • Hits to the upper torso and head will one-shot down

Claymore

  • Damage increased by 20%

Proximity Mine

  • Damage increased by 24.5%

Semtex

  • Damage increased by 5%

Health Increase

  • Player core Health has been increased from 100 to 150 across all modes, including Private Matches (totaling 300 when factoring in Armor Plates).

Ground Loot

  • Adjusted to accommodate new Weapons and new builds
  • Common and Uncommon Weapons have been upgraded to feature more Attachments to enable more early game confidence in Weapons you acquire:
    • Common (white) rarity items now have 3 Attachments, up from 2
    • Uncommon (green) rarity items now have 5 Attachments, up from 4

Gulag Loadouts

  • Loadouts have been refreshed!

Bug Fixes

  • Fixed an issue that was preventing 120Hz support on Xbox Series consoles.
  • Fixed an issue which caused a client crash when using FMJ and Dismantle on the same Weapon.
  • Fixed an issue that would occasionally cause a sliding Player to get stuck in the Buy Station interface.
  • Fixed an issue that would occasionally cause a crouched Player adjacent a wall to get stuck in the Buy Station interface.
  • Fixed an issue which caused the Loadout Menu to randomly appear when playing a match.
  • Fixed an issue causing the Welgun (VG) to not have the Frangible ammunition Attachment.
  • Fixed an issue which caused the 3-Line Rifle (VG) to fire slightly to the left.
  • Fixed an issue which caused the Kong Finishing Move to not throw enemies the correct distance.
  • Fixed an issue which caused Calling Card names to display placeholder text.
  • Fixed an issue which caused Tracers in the Poison Sky Mastercraft Bundle to not appear correctly.
  • Fixed an issue which caused some Weapon Attachments to appear misaligned in their Dynamic Icons
  • Fixed an issue where the “Perks of the Job” Mission named the incorrect Perk required.
  • Fixed an issue which caused the Unlock Mission for the “Weaver” Operator to say “Coming Soon.”
  • Fixed an issue which caused the TEC-9 (BOCW) to not display the 36 Rnd Speed Mag during gameplay.
  • Fixed an issue which caused the Player’s view to be obstructed when ADS-ing with the Adler “Tortured and Rescued” Operator Skin.
  • Fixed an issue which caused flickering textures on Heavy Weapon Drop Crates.
  • Fixed an issue which caused several Vanguard Melee Weapons to display the same codename.
  • Fixed an issue which caused the UGR (BOCW) to experience unintended damage reduction when the EOD Perk and Explosive Rounds Magazine Attachment were equipped.

Known Issues

For a list of other known #Warzone issues, please check out our dedicated Trello Board.

Weapons

H4 Blixen

  • This hard-hitting SMG offers mobility and accuracy in medium-range engagements.
  • Unlock Challenge: Get 3 Slide Kills in a single match 15 times.

Weapon Adjustments

Assault Rifles

  • AK-47 (BOCW)
    - Neck Damage Multiplier decreased to 1.15, down from 1.2
    - 20" Spetsnaz RPK Barrel - Reduced Recoil Control from +8.5 to 7.5%
  • AS44 (VG)
    - Initial Recoil slightly decreased
    - Bullet Velocity increased by 3.56%
    - Now has a functioning On-Hand perk
  • BAR (VG)
    - Headshot Damage Multiplier increased to 1.85, up from 1.5
    - .30-06 20 Round Fast Mags - Magazine capacity increased to 30.
    - 8mm Klauser 30 Round Mags - Magazine capacity increased to 40.
    - .50 BMG 40 Round Mags - Magazine capacity increased to 50, Fire Rate multiplier decreased to -15% down from -10%
  • Cooper Carbine (VG)
    - Bullet Velocity increased by 4.55%
  • C58 (BOCW)
    - Neck Damage Multiplier decreased to 1.1, down from 1.2
  • CR-56 AMAX (MW)
    - Max Damage decreased to 31, down from 35
    - Min Damage decreased to 24, down from 31
  • FARA 83 (BOCW)
    - Min Damage decreased to 22, down from 23
  • Nikita AVT (VG)
    - Adjusted recoil pattern for ease of use
    - Sprint to Fire time increased increased by 10%
  • ITRA Burst (VG)
    - Headshot Multiplier increased to 1.6, up from 1.5
    - .303 British 36 Round Mags - Movement speed scaler increased to 1.02, Damage range increased to -10%
  • NZ-41 (VG)
    - Adjusted recoil pattern and intensity when used in fully automatic.
    - Orbweaver 360mm BC Barrel - Horizontal recoil increased by 10%, Bullet velocity increased by 40%
    - Sakura 50 Round Mags - Fire rate multiplier decreased to 12%, Damage range increased to -12%, Bullet velocity increased to -15%
    - 8mm Klauser 40 Round Mags - Bullet velocity increased to -10%, Fire rate multiplier decreased to 12%, Damage decreased to -3.6%
    - Orbweaver Custom - Bullet velocity increased by 20%, Damage range increased by 20%
    - LOR Mk1 Burst - Bullet velocity increased by 30%, Damage range increased by 20%
    - Ravenwood 480mm No.2 - Damage range penalty removed, Bullet velocity penalty removed
  • Vargo 52 (BOCW)
    - Min Damage increased to 24, up from 23
    - Headshot Damage Multiplier increased to 1.53, up from 1.5
  • Volk (VG)
    - Headshot Damage Multiplier increased to 1.55, up from 1.5
    - Neck Damage Multiplier increased to 1.25, up from 1.2
    - ADS Movement Speed decreased by 5%
    - Reisdorf 22v Adjustable - ADS Movement Speed reduced to 25%, down from 30%
  • XM4 (BOCW)
    - Max Damage decreased to 28, down from 29
    - Max Damage Range decreased to 20.3 meters, down from 22.3 meters
    - Neck Damage Multiplier decreased to 1.3, down from 1.33

Marksman Rifles

  • SVT-40 (VG)
    - Max Damage increased to 60, up from 57
    - Min Damage increased to 50, up from 49
    - Bullet velocity increased by 8.54%
  • M1916 (VG)
    - Max Damage increased to 55, up from 53
    - Max Damage Range increased to 58 meters, up from 45 meters
    - Bullet velocity increased by 7.89%

Sniper Rifles

  • HDR (MW)
    - Bullet Drop-off increased
  • Pelington 703 (BOCW)
    - Damage Range decreased to 43.2 meters, down from 48.3 meters
  • ZRG 20mm (BOCW)
    - Upper Torso Damage Multiplier decreased to 1.5, down from 1.7
    - 43.9" Combat Recon Barrel - Bullet velocity decreased to 38%
  • AX-50 (MW)
    - Bullet velocity decreased by 5.13%
  • 3-Line Rifle (VG)
    - Bullet velocity increased by 6.76%
    - Bullet drop-off decreased
    - Sprint to Fire Scaler increased to 1.0, up from 0.99
    - Re-aligned the 3-line reticles to be properly screen center
    - 500mm MN Custom - Bullet Velocity increased to 25%, up from 20%
    - Empress 514mm F01 - Bullet Velocity increased to 20%, up from 16%
    - Empress 700mm TN02 - Bullet Velocity increased to 35%, up from 30%
    - Kovalevskaya 700mm - Bullet Velocity increased to 20%, up from 15%, Neck damage increased to 1.3, up from 1.1
    - Kovalevskaya 820mm - Bullet Velocity increased to 45%, up from 35%
    - .30-06 20 Round Mags - Bullet Velocity increased to 20%, up from 10%
    - .303 British 5 Round Mags - Damage Penalty has been removed. Damage Range increased to -20%, up from -30%
  • Dragunov (MW)
    - Max Damage range increased to 1600, up from 1375
  • Rytec AMR (MW)
    - Now one-shots to the head within max damage range
    - Max Damage increased to 125, up from 102
    - Max Damage Range decreased to 59.1 meters, down from 67.3 meters
    - Headshot Damage Multiplier increased to 2.4, up from 2.1
    - Neck Damage Multiplier decreased to 1.75, down from 2.1
  • M82 (BOCW)
    - Now one-shots to the head within max damage range
    - Max Damage increased to 125, up from 102
    - Headshot Damage Multiplier increased to 2.4, up from 2.1
    - Neck Damage Multiplier decreased to 1.75, down from 2.1
  • Type 99 (VG)
    - 5.6mm 8 Round Mags - Damage Range increased to -20%, up from -25%
    - 8mm Klauser 5 Round Mags - Bullet Velocity scalar increased to 20%, up from 10%
    - Sakura 776mm Barrel - Bullet Velocity scalar increased to 40%, up from 30%
    - Shiraishi 712mm Sniper - Upper Torso Damage Multiplier decreased to 1.6, down from 1.81
  • Gorenko (VG)
    - Bullet Drop-off decreased
    - 420mm Empress - Bullet Velocity increased to 40%, up from 11%, ADS Time Scaler increased to 0.943, up from 0.9
    - Reinforced Stock - ADS Time Scaler increased to 1.05, up from 1.04
    - 13mm AM 10 Round Mags - ADS Time Scaler increased to 0.955, up from 0.94
  • Kar98k (VG)
    - Added Frenzy Weapon Perk
    - Max Damage range increased to 48.9 meters, up from 47 meters
    - K98 Scout 10x Telescopic - ADS speed increased to 0.75, up from 0.65
    - VDD RE02K - Damage Range now increased by 20%
    - 8mm Klauser 3 Round Mag - ADS Time Scaler increased to 1.06, up from 1.05
    - Krausnick Padded - ADS Time Scaler increased to 0.945, up from 0.934. Movespeed Scale increased to 0.95, up from 0.94

Shotguns

  • Damage decreased by 20% for the following Shotguns:
    • Streetsweeper
    • Gallo SA12
    • JAK-1
    • Origin 12
    • R9-0
    • Gracey Auto
  • Combat Shotgun (VG)
    • Movespeed Scale increased to 0.87, up from 0.865
    • ADS Move Speed Scale increased to 1.49, up from 1.46
    • Framble 18" Precision
      • Bullet Velocity now increased to 48%, up from 34%
      • Damage Range increased to 20%, up from 10%
    • Framble No. 3
      • Bullet Velocity now increased by 10%
    • Chariot 16" Short
      • Damage range penalty increased to -20%, up from -30%
    • Sawed-Off
      • Damage Bonus increased to 20%, up from 15%
      • Move Speed Scaler increased to 5%, up from from 4%

SMGs

  • Milano 821 (BOCW)
    • Max Damage Range decreased to 12 meters, down from 17.8 meters
    • Mid Damage added at 33
    • Mid Damage Range added at 17.8 meters
    • Min Damage decreased to 27, down from 30
  • LAPA (BOCW)
    • Max Damage decreased to 27, down from 31
    • Max Damage Range increased to 12.7 meters, up from 10.1 meters
    • Mid Damage decreased to 25, down from 28
    • Mid Damage Range increased to 20 meters, up from 17.8 meters
    • Min Damage decreased to 21, down from 26
  • OTs 9 (BOCW)
    • Max Damage decreased to 29, down from 30
  • Armaguerra 43 (VG)
    • Slight reduction to initial recoil
    • Botti 315mm CII
      • Vertical Recoil Multiplier decreased to 40%, down from 50%
    • .30 Russian Short 34 Round Mags
      • Damage Penalty decreased to -4%, up from -5%
      • Visual Recoil decreased
  • Owen Gun (VG)
    • Upper Extremities Damage Multiplier decreased 1, down from 1.45
    • Lower Extremities Damage Multiplier decreased to 0.9, down from 1.0
    • Max Damage Range decreased to 15.2 meters, down from 17.1 meters
    • Mid Damage Range decreased to 19.7 meters, down from 20 meters
    • 7.62 Gorenko 33 Round Mags
      • Fire Rate decreased to 14.5%, down from 15%
    • 7.62 Gorenko 72 Round Drums
      • Fire Rate decreased to 14.5%, down from 15%
  • Submachine Gun Alpha (MW)
    • 5.56 NATO 30-Round Mags
      • Max Damage decreased to 37, down from 38
      • Mid Damage decreased to 27, down from 28
      • Mid Damage Range decreased to 30.5 meters, down from 40 meters
    • 5.56 NATO 60-Round Drums
      • Max Damage decreased to 37, down from 38
      • Mid Damage decreased to 27, down from 28
      • Mid Damage Range decreased to 30.5 meters, down from 40 meters
  • Welgun (VG)
    • Added Frangible Weapon Perk
    • 120mm Gawain Short
      • Fire Rate decreased to 6%, down from 10%
      • Removed Damage Range Penalty
  • UGR (BOCW)
    • Magazine Capacity increased to 40, up from 30

Pistols

  • Pistol melee attacks now require three successive hits to initiate a finisher on the target. This is up from 3.
  • 1911 (VG)
    • ACP 18 Round Mags
      • Magazine Capacity increased to 24, up from 18.
      • Min Damage increased to 24, up from 20
  • Klauser (VG)
    • Max Damage increased to 50, up from 46
    • Mid Damage increased to 42, up from 40
    • Min Damage increased to 37, up from 30
  • RATT (VG)
    • Mid Damage increased to 26, up from 22
    • Min Damage increased to 22, up from 20
    • Neck Damage Multiplier increased to 1.4, up from 1.2
  • Handgun Charlie (BOCW)
    • Max Damage decreased to 35, down from 40
    • Mid Damage decreased to 29, down from 33
  • Machine Pistol (VG)
    • Max Damage increased to 20, up from 19
    • Mid Damage increased to 16, up from 15
    • Min Damage increased to 13, up from 12
    • Significant Reduction of Base Recoil Control
    • 7.62 Gorenko 40 Round Mags
      • Fire Rate Multiplier decreased to 5%, down from 7%
      • Recoil Control penalty decreased to -18%, down from -27%
    • 8mm Nambu 20 Round Mags
      • Recoil Control penalty decreased to -22%, down from -30%
      • Fire Rate Multiplier decreased to 5%, down from 7%
    • Rapid Barrel
      • Fire Rate Multiplier decreased to 5%, down from 20%

Launchers

  • Panzerfaust (VG)
    • ADS Transition out time decreased to 0.48, down from 0.5
    • Base Movespeed Scale increased to 0.8, up from 0.79
    • ADS Movement Speed Scale increased to 0.85, up from 0.8

Attachments

  • Akimbo Perk
    • Akimbo for Pistols now reduces damage by 10%.
  • MX Silencer
    • Bullet Velocity increased to 15%, up from 10%
  • F8 Stabilizer
    • Damage Range increased to 15%, up from 10%

Operators

  • Rose Skin Adjustment
    • We have made a 70% adjustment to increase the brightness of the infamous Roze outfit. With the recent lighting improvements to Caldera, it once again made her outfit out of balance with the rest of the Operator options available to Players.

Downloads

  • PlayStation 5:
    • 5.2 GB

  • PlayStation 4:
    • 5.2 GB

  • Xbox One Series X / S:
    • 5.4 GB

  • Xbox One:
    • 5.4 GB

  • PC:
    • 5.7 GB (Warzone Only)
    • 6.6 GB (Warzone and Modern Warfare®)

Warzone Season 3 Reloaded Audio Changes

Throughout the Pacific era of Warzone, players experience difficulty when it comes to determining the location of an opponent using their footsteps as a guide. The inconsistencies make it very difficult to track a nearby player and after a slight delay, Raven Software is applying the change in Season 3 Reloaded.

The changes will significantly improve the audio of the battle royale, an area of the game that receives criticism on a regular basis.

Image of Warzone player walking across a bridge with gas in background
click to enlarge
Credit: Activision

Warzone Season 3 Reloaded Bug Fixes

Here's a full list of bug fixes arriving in the Season 3 Reloaded update:

  • Fixed an issue that was preventing 120Hz support on Xbox Series consoles.
  • Fixed an issue which caused a client crash when using FMJ and Dismantle on the same Weapon.
  • Fixed an issue that would occasionally cause a sliding Player to get stuck in the Buy Station interface.
  • Fixed an issue that would occasionally cause a crouched Player adjacent a wall to get stuck in the Buy Station interface.
  • Fixed an issue which caused the Loadout Menu to randomly appear when playing a match.
  • Fixed an issue causing the Welgun (VG) to not have the Frangible ammunition Attachment.
  • Fixed an issue which caused the 3-Line Rifle (VG) to fire slightly to the left.
  • Fixed an issue which caused the Kong Finishing Move to not throw enemies the correct distance.
  • Fixed an issue which caused Calling Card names to display placeholder text.
  • Fixed an issue which caused Tracers in the Poison Sky Mastercraft Bundle to not appear correctly.
  • Fixed an issue which caused some Weapon Attachments to appear misaligned in their Dynamic Icons
  • Fixed an issue where the “Perks of the Job” Mission named the incorrect Perk required.
  • Fixed an issue which caused the Unlock Mission for the “Weaver” Operator to say “Coming Soon.”
  • Fixed an issue which caused the TEC-9 (BOCW) to not display the 36 Rnd Speed Mag during gameplay.
  • Fixed an issue which caused the Player’s view to be obstructed when ADS-ing with the Adler “Tortured and Rescued” Operator Skin.
  • Fixed an issue which caused flickering textures on Heavy Weapon Drop Crates.
  • Fixed an issue which caused several Vanguard Melee Weapons to display the same codename.
  • Fixed an issue which caused the UGR (BOCW) to experience unintended damage reduction when the EOD Perk and Explosive Rounds Magazine Attachment were equipped.

Warzone Pacific Season 3 Reloaded Update Size

Here's how much hard drive space is needed to download the Warzone Season 3 Reloaded update for all platforms:

  • PlayStation 5:
    • 5.2 GB
  • PlayStation 4:
    • 5.2 GB
  • Xbox One Series X / S:
    • 5.4 GB
  • Xbox One:
    • 5.4 GB
  • PC:
    • 5.7 GB (Warzone Only)
    • 6.6 GB (Warzone and Modern Warfare®)

That's all we know about the Warzone Pacific Season 3 update patch notes. For more, check out our dedicated page packed with the latest news, leaks, and guides on Call of Duty's battle royale.

For more articles like this, take a look at our Call of Duty Warzone and Hubs page.