What are the best Genshin Impact weapons? Genshin Impact weapons are pieces of equipment that assist you in combat, each category with its own gameplay and intricacies.
Depending on their rarity, they can have different effects and overall deal more damage, which becomes important in later stages of the game, meaning it's important to consider how a weapon feeds into the character build or team that you're trying to create.
Below you'll find all the information about all the Genshin Impact weapons, whether they're crafted, quest-related, or a Wish drop. We'll keep this guide updated for version 2.1 and beyond!
All Genshin Impact 2.6 Weapons
Weapon Name | Rarity | Base Attack | Secondary Stat | Skill | Category |
---|---|---|---|---|---|
Engulfing Lightning | 5 | - | - | - | Polearm |
Everlasting Moonglow | 5 | - | - | - | Catalyst |
The Catch | 4 | - | - | - | Polearm |
Luxurious Sea-Lord | 4 | - | - | - | Claymore |
Haran Geppaku Futsu | 5 | Polearm |
Mihoyo announced four new weapons for Genshin Impact 2.1. These are the signature weapon for Baal, the Polearm 'Engulfing Lightning', a new Catalyst, 'Everlasting Moonglow', and two weapons that are related to the upcoming fishing mechanic, a new Polearm and Claymore called 'The Catch' and 'Luxurious Sea-Lord'.
On top of that, the Haran Geppaku Futsu was announced during the Genshin Impact 2.6 live stream. This new sword is a five-star weapon, so it'll certainly be one to look out for.
How Do I Get Genshin Impact Weapons?
The way to obtain Genshin Impact Weapons differs according to the rarity of the weapon.
- Five-star weapons can only be obtained through the Wanderlust Invocation banner and the limited-time event banners for weapons.
- Four-star weapons can be obtained from wishes, Paimon's Bargains shop, and some can be crafted via forging.
- Three-star weapons can be obtained through wishes and chests in the open world.
- Two-star and one-star weapons can be obtained from chests in the open world, purchased from shops, or come bundled with new characters.
Genshin Impact Weapons - Rarity, Stats, and Skills
Here's what you need to know about Genshin Impact weapon stats, rarity, skills, and more.
Rarity
Weapons present a rarity system that goes from one to five stars. The higher the rarity, the higher the weapon’s base stats scale, but rarer weapons also require more weapon EXP to level up.
Secondary Stat
Weapons with a rarity of three stars or more have a secondary stat, providing a bonus that scales with the weapon's level, just like its base attack. One of the following stats can be given, depending on the weapon:
- Attack
- Defence
- HP
- Critical Damage
- Critical Rate
- Elemental Mastery
- Energy Recharge
- Physical Damage Bonus
Passive Skill
Weapons with a rarity of three stars or more have a passive skill that can be either a simple bonus or a more complex ability. These abilities are usually more complex the higher the rarity of the weapon.
Genshin Impact Weapons Progression - Levelling, Refining, and Ascensions
Ascension Phase | Max Level | Required Adventure Rank |
---|---|---|
Base | 20 | N/A |
1st | 40 | 15 |
2nd | 50 | 25 |
3rd | 60 | 30 |
4th | 70 | 35 |
5th | 80 | 40 |
6th | 90 | 50 |
Weapons can gain experience and increase their level in a similar fashion to characters or artifacts by consuming other weapons or weapon enhancement materials. They can also be ascended to their next phase once they reach their current max level up to six times. Weapon ascension requires weapon ascension materials, and the conditions for ascension are as follows.
Refining
You can increase any weapon's skill by refining, a process that requires a copy of the weapon that will be consumed to boost said skill, up to a maximum rank of five. Event-only weapons will require specific refining material that is only available during the event itself.
- Read More - Our list of Genshin Impact Electroculus locations
Genshin Impact Weapons List
There are currently five different types of weapons in Genshin Impact, and each character is only able to use one weapon type. Every weapon has its own pros and cons on the battlefield, and it’s recommended to mix them when making a team in order to open up different approaches and resources in combat.
All Genshin Impact Swords
Weapon Name | Rarity | Base Attack | Secondary Stat | Skill | Obtaining Method |
---|---|---|---|---|---|
Mistsplitter Reforged | 5 | 48 | Critical Damage 9.6% | Mistsplitter's Edge: Gain a 12~24% Elemental Damage Bonus for every element and receive the might of Mistsplitter's Emblem. At stack levels 1/2/3, Mistsplitter's Emblem provides an 8/16/28~16/32/56% Elemental Damage Bonus for the character's Elemental Type. The character will obtain 1 stack of Mistsplitter's Emblem in each of the following scenarios: If a Normal Attack deals Elemental Damage, when casting Elemental Burst, or if Energy is less than 100%. | Wishes |
Skyward Blade | 5 | 46 | Energy Recharge 12% | Sky-Piercing Fang: Crit Rate increased by 4~8%. Gains Skypiercing Might upon using Elemental Burst: Increases Movement Speed by 10%, increases Attack Speed by 10%, and Normal and Charged hits deal additional Damage equal to 20~40% of Attack. Skypiercing Might lasts for 12s. | Wishes |
Freedom-Sworn | 5 | 46 | Elemental Mastery 43 | Revolutionary Chorale: Increases Damage by 10~20%. When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field. When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s. "Millennial Movement: Song of Resistance" increases Normal, Charged, and Plunging Attack Damage by 16~32% and increases Attack by 20~40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack. | Wishes |
Primordial Jade Cutter | 5 | 44 | Critical Rate 9.6% | Protector's Virtue: HP increased by 20~40%. Additionally, provides an Attack Bonus based on 1.2~2.4% of the wielder's Max HP. | Wishes |
Summit Shaper | 5 | 46 | Attack 10.8% | Golden Majesty: Increases Shield Strength by 20~40%. Scoring hits on opponents increases Attack by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this Attack increase effect is increased by 100%. | Wishes |
Aquila Favonia | 5 | 48 | Physical Damage Bonus 9% | Falcon's Defiance: Attack is increased by 20~40%. Triggers on taking Damage: the soul of the Falcon of the West awakens, holding the banner of the resistance aloft, regenerating HP equal to 100~160% of Attack and dealing 200~320% of Attack as Damage to surrounding opponents. This effect can only occur once every 15s. | Wishes |
Amenoma Kageuchi | 4 | 41 | Attack 12% | Iwakura Succession: After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6~12 Energy for each seed consumed. | Forge |
The Alley Flash | 4 | 45 | Elemental Mastery 12 | Itinerant Hero: Increases Damage dealt by the character equipping this weapon by 12~24%. Taking Damage disables this effect for 5s. | Wishes |
Favonius Sword | 4 | 41 | Energy Recharge 13.3% | Windfall: Critical hits have a 60~100% chance to generate a small number of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. | Wishes |
The Black Sword | 4 | 42 | Critical Rate 6% | Justice: Increases Damage dealt by Normal and Charged Attacks by 20~40%. Additionally, regenerates 60~100% of Attack as HP when Normal and Charged Attacks score a Critical Hit. This effect can occur once every 5s. | Battle Pass Drop |
Blackcliff Longsword | 4 | 44 | Critical Damage 8% | Press the Advantage: After defeating an opponent, Attack is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. | Wishes |
The Flute | 4 | 42 | Attack 9% | Chord: Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100~200% Attack Damage to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s. | Wishes |
Sacrificial Sword | 4 | 41 | Energy Recharge 13.3% | Composed: After dealing damage to an opponent with an Elemental Skill, the skill has a 40~80% chance to end its own cooldown. Can only occur once every 30~16s. | Wishes |
Royal Longsword | 4 | 42 | Attack 9% | Focus: Upon dealing damage to an opponent, increases Critical Rate by 8~16%. Max 5 stacks. A Critical hit removes all existing stacks. | Wishes |
Prototype Rancour | 4 | 44 | Physical Damage Bonus 7.5% | Smashed Stone: On hit, Normal or Charged Attacks increase Attack and Defense by 4~8% for 6s. Max 4 stacks. Can only occur once every 0.3s. | Forge |
Lion's Roar | 4 | 42 | Attack 9% | Bane of Fire and Thunder: Increases Damage against enemies affected by Pyro or Electro by 20~36%. | Wishes |
Iron Sting | 4 | 42 | Elemental Mastery 36 | Infusion Stinger: Dealing Elemental Damage increases all Damage by 6~12% for 6s. Max 2 stacks. Can only occur once every 1s. | Forge |
Fillet Blade | 3 | 39 | Attack 7.7% | Gash: On a hit, has a 50% chance to deal 240~400% Attack Damage to a single enemy. Can only occur once every 15~11s. | Chests |
Traveler's Handy Sword | 3 | 40 | Defense 6.4% | Journey: Each Elemental Orb or Particle collected restores 1~2% HP. | Chests |
Harbinger of Dawn | 3 | 39 | Critical Damage 10.2% | Vigorous: When HP is above 90%, increases Critical Rate by 14~28%. | Chests |
Dark Iron Sword | 3 | 39 | Elemental Mastery 31 | Overloaded: Upon causing an Overloaded, Superconduct, Electro-Charged, or an Electro-infused Swirl reaction, Attack is increased by 20~40% for 12s. | Chests |
Cool Steel | 3 | 39 | Attack 7.7% | Bane of Water and Ice: Increases Damage against opponents affected by Hydro or Cryo by 12~24%. | Chests |
Skyrider Sword | 3 | 38 | Energy Recharge 11.3% | Determination: Using an Elemental Burst grants a 12~24% increase in Attack and Movement Speed for 15s. | Chests |
Silver Sword | 2 | 33 | - | - | Chests |
Dull Blade | 2 | 23 | - | - | Chests |
Swords are the most balanced weapons in the game. Strong and fairly fast, you can't go wrong with any sword in Genshin Impact. Characters like Keqing, Bennett, and Xingqiu are sword users.
All Genshin Impact Claymores
Weapon Name | Rarity | Base Attack | Secondary Stat | Skill | Obtaining Method |
---|---|---|---|---|---|
Skyward Pride | 5 | 48 | Energy Recharge 8% | Sky-ripping Dragon Spine: Increases all Damage by 8~16%. After using an Elemental Burst, Normal or Charged Attack, on hit, creates a vacuum blade that does 80~160% of Attack as Damage to opponents along its path. Lasts for 20s or 8 vacuum blades. | Wishes |
Song of Broken Pines | 5 | 49 | Physical Damage Bonus 4.5% | Rebel's Banner Hymn: A part of the "Millennial Movement" that wanders amidst the winds. Increases Attack by 16~32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s. When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s. "Millennial Movement: Banner-Hymn" increases Normal Attack Speed by 12~24% and increases Attack by 20~40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s. Of the many effects of the "Millennial Movement", buffs of the same type will not stack. | Wishes |
The Unforged | 5 | 46 | Attack 10.8% | Golden Majesty: Increases Shield Strength by 20~40%. Scoring hits on opponents increases Attack by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this Attack increase effect is increased by 100%. | Wishes |
Wolf's Gravestone | 5 | 46 | Attack 10.8% | Wolfish Tracker: Increases Attack by 20~40%. On hit, attacks against opponents with less than 30% HP increase all party members' Attack by 40~80% for 12s. Can only occur once every 30s. | Wishes |
Whiteblind | 4 | 42 | Defense 11.3% | Infusion Blade: On hit, Normal or Charged Attacks increase Attack and Defense by 6~12% for 6s. Max 4 stacks (24~48% total). Can only occur once every 0.5s. | Forge |
Blackcliff Slasher | 4 | 42 | Critical Damage 12% | Press the Advantage: After defeating an opponent, Attack is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. | Wishes |
Snow-Tombed Starsilver | 4 | 44 | Physical Damage Bonus 7.5% | Frost Burial: Hitting an opponent with Normal and Charged Attacks has a 60~100% chance of forming and dropping an Everfrost Icicle above them, dealing 80~140% AoE Attack Damage. Opponents affected by Cryo are dealt 200~360% Attack Damage instead by the icicle. Can only occur once every 10s. | Forge |
Sacrificial Greatsword | 4 | 44 | Energy Recharge 6.7% | Composed: After dealing damage to an opponent with an Elemental Skill, the skill has a 40~80% chance to end its own cooldown. Can only occur once every 30~16s. | Wishes |
Lithic Blade | 4 | 42 | Attack 9% | Lithic Axiom - Unity: For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% Attack increase and 3~7% Critical Rate increase. This effect stacks up to 4 times. | Wishes |
Serpent Spine | 4 | 42 | Critical Rate 6% | Wavesplitter: Every 4s a character is on the field, they will deal 6~10% more Damage and take 3~2% more Damage. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes Damage. | Serpent Spine |
Katsuragikiri Nagamasa | 4 | 42 | Energy Recharge 10.0% | Samurai Conduct: Increases Elemental Skill Damage by 6~12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3~5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. | Forge |
The Bell | 4 | 42 | HP 9% | Rebellious Guardian: Taking Damage generates a shield which absorbs Damage up to 20~32% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 12~24% increased Damage. | Wishes |
Royal Greatsword | 4 | 44 | Attack 6% | Focus: Upon dealing damage to an opponent, increases Critical Rate by 8~16%. Max 5 stacks. A Critical hit removes all existing stacks. | Wishes |
Rainslasher | 4 | 42 | Elemental Mastery 36 | Bane of Storm and Tide: Increases Damage against opponents affected by Hydro or Electro by 20~36%. | Wishes |
Prototype Archaic | 4 | 44 | Attack 6% | Crush: On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240~480% Attack Damage to opponents within a small AoE. Can only occur once every 15s. | Forge |
Favonius Greatsword | 4 | 41 | Energy Recharge 13.3% | Windfall: Critical hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. | Wishes |
White Iron Greatsword | 3 | 39 | Defense 9.6% | Cull the Weak: Defeating an opponent restores 8~16% HP. | Chests |
Skyrider Greatsword | 3 | 39 | Physical Damage Bonus 9.6% | Courage: On hit, Normal or Charged Attacks increase Attack by 6~10% for 6s. Max 4 stacks. Can only occur once every 0.5s. | Chests |
Quartz | 3 | 40 | Elemental Mastery 16 | Residual Heat: Upon causing an Overloaded, Melt, Burning, Vaporize, or a Pyro-infused Swirl reaction, increases Base Attack by 20~40% for 12s. | Chests |
Debate Club | 3 | 39 | Attack 7.7% | Blunt Conclusion: After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 60~120% Attack Damage in a small area. Effect lasts 15s. Damage can only occur once every 3s. | Chests |
Ferrous Shadow | 3 | 39 | HP 7.7% | Unbending: When HP falls below 70~90%, increases Charged Attack Damage by 30~50%, and Charged Attacks become much harder to interrupt. | Chests |
Bloodtainted Greatsword | 3 | 38 | Elemental Mastery 41 | Bane of Fire and Thunder: Increases Damage against opponents affected by Pyro or Electro by 12~24%. | Chests |
Old Merc's Pal | 2 | 33 | - | - | Chests |
Waster Greatsword | 1 | 23 | - | - | Chests |
While Claymores are slower than other weapons like swords or polearms, they certainly deal way more damage and can even break rocks of any type or any unlucky enemy's shield. Characters like Diluc, Eula, and Razor are claymore users.
All Genshin Impact Polearms
Weapon Name | Rarity | Base Attack | Secondary Stat | Skill | Obtaining Method |
---|---|---|---|---|---|
Primordial Jade Winged-Spear | 5 | 48 | Critical Rate 4.8% | Eagle Spear of Justice: On hit, increases Attack by 3.2~6.0% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, Damage dealt is increased by 12~24%. | Wishes |
Staff of Homa | 5 | 46 | Critical Damage 14.4% | Reckless Cinnabar: HP increased by 20~40%. Additionally, provides an Attack Bonus based on 0.8~1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this Attack bonus is increased by an additional 1~1.8% of Max HP. | Wishes |
Vortex Vanquisher | 5 | 46 | Attack 10.8% | Golden Majesty: Increases Shield Strength by 20~40%. Scoring hits on opponents increases Attack by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this Attack increase effect is increased by 100%. | Wishes |
Skyward Spine | 5 | 48 | Energy Recharge 8% | Blackwing: Increases Critical Rate by 8~16% and increases Normal Attack Speed by 12%. Additionally, Normal and Charged Attacks hits on opponents have a 50% chance to trigger a vacuum blade that deals 40~100% of Attack as Damage in a small AoE. This effect can occur no more than once every 2s. | Wishes |
Crescent Pike | 4 | 44 | Physical Damage Bonus 7.5% | Infusion Needle: After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal an additional 20~40% Attack as Damage for 5s. | Forge |
Favonius Lance | 4 | 44 | Energy Recharge 6.7% | Windfall: Critical hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. | Wishes |
Kitain Cross Spear | 4 | 44 | Elemental Mastery 24 | Samurai Conduct: Increases Elemental Skill Damage by 6~12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3~5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. | Forge |
Dragonspine Spea | 4 | 41 | Physical Damage Bonus 15% | Frost Burial: Hitting an opponent with Normal and Charged Attacks has a 60~100% chance of forming and dropping an Everfrost Icicle above them, dealing 80~140% AoE Attack Damage. Opponents affected by Cryo are dealt 200~360% Attack Damage instead by the icicle. Can only occur once every 10s. | Wishes |
Royal Spear | 4 | 44 | Attack 6% | Focus: Upon dealing damage to an opponent, increases Critical Rate by 8~16%. Max 5 stacks. A Critical hit removes all existing stacks. | Wishes |
Lithic Spear | 4 | 44 | Attack 6% | Lithic Axiom - Unity: For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% Attack increase and a 3~7% Critical Rate increase. This effect stacks up to 4 times. | Wishes |
Deathmatch | 4 | 41 | Critical Rate 8% | Gladiator: If there are at least 2 opponents nearby, Attack is increased by 16~32% and Defense is increased by 16~32%. If there are fewer than 2 opponents nearby, Attack is increased by 24~48%. | Battle Pass Drop |
Dragon's Bane | 4 | 41 | Elemental Mastery 48 | Bane of Flame and Water: Increases Damage against opponents affected by Hydro or Pyro by 20~36%. | Wishes |
Blackcliff Pole | 4 | 42 | Critical Damage 12% | Press the Advantage: After defeating an opponent, Attack is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. | Wishes |
Prototype Starglitter | 4 | 42 | Energy Recharge 10.0% | Magic Affinity: After using an Elemental Skill, increases Normal and Charged Attack Damage by 8~16% for 12s. Max 2 stacks. | Forge |
Halberd | 3 | 40 | Attack 5.1% | Heavy: Normal Attacks deal an additional 160~320% Damage. Can only occur once every 10s. | Chests |
White Tassel | 3 | 39 | Critical Rate 5.1% | Sharp: Increases Normal Attack Damage by 24~48%. | Chests |
Black Tassel | 3 | 38 | HP 10.2% | Bane of the Soft: Increases Damage against slimes by 40~80%. | Chests |
Iron Point | 2 | 33 | - | - | Chests |
Beginner's Protector | 1 | 23 | - | - | Chests |
With great reach and the fastest attack speed, polearms are swift and fairly strong weapons. Characters like Rosaria, Zhongli, and Xiangling are polearm users.
All Genshin Impact Catalysts
Weapon Name | Rarity | Base Attack | Secondary Stat | Skill | Obtaining Method |
---|---|---|---|---|---|
Lost Prayer to the Sacred Winds | 5 | 46 | Critical Rate 7.2% | Boundless Blessing: Increases Movement Speed by 10%. When in battle, gain an 8~16% Elemental Damage Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat. | Wishes |
Memory of Dust | 5 | 46 | Attack 10.8% | Golden Majesty: Increases Shield Strength by 20~40%. Scoring hits on opponents increases Attack by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this Attack increase effect is increased by 100%. | Wishes |
Skyward Atlas | 5 | 48 | Attack 7.2% | Wandering Clouds: Increases Elemental Damage Bonus by 12~24%. Normal Attack hits have a 50% chance to earn the favor of the clouds. which actively seek out nearby opponents to attack for 15s, dealing 160~320% Attack Damage. Can only occur once every 30s. | Wishes |
The Widsith | 4 | 42 | Critical Damage 12% | Debut: When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: Attack is increased by 60~120%. Aria: Increases all Elemental Damage by 48~96%. Interlude: Elemental Mastery is increased by 240~480. | Wishes |
Wine and Song | 4 | 44 | Energy Recharge 6.7% | Ever-Changing: Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate sprint by 14~22% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases Attack by 20~40% for 5s. | Wishes |
Frostbearer | 4 | 42 | Attack 9% | Frost Burial: Hitting an opponent with Normal and Charged Attacks has a 60~100% chance of forming and dropping an Everfrost Icicle above them, dealing 80~140% AoE Attack Damage. Opponents affected by Cryo are dealt 200~360% Attack Damage instead by the icicle. Can only occur once every 10s. | Forge |
Eye of Perception | 4 | 41 | Attack 12% | Echo: Normal and Charged Attacks have a 50% chance to fire a Bolt of Perception, dealing 240~360% Attack as Damage. This bolt can bounce between opponents a maximum of 4 times. This effect can occur once every 12~8s. | Wishes |
Hakushin Ring | 4 | 44 | Energy Recharge 6.7% | Sakura Saiguu: After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10~20% Elemental Damage Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked. | Forge |
Solar Pearl | 4 | 42 | Critical Rate 6% | Solar Shine: Normal Attack hits increase Elemental Skill and Elemental Burst Damage by 20~40% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack Damage by 20~40% for 6s. | Battle Pass Drop |
Sacrificial Fragments | 4 | 41 | Elemental Mastery 48 | Composed: After dealing damage to an opponent with an Elemental Skill, the skill has a 40~80% chance to end its own cooldown. Can only occur once every 30~16s. | Wishes |
Royal Grimoire | 4 | 44 | Attack 6% | Focus: Upon dealing damage to an opponent, increases Critical Rate by 8~16%. Max 5 stacks. A Critical hit removes all existing stacks. | Wishes |
Prototype Amber | 4 | 42 | HP 9% | Gilding: Using an Elemental Burst regenerates 4~6 Energy every 2s for 6s. All party members will regenerate 4~6% HP every 2s for this duration. | Forge |
Mappa Mare | 4 | 44 | Elemental Mastery 24 | Infusion Scroll: Triggering an Elemental reaction grants a 8~16% Elemental Damage Bonus for 10s. Max 2 stacks. | Forge |
Favonius Codex | 4 | 42 | Energy Recharge 10.0% | Windfall: Critical hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. | Wishes |
Blackcliff Agate | 4 | 42 | Critical Damage 12% | Press the Advantage: After defeating an opponent, Attack is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. | Wishes |
Amber Catalyst | 3 | 40 | Elemental Mastery 16 | Elemental Mastery: Normal Attack hits increase all Elemental Damage by 6~12% for 6s. Max 2 stacks. | Chests |
Emerald Orb | 3 | 40 | Elemental Mastery 20 | Rapids: Upon causing a Vaporize, Electro-Charged, Frozen, or a Hydro-infused Swirl reaction, increases Attack by 20~40% for 12s. | Chests |
Thrilling Tales of Dragon Slayers | 3 | 39 | HP 7.7% | Legacy: When switching characters, the new character taking the field has their Attack increased by 24~48% for 10s. This effect can only occur once every 20s. | Chests |
Twin Nephrite | 3 | 40 | Critical Rate 3.4% | Guerilla Tactic: Defeating an opponent increases Movement Speed and Attack by 12~20% for 15s. | Chests |
Otherworldly Story | 3 | 39 | Energy Recharge 8.5% | Energy Shower: Each Elemental Orb or Particle collected restores 1~2% HP. | Chests |
Magic Guide | 3 | 38 | Elemental Mastery 41 | Bane of Storm and Tide: Increases Damage against opponents affected by Hydro or Electro by 12~24%. | Chests |
Pocket Grimoire | 2 | 33 | - | - | Chests |
Apprentice's Notes | 1 | 23 | - | - | Chests |
Catalysts are purely elemental weapons, and their normal and charged shots will be infused with the user's Elemental Vision. Characters like Barbara, Ningguang, and Lisa are catalyst users.
All Genshin Impact Bows
Weapon Name | Rarity | Base Attack | Secondary Stat | Skills | Obtaining Method |
---|---|---|---|---|---|
Skyward Harp | 5 | 48 | Critical Rate 4.8% | Echoing Ballad: Increases Critical Damage by 20~40%. Hits have a 60~100% chance to inflict a small AoE attack, dealing 125% Physical Attack Damage. Can only occur once every 4~2s. | Wishes |
Thundering Pulse | 5 | 46 | Critical Damage 14.4 | Rule by Thunder: Increases Attack by 20~?% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack Damage by 12/24/40~?/?/?%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: If Normal Attack deals Damage, when casting an Elemental Skill, or if Energy is less than 100%. | Wishes |
Amos' Bow | 5 | 46 | Attack 10.8% | Strong-Willed: Increases Normal Attack and Charged Attack Damage by 12~24%. After a Normal or Charged Attack is fired, Damage dealt increases by a further 8~16% every 0.1 seconds the arrow is in the air for up to 5 times. | Wishes |
Elegy for the End | 5 | 46 | Energy Recharge 12% | The Parting Refrain: Increases Elemental Mastery by 60~120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases Attack by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. | Wishes |
Compound Bow | 4 | 41 | Physical Damage Bonus 15% | Infusion Arrow: Normal Attack and Charged Attack hits increase Attack by 4~8% and Normal Attack Speed by 1.2~2.4% for 6s. Max 4 stacks. Can only occur once every 0.3s. | Forge |
Prototype Crescent | 4 | 42 | Attack 9% | Unreturning: Charged Attack hits on weak points increase Movement Speed by 10% and Attack by 36~72% for 10s. | Forge |
Hamayumi | 4 | 41 | Attack 12% | Full Draw: Increases Normal Attack Damage by 16~?% and Charged Attack Damage by 12~?%. When the equipping character's Energy reaches 100%, this effect is increased by 100%. | Forge |
Mitternachts Waltz | 4 | 41 | Physical Damage Bonus 11.3% | Evernight Duet: Normal Attack hits on opponents increase Elemental Skill Damage by 20~40% for 5s. Elemental Skill hits on opponents increase Normal Attack Damage by 20~40% for 5s. | Wishes |
Alley Hunter | 4 | 44 | Attack 6% | Oppidan Ambush: While the character equipped with this weapon is in the party but not on the field, their Damage increases by 2~4% every second up to a max of 20~40%. When the character is on the field for more than 4s, the aforementioned Damage buff decreases by 4~8% per second until it reaches 0%. | Wishes |
Blackcliff Warbow | 4 | 44 | Critical Damage 8% | Press the Advantage: After defeating an opponent, Attack is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. | Wishes |
The Viridescent Hunt | 4 | 42 | Critical Rate 6% | Verdant Wind: Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40~80% of Attack as Damage to these opponents every 0.5s for 4s. This effect can only occur once every 14~10s. | Battle Pass Drop |
Favonius Warbow | 4 | 41 | Energy Recharge 13.3% | Windfall: Critical hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. | Wishes |
Sacrificial Bow | 4 | 44 | Energy Recharge 6.7% | Composed: After dealing damage to an opponent with an Elemental Skill, the skill has a 40~80% chance to end its own cooldown. Can only occur once every 30~16s. | Wishes |
The Stringless | 4 | 42 | Elemental Mastery 36 | Arrowless Song: Increases Elemental Skill and Elemental Burst Damage by 24~48%. | Wishes |
Rust | 4 | 42 | Attack 9% | Rapid Firing: Increases Normal Attack Damage by 40~80% but decreases Charged Attack Damage by 10%. | Wishes |
Royal Bow | 4 | 42 | Attack 9% | Focus: Upon dealing damage to an opponent, increases Critical Rate by 8~16%. Max 5 stacks. A Critical hit removes all existing stacks. | Wishes |
Recurve Bow | 3 | 38 | HP 10.2% | Cull the Weak: Defeating an opponent restores 8~16% HP. | Chests |
Slingshot | 3 | 38 | Critical Rate 6.8% | Slingshot: If a Normal or Charged Attack hits a target within 0.3s of being fired, increases Damage by 36~60%. Otherwise, decreases Damage by 10%. | Chests |
Sharpshooter's Oath | 3 | 39 | Critical Damage 10.2% | Precise: Increases Damage against weak spots by 24~48%. | Chests |
Raven Bow | 3 | 40 | Elemental Mastery 20 | Bane of Flame and Water: Increases Damage against opponents affected by Hydro or Pyro by 12~24%. | Chests |
Ebony Bow | 3 | 40 | Attack 6.3% | Decimate: Increases Damage against mechanoid Ruin opponents by 40~80%. | Chests |
Messenger | 3 | 40 | Critical Damage 6.8% | Archer's Message: Charged Attack hits on weak spots deal an additional 100~200% Attack Damage as Critical Damage. Can only occur once every 10s. | Chests |
Seasoned Hunter's Bow | 2 | 33 | - | - | Chests |
Hunter's Bow | 1 | 23 | - | - | Chests |
With the fastest ranged attacks in the game, bows are the best way of being offensive while also keeping yourself far from the battle itself. Bows can also help you to snipe a specific enemy with element-imbued charged shots. Characters like Venti, Ganyu, and Diona are bow users.
All Genshin Impact Event-Only Weapons
Weapon Name | Rarity | Base Attack | Secondary Stat | Skill |
---|---|---|---|---|
Sword of Descension | 4 | 39 | Attack 7.7% | Descension: Hitting enemies with Normal or Charged Attacks grants a 50% chance to deal 200% Attack as Damage in a small AoE. This effect can only occur once every 10s. Additionally, if the Traveler equips the Sword of Descension, their Attack is increased by 66. |
Festering Desire | 4 | 42 | Energy Recharge 10.0% | Undying Admiration: Increases Elemental Skill Damage by 16~32% and Elemental Skill Critical Rate by 6~12%. |
Dodoco Tales | 4 | 41 | Attack 12% | Dodoventure!: Normal Attack hits on opponents increase Charged Attack Damage by 16~32% for 6s. Charged Attack hits on opponents increase Attack by 8~16% for 6s. |
Windblume Ode | 4 | 42 | Elemental Mastery 36 | Windblume Wish: After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing Attack by 16~32% for 6s. |
Predator | 4 | 42 | Attack 9% | Strong Strike: Effective for players on "PlayStation Network" only. Dealing Cryo Damage to opponents increases this character's Normal and Charged Attack Damage by 10~' for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, Attack is increased by 66. |
Some events feature event-only weapons that cannot be obtained through any other methods. Usually, these weapons are tied to an Event Story Quest, and you need to progress through it to gather the ascension materials, but they can also be gifted to you as an in-game reward.
And that's everything you need to know about Genshin Impact weapons. We've also got plenty of other handy Genshin guides, including how to create the best Ayaka build, Gorou build, Aloy build, and Scaramouche build. Give 'em a read!
For more articles like this, take a look at our Genshin Impact , Only Mobile Gaming , and OMG Guides pages.