What seems like a flashy mind game at first, feinting in Fatal Fury: City of the Wolves actually reveals itself as a key component of the game’s combo system and pressure tactics once you get into the mechanics.
A feint works by canceling animations, creating new openings, and throwing off your opponent at the perfect time.
To step up your offense or make your pressure less predictable, learning the proper feint technique is essential. Here's how to do it:
How to Feint Moves in Fatal Fury: City of the Wolves
In simple terms, a feint is a false special move.
Feinting triggers the start of a special move animation, but your character never actually performs it. To perform a feint, you need to press Rev + Heavy Kick at the same time. After fan feedback, SNK added a macro that can be used to feint, but you'll need to manually bind it.
This is the core input, and every character in the game has at least two feints based on direction:
- Neutral Feint: Press Rev + Heavy Kick by itself. This performs your character’s standard feint.
- Forward Feint: Hold forward while pressing Rev + Heavy Kick. This usually mimics a forward-moving special.
- Down Feint: Hold down while pressing Rev + Heavy Kick. This version usually mirrors a crouching special or defensive action.
These directional variations mess with the animation, frame data, and spacing, which is key when you're trying to apply pressure or link combos.
Certain characters use feint directions strategically to throw off opponents or transition more smoothly into moves. The key to feinting successfully is understanding when to cancel and what you’re canceling.
Feints are most often used after a normal attack, particularly after a heavy one. The goal is to cancel the recovery frames by timing the feint right after the move connects.
When timed well, it cuts down the downtime that allows you to link faster normals or even jump into specials before your opponent has a chance to react. Make sure to let the feint animation complete before pressing the next button.
If you input the follow-up too soon, the combo might not connect, or the input could be lost. Feinting with moves like projectiles or heavy specials can mislead your opponent into thinking you're about to commit. This can bait jumps, defensive options, or even whiffs.
You can feint a fireball to make someone jump, then catch their landing, or you can feint a big swing to freeze them in place and go for a grab. The best way to practice feints is in training mode with a normal attack you commonly use.
Execute the normal first, then immediately go into your feint. Keep an eye on how quickly your character bounces back. You can then throw in a jab or light attack right after. If your follow-up lands, your timing's on point.
And while feints are different from “brakes” (another cancel mechanic used after landing a special), they both are meant to keep you unpredictable and safe.
If you’re wondering how to brake moves, our guide has the answers.
For more articles like this, take a look at our Guides and Fatal Fury: City of the Wolves page.