How to beat Croco in Super Mario RPG (first and second boss fights)

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How to Beat Croco in Super Mario RPG - purple dinosaur with a Mario hat

There is nothing worse than having to face a boss, especially if you're down on health or just tired. But, scratch that, worse is having to face the same boss twice. This is indeed what happens in the latest Mario RPG. But do not worry, we have all the strategies on how to beat Croco in Super Mario RPG.

Croco is just one of many boss fights in the game, but it is indeed the one where you have to get ready to beat him two times. And no, it is defintely not the final fight in the game.

But we can do this, right? Let's get our mushrooms ready and find out how to beat Croco in Super Mario RPG in both fights.

How to beat Croco in Super Mario RPG - first fight

Overall, we would say that the first time you face Croco, in Bandit's Way, it will be an average boss fight in Super Mario RPG, so you wouldn't have to worry that much.

He has 320 HP and he's weak to the following:

  • Fire
  • Fear
  • Poison
  • Mute

Continue attacking, especially using the Fireball ability (a level 3 attack which you should already have by this point) and you should be done and be home in time for your spaghetti dinner. But, wait there is a second boss fight.

How to beat Croco in the second fight

Well, there he is again. This time, Croco brings with him 720 HP, so it will take quite a bit more to take him down. But he's weak to the same attacks as before, so fireball should definitely do the trick.

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Beware though. He has a strong attack, the so-called Monster Toss, which does deal somewhat significant damage (around 20 HP). Try to defend yourself as much as possible and continue throwing your fireballs, you should be done relatively quickly.

That's all you need to know to bring Croco down swiftly in Super Mario RPG. For more tips and tricks on the game, check out all Mario abilities and how to change music.

For more articles like this, take a look at our Guides and Super Mario RPG page.