The Yakuza games always feature a variety of different fighting styles, and Like a Dragon: Ishin is no exception. There are four fighting styles, so you might be wondering which is the best fighting style in Like a Dragon: Ishin to upgrade and invest the orbs in.
The story in Like A Dragon: Ishin includes quite a lot of combat. Not only will you have to fight main characters, but you'll also come across a lot of random encounters while you're exploring the world. That's not to say that the entire game revolves around this mechanic. There are plenty of the classic Yakuza mini-games and side stories to get lost in.
For more on the game, check out how to complete Death of an Author in Like a Dragon: Ishin. We've also got a look at how to redeem Deluxe Edition DLC, and some details on how to get Virtue in Like a Dragon: Ishin.
Best fighting styles in Like a Dragon: Ishin
There are four unique fighting styles in Like a Dragon Ishin: Brawler, Swordsman, Gunman, and Wild Dancer. Each of them have their own unique features and abilities, and you can switch between them during combat.
When you use each of the styles in combat, you'll earn either an orb for that specific style, or a general training orb. For example, if you use Brawler in a battle, you'll earn a red orb that can only be used to upgrade the Brawler style. You can use the training orbs on any of the styles without any restrictions. You can even use a coloured orb to replace these, and get them back to spend elsewhere.
You'll have the opportunity to unlock special abilities and heat actions through this upgrade system too. Sometimes you'll need to visit a certain training dojo in order to unlock it, though.
What is the best fighting style in Like a Dragon: Ishin?
This will completely depend on which of the fighting styles you prefer. Brawler is best if you like classic fighting-style games, while Gunman is a good choice if you want to keep your enemies at a distance. There is one style that incorporates the best of each of the styles in one, and that is Wild Dancer.
With Wild Dancer, you wield both a sword and a gun. This means that you can fire at enemies, as well as take them on at close range. Importantly, this comes with a skill that will fire off rounds around you while you spin. This is particularly great for crowd control!
However, it's probably best that you don't invest all of your orbs into Wild Dancer. This is for a few different reasons. First of all, each of the styles gets health upgrades through their tracks. These are particularly important to get, especially as the game increases in difficulty.
The second reason why you should balance your fighting upgrades is that at certain points in the story, you'll be locked into one style for a fight. There are times when you won't have your weapons, and you'll need to rely on Brawler. Alternatively, there are certain boss fights that will lend themselves to some styles over others.
Brawler style explained
Brawler is the hand-to-hand combat style that has you wield your fists as your primary weapon. This is the most nimble out of all of the fighting styles, and is the best for countering enemy attacks. You can also pick up furniture from the world and use it to fight with.
Some of the upgrades are optional and branch off from the main track. In order to make it easier to plan how many orbs you may need to reach certain upgrades, they have been listed as x.1 in the table.
Upgrade Position | Name | Description |
---|---|---|
1 | Health Increase 1 | Extends your Health Gauge beyond what a level-up would give you. |
2 | Brawler Rank 1 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Brawler style. |
3 | Rush Combo Extension | Increases the number of attacks in the Brawler style Rush Combo. Learn Greater Finishing Blow to follow up. |
4 | Greater Finishing Blow | Execute a Finishing Blow after the fourth attack in the Brawler Style Rush Combo. |
5 | Health Increase 2 | Extends your Health Gauge beyond what a level-up would give you. |
6 | Health Increase 3 | Extends your Health Gauge beyond what a level-up would give you. |
6.1 | Attack Speed Boost | Increases the speed of Rush Combo attacks in Brawler style, giving your enemies fewer chances to strike back. |
7 | Paper Lantern Voyage | Honor the dead with a ceremonious running knee. Useful against distant enemies. |
8 | Brawler Rank 2 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Brawler style. |
8.1 | Essence of Mikan | A novel technique to place a mandarin in the mouth of an enemy, then make fresh orange juice. Consumes Heat. |
9 | Collateral Damage | Increases the damage between enemies thrown or knocked into one another. Helpful in crowded fights. |
10 | Health Increase 4 | Extends your Health Gauge beyond what a level-up would give you. |
10.1 | Essence of Reverse Throw | Parry an enemy, then grab them when they stumble to hurl them far away. Consumes Heat. |
11 | Enhanced Grab | Enemies will find it harder to escape your grip. A necessity for any fighter who favors grappling. |
12 | Health Increase 5 | Extends your Health Gauge beyond what a level-up would give you. |
12.1 | Health Increase 6 | Extends your Health Gauge beyond what a level-up would give you. |
13 | Divine Blessing | Increases the amount of experience you gain from defeating enemies. |
14 | Brawler Rank 3 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Brawler style. |
15 | Health Increase 7 | Extends your Health Gauge beyond what a level-up would give you. |
16 | Brawler Rank 4 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Brawler style. |
16.1 | Essence of Mighty Strikes | A brawny series of punches followed by a calamitous headbutt. Consumes Heat. |
16.2 | Essence of Grounding Strikes | Transition the Essence of Mighty Strikes into a slam so ruthless, they'll never want to stand up again. Consumes Heat. |
16.3 | Essence of Dragon Strikes | Transition the Essence of Mighty Strikes into a throw befitting a restless, raging dragon. Consumes Heat. |
17 | Health Increase 8 | Extends your Health Gauge beyond what a level-up would give you. |
18 | Greater Evasion | Lengthen the invulnerability time of your evasion and your ability to dodge incoming attacks. |
19 | Brawler Rank 5 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Brawler style. |
19.1 | Komaki Knock Back | Creates an opening for your counterattack by rebuking enemies from your guard. A valuable technique. |
20 | Health Increase 9 | Extends your Health Gauge beyond what a level-up would give you. |
20.1 | Komaki Evade and Strike | Dodging alone will not ensure victory, but this technique will bring you one step closer. |
21 | Brawler Rank 6 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Brawler style. |
21.1 | Dragonwing Gale | Increases the attack speed of Dragonwing Sortie. |
21.2 | Dragonwing Raid | Increases the duration of Dragonwing Sortie. |
22 | Essence of Mercurial Fortune | Strike down an enemy who's escaped your grab with a whirlwind kick. Consumes Heat. |
23 | War Cry Echo | Increases the duration of War Cry Counter. It's not a bad idea to switch styles while this effect is active. |
23.1 | Komaki Tiger Drop | Deliver a devastating punch in the instant an enemy is most vulnerable. The timing is difficult, but the payoff extraordinary. |
24 | Essence of Shot Stopper | Step directly into a gun-toting enemy's face and teach them a thing or two. Consumes Heat. |
24.1 | Komaki Cat-Like Reflexes | Collect yourself during a fall and spring back to your feet with feline tenacity. |
25 | Essence of Swordless Reversal | Parry a sword-wielding enemy the moment before they connect and use their blade against them. |
25.1 | Komaki Shadow Bind | Evade an enemy's attack and use that momentum to capture them in a grab, rendering them weak and foolish. |
26 | Brawler Rank 7 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Brawler style. |
27 | Heat Enhancement | Quickens the rate at which you gain Heat. Remember, the higher the Heat Gauge goes, the slower it accumulates. |
27.1 | Sheathed Blade | Instantly draw your weapon and change styles mid-combo. |
28 | Brawler Rank 8 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Brawler style. |
29 | Stability | Shake off enemies' grabs more easily. Strong foes can turn grabs into devastating attacks - best to avoid that. |
29.1 | Essence of Grand Bruising | Advance upon your enemy and ruin them with a bevy of palm strikes. Consumes Heat. |
30 | Iaijutsu | Increases damage after drawing a weapon. Works well with Sheathed Blade. |
31 | Essence of Empty Hands | Counter incoming attacks from all sides with swift and deadly poise. Consumes Heat. |
32 | Brawler Rank 9 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Brawler style. |
33 | Asura Spirit | Expend your entire Heat Gauge to recover health. |
Swordsman style explained
Swordsman is where you fight with a single sword in combat. Out of all the styles, this one does the most damage. You can use a charged, strong attack during a combo, and defend yourself from enemy weapons.
Upgrade Position | Name | Description |
---|---|---|
1 | Rush Combo Storm | Increases the damage from a charged Finishing Blow. |
2 | Rush Combo Extension | Increases the number of attacks in the Rush Combo. The Finishing Blow after four strikes is very strong. |
3 | Swordsman Rank 1 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Swordsman style. |
4 | Rush Combo Tempest | Perform a stronger Finishing Blow after a combo. Consumes Heat. |
5 | Health Increase 1 | Extends your Health Gauge beyond what a level-up would give you. |
6 | Swordplay: Grinning Wolf | Charge forward and lunge. |
7 | Greater Finishing Blow | Perform an additional jumping slash after the four-strike combo Finishing Blow. Can be difficult to land, but powerful. |
8 | Swordplay: Brief Slumber | A spinning slash while running. An effective way to engage a group of enemies. |
8.1 | Swordplay: Grim Walking | Perform a stronger slash following Brief Slumber. Consumes Heat. |
9 | Serene Heat | Regain your guard after it's broken. |
10 | Essence of Finishing Stab | Mercilessly plunge your sword into a downed enemy. Consumes Heat. |
11 | Essence of Single Cuts | Set the enemy off-balance, then carve them up with precise slashes. Consumes Heat. |
11.1 | Essence of the Swirling Cuts | Transition the Essence of Single Cuts into a whirling coup de grace. Consumes Heat. |
11.2 | Essence of the Skewering Cuts | Transition the Essence of Single Cuts into a gruesome impalement. consumes Heat. |
12 | Swordsman Rank 2 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Swordsman style. |
12.1 | Health Increase 2 | Extends your Health Gauge beyond what a level-up would give you. |
13 | Health Increase 3 | Extends your Health Gauge beyond what a level-up would give you. |
14 | Heat Increase | Raises the maximum rank of your Heat Gauge. Use more Heat Actions and special abilities - a crucial upgrade! |
15 | Swordsman Rank 3 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Swordsman style. |
15.1 | Attack Speed Boost | Increases the speed of Rush Combo attacks in Swordsman style, giving your enemies fewer chances to strike back. |
16 | Essence of Pinning Slash | Shove an enemy into the wall with a jab, then descend on them with a jumping slash. Consumes Heat. |
17 | Heat Enhancement | Quickens the rate at which you gain Heat. Remember, the higher the Heat Gauge, the slower it accumulates. |
18 | Splendid Skill Morning Mist | Strike an enemy after evading. However, by sacrificing poise, this attack does little damage. |
19 | Swordsman Rank 4 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Swordsman style. |
20 | Swordsman Rank 5 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Swordsman style. |
20.1 | Splendid Skill: Fair Weather | Push enemies away from your guard, if they stumble you can counterattack. |
21 | Health Increase 4 | Extends your Health Gauge beyond what a level-up would give you. |
21.1 | Essence of Scintillant Lead | Deflect bullets back to those who fired it. Consumes Heat. |
22 | Swordsman Rank 6 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Swordsman style. |
22.1 | Splendid Skill: Rustling Leaves | Turn the enemy's blade aside. You may even disarm them while using a high grade sword. |
23 | Health Increase 5 | Extends your Health Gauge beyond what a level-up would give you. |
23.1 | Ash from Withered Branches | Bring an enemy who thinks he's caught you off-guard to an unhappy realisation. Consumes Heat. |
24 | Swordsman Rank 7 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Swordsman style. |
24.1 | Gleaming Scythe | After using the Splendid Skill: Fair Weather, slice clean through a foe. Consumes Heat. |
25 | Demonic Blessing | Increase the amount of experience you get from defeating enemies with charged attacks. |
25.1 | Swordplay: Ravenous Wolf | Hurl away an enemy pierced by Sworldplay: Grinning Wolf. A powerful technique which cannot be dodged. |
26 | Health Increase 6 | Extends your Health Gauge beyond what a level-up would give you. |
26.1 | Dragonfang Beheading | A spinning finisher that can be performed during the Dragonfang Flash. |
27 | Swordsman Rank 8 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Swordsman style. |
28 | Swordsman Rank 9 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Swordsman style. |
28.1 | Splendid Skill: Lightning's Glory | A powerful reversal unleashed the instant before an enemy's attack. The risk is high, but success can move mountains. |
29 | Leaping Maelstrom | Use the first enemy before you as a stepping stone to slash the next two horrified fools. Consumes Heat. |
30 | Essence of Mincemeat | Decimate an enemy whose guard has been broken with a hellish series of fine cuts. |
Gunman style explained
The Gunman style is all about maintaining distance from your enemies, and inflicting damage in a way that makes it difficult for them to counter. You can use special bullet types, such as flame and lightning rounds in order to stun enemies for more damage. Finally, you can forcefully disarm your foes with later Gunman upgrades.
Upgrade Position | Name | Description |
---|---|---|
1 | Gunman Rank 1 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Gunman style. |
2 | Jumping Shots | Fire off some shots while approaching an enemy with a leaping knee strike. Switching up your distance is very effective. |
3 | Gunman Rank 2 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Gunman style. |
4 | Heat Enhancement | Quickens the rate at which you gain Heat. Remember, the higher the Heat Gauge goes, the slower is accumulates. |
5 | Essence of Finishing Shots | Hold an enemy down beneath your heel and unload on them. Consumes Heat. |
5.1 | Essence of Oh-Be-Joyful | Rush headlong towards an enemy, knock him into the air and give him a reason to drink. Consumes Heat. |
6 | Gunman Rank 3 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Gunman style. |
6.1 | Bellowing Fusillade | Follow up Roaring Fusillade with another, wider spread of shots. Good for when the enemies are spread apart. |
6.2 | Shrieking Fusillade | Follow up Bellowing Fusillade with yet another spread of shots. |
7 | Cavity Kill | Press the barrel into a grabbed enemy's chest and unload. Remember, guns can be weak in close range. |
7.1 | Enhanced Rounds Knowhow | Craft Enhanced Rounds at the blacksmith. |
7.2 | Flash Rounds Knowhow | Craft Flash Rounds at the blacksmith. Enemies hit by these will be blinded, so follow-up with impunity. |
7.3 | Thunder Rounds Knowhow | Craft Thunder Rounds at the blacksmith. |
7.4 | Acid Rounds Knowhow | Craft Acid Rounds at the blacksmith. If some peon in fancy armour's on you, these'll do the trick. |
7.5 | Poison Rounds Knowhow | Craft Poison Rounds at the blacksmith. |
8 | Gunman Rank 4 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Gunman style. |
8.1 | Dragonfire Salvo | Increases the number of shots in Dragonfire Blaze. Spread out your targets, or peg 'em all onto one sorry soul. |
9 | Essence of Shoving Shot | Kick away an enemy from your grab, then slug straight into his center. Consumes Heat. |
10 | Gunman Rank 5 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Gunman style. |
11 | Health Increase 1 | Extends your Health Gauge beyond what a level-up would give you. |
12 | Greater Rate of Fire | Increases your rate of fire with guns during Rush Combo and special abilities. |
13 | Gunman Rank 6 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Gunman style. |
14 | Sudden Strike | Counter an enemy with your offhand. A skill to cherish when an enemy's getting too close. |
15 | Essence of Wall Plastering | Give a nearby wall a brand new crimson paint job, courtesy of an enemy who wandered too close to it. Consumes Heat. |
15.1 | Knowledge of Cannons | Deal extreme damage while wielding an actual cannon. Note: You will not gain style experience while using a special weapon. |
15.2 | Mastery of Cannons | Increases the strength of attacks and Heat Actions using a cannon. |
15.3 | Essence of Fireworks | Load a cannon with a firework ball and turn your enemies into a spectacle sure to delight. Consumes Heat. |
16 | Health Increase 2 | Extends your Health Gauge beyond what a level-up would give you. |
17 | Gunman Rank 7 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Gunman style. |
17.1 | Texas Two-Step | Hop away from your enemies and fire off a quick shot. You'll dance, but they'll be the ones taking the bow. |
18 | Shooting Star Blessing | Increases the amount of experience you gain from defeating enemies with special ammo. Keep an eye on your stocks. |
19 | Essence of Fanning Shots | Transition the Essence of Shoving Shot into a chamber-emptying, rapid-fire barrage. Consumes Heat. |
19.1 | Essence of Old Scratch | Sweep a pitiable sinner into the air, then bring him down to the brimstone with the devil's own wrath. Consumes Heat. |
19.2 | Essence of the Three-Legged Mare | Take aim at a gang ahead of you and send 'em all to the gallows. Consumes Heat. |
19.3 | Dead Man's Hand | See how long a man can hold onto his precious steel when you're targeting it. |
19.4 | Essence of Hornswoggling | It's a heartless thing to attack a man from behind - best to shoot the heart out of anyone who'd try. Consumes Heat. |
20 | Twister Tussle | Grab an enemy while evading. Follow up with a throw or Cavity Kill, a great way to manage distance. |
21 | Heat Increase | Raises the maximum rank of your Heat Gauge. Use more Heat Actions and special abilities - a crucial upgrade! |
22 | Gunman Rank 8 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Gunman style. |
23 | Essence of Gravedigging | Shoot an enemy once in the leg, and then in the chest. Consumes Heat. |
24 | Gunman Rank 9 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Gunman style. |
25 | Health Increase 3 | Extends your Health Gauge beyond what a level-up would give you. |
26 | Essence of Lobbing Shot | Transition the Essence of Shoving Shot into a bone-rattling group takedown. Consumes Heat. |
27 | Health Increase 4 | Extends your Health Gauge beyond what a level-up would give you. |
28 | Health Increase 5 | Extends your Health Gauge beyond what a level-up would give you. |
29 | Health Increase 6 | Extends your Health Gauge beyond what a level-up would give you. |
30 | Dragonfire Volley | Increases the aiming speed of Dragonfire Blaze. Clear out the whole room, faster than ever. |
31 | Dragonfire Siege | Use special ammo in Dragonfire Blaze. If you don't have enough, you'll switch to normal bullets for the rest. |
Wild Dancer style explained
Wild Dancer is where you wield both a sword and pistol, and use them both together in combat. It is the fastest attack out of all the styles, but you cannot defend easily. However, you can use spinning attacks to help with crowd control.
Upgrade Position | Name | Description |
---|---|---|
1 | Wild Dancer Rank 1 | |
2 | Essence of Finishing | Two ages of warfare coalesce as you stab and shoot a downed enemy. Consumes Heat. |
3 | Health Increase 1 | Extends your Health Gauge beyond what a level-up would give you. |
3.1 | Phoenix Clash | Increases the speed of Phoenix Frenzy. With faster attacks, you can keep combos going even longer. |
3.2 | Phoenix Blessing | Increases the amount of experience you gain from defeating enemies with Phoenix Frenzy. |
3.3 | Phoenix Battle | Further increase the speed of Phoenix Frenzy. Narrow your openings, and keep attacking. |
3.4 | Phoenix War | Maximises the speed of Phoenix Frenzy. The third attack leaves you open, so use Remnant Silhouette to transition. |
4 | Wild Strikes Extension | Increases the number of sword attacks in Wild Dancer style Rush Combo. After five attacks, be sure to use Remnant Silhouette to stay graceful. |
5 | Wild Shots Boost | Increases the rate of fire with guns in Wild Dancer style. Your guns are less powerful than in Gunman, but they make a good Finishing Blow. |
5.1 | Luxury and Splendor | A dazzling series of attacks which can last as long as you find openings. Consumes Heat. |
5.2 | Luxury, Splendor and Zest | Increases the number of possible attacks from Luxury and Splendor. Very effective against strong foes. |
5.3 | Dragon God Ascension | Increases the number of shots from Dragon God Dance. Very useful when surrounded by enemies. |
6 | Essence of Stature | Parry an oncoming enemy attack with your gun, then cut their spine and end their misery. Consumes Heat. |
6.1 | Knowledge of the Spear | Deal extreme damage while wielding a deadly spear. Note: You will not gain style experience when using a special weapon. |
6.2 | Essence of Cornering | Force an enemy against the wall with your sword, pin them there, and fire. Consumes Heat. |
6.3 | Mastery of the Spear | Increases the strength of attacks and Heat Actions using a spear. |
7 | Wild Dancer Rank 2 | |
7.1 | Splendid Skill: Moonlit Sake | Strike an enemy after evading. However, by sacrificing poise, this attack does little damage on its own. |
7.2 | Splendid Skill: Sakura | Shoot an enemy after evading. You'll be at risk of being struck if you're too close, but it's quite effective at long range. |
8 | Health Increase 2 | Extends your Health Gauge beyond what a level-up would give you. |
8.1 | Rain of Steel and Fire | Follow point-blank gunshots up with a terrifying jumping slash. Consumes Heat. |
8.2 | Squall of Steel and Fire | Transition Rain of Steel and Fire into a gruesome impalement, topped with another kick. Consumes Heat. |
8.3 | Typhoon of Steel and Fire | Transition Rain of Steel and Fire into a vicious heel kick, with another shot to keep them down for good. Consumes Heat. |
9 | Wild Dancer Rank 3 | |
9.1 | Sickle of the Dust Devil | A swift attack unsheathed from a dash. Able to deal several quick cuts, so it can be useful for swords with special effects. |
10 | Health Increase 3 | |
10.1 | Splendid Skill: Vain Tengu | Parry even while attacking. With skilled timing, you can instantly handle threats from all sides. |
11 | Heat Increase | Raises the maximum rank of your Heat Gauge. Use more Heat Actions and special abilities - a crucial upgrade! |
11.1 | Dance of Mourning | Slip underneath an enemy and fire into his back. Consumes Heat. |
12 | Wild Dancer Rank 4 | |
12.1 | Evasive Shadow | Increases the number of evades you can perform. Avoid big attacks by evading repeatedly. |
13 | Heat Enhancement | Quickens the rate at which you gain Heat. Remember, the higher the Heat Gauge goes, the slower its accumulates. |
13.1 | Greater Wild Strikes | Increases the speed of Rush combo attacks in Wild Dancer style. As long as you stay dexterous, the attacks will come. |
14 | Wild Dancer Rank 5 | Strengthens the power of basic attacks, Finishing Blows and Heat Actions in Wild Dancer style. |
14.1 | Splendid Skill: Ghostly Win | Extends the timing of parries, giving you more freedom. Your foes will lose their footing from this technique. Do not let them regain it. |
15 | Health Increase 4 | Extends your Health Gauge beyond what a level-up would give you. |
16 | Wild Dancer Rank 6 | |
17 | Wild Dancer Rank 7 | |
17.1 | Majestic Dispersal | Slash and shoot and spin about - a dynamic and versatile tool for the surrounded dancer. Consumes Heat. |
18 | Health Increase 5 | Extends your Health Gauge beyond what a level-up would give you. |
18.1 | The Bloody Wheel | Throw your gun to the sky, cut down your enemy, and see him gasp in awe and fear. Consumes Heat. |
19 | Wild Dancer Rank 8 | |
19.1 | Mirage of Shimmering Heat | Your enemies may come from every angle, but they will find you as easily as one finds a desert oasis. Consumes Heat. |
20 | Wild Dancer Rank 9 | |
20.1 | Wild Dance: First Step | Chain the fifth attack of your Rush Combo back to the first. Keep connecting and you will keep surviving. |
20.2 | Wild Dance: Second Step | The higher your combo goes, the stronger every attack becomes. Never miss and you never falter. |
20.3 | Wild Dance: Third Step | The higher your battle rank, the stronger every attack becomes. Dodge, parry, and leave the world a more peaceful place. |
21 | Essence of Winged Flight | You are a dancer, and death is the stage upon which you soar. Consumes Heat. |
Those are all the fighting styles in Like a Dragon: Ishin! For more on the game, check out whether it's on Game Pass, as well as our Like a Dragon 8 release date hub.
For more articles like this, take a look at our Guides , Like a Dragon: Ishin , and Yakuza pages.