The Super Mario RPG remake has finally arrived bringing fan-favourite Geno back into the spotlight. If you want to know all his abilities in the acclaimed role-playing game, we got you covered.
As we mentioned in our review of the game, Super Mario RPG isn't a particularly hard game; however, knowing what abilities your characters will get as you level them up is always an advantage as you'll be able to hand them stat boosts in areas that they'll need them the most.
We've covered Mallow and Mario, so it's time for the third party member you'll get, Geno. Here are all his abilities in Super Mario RPG.
All Geno abilities in Super Mario RPG
Geno will join your party after Mallow, during a pivotal boss fight that will see you unlock the Triple Move special attack. He's a powerhouse that specialises in dishing out magical damage via his multiple beams while having the ability to boost the attack of his teammates.
These are all of Geno's abilities listed:
- Geno Beam: Cost: 3 FP. Power (40) - Fire a beam at a single enemy. Hold A until just before discharge
- Geno Boost: Cost: 4 FP - Attack up. Press A just before the end for defense up too
- Geno Whirl: Cost: 8 FP. Power (45) - Attacks an enemy. Press A prior to contact for a critical hit
- Geno Blast: Cost: 12. Power (50) - This beam hits all foes. Build power an energize.
- Geno Flash: Cost: 16 FP. Power (60) - Build power. The beam hits all foes
As you can see, Geno is all about dealing damage with his magical hand cannons, so whenever you're levelling him up, you might want to prioritise his Magic Attack stat boost to turn him into an absolute unit.
And that's it. We have plenty of more Super Mario RPG guides to help you on your journey, check out how long it will take you to beat the game, how to swap music from Modern to Classic, and how to heal.
For more articles like this, take a look at our Guides and Super Mario RPG page.