We're nearing the end of the Teamfight Tactics Dragonlands and Uncharted Realms era of the game. We're on our way to a brand new set, and with that comes a ton of new aspects to the game. One of the most important ones is the TFT set 8 augments and items.
Augments have been a mainstay mechanic for the past two sets, and items have been around since the beginning. With augments becoming an evergreen mechanic to the game, both of these aspects to the game are critical to understanding the set.
If you're looking for more League of Legends focused content, be sure to check out our guides to Wild Rift. Check out our Wild Rift 3.4c guide to see what's going on in the game right now, and our Wild Rift 3.5 guide for what's coming!
Teamfight Tactics set 8 augments
As we mentioned, augments became an evergreen mechanic in Teamfight Tactics this set, meaning that they will be in the game going forward. While there's a bunch of evergreen returning mechanics, there's a host of brand new ones to learn. We'll first look at the new augments as they're the more exciting ones.
Hero Augments
Champion | Augment Name | Augment Ability |
---|---|---|
Galio | Justice Punch | Carry: Gain a Galio. His Ability deals 50% more damage and knocks up its target for 1.5 seconds. |
Galio | Safety First | Support: Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded. |
Lux | Illuminating Singularity | Carry: Gain a Lux. Every 2nd cast, her Ability deals 100% increased damage. |
Lux | Lucent Barrier | Support: Gain a Lux. Combat Start: She grants her 2 nearest allies a 400 Health Shield and 20 Ability Power. |
Blitzcrank | Dynamic Defenses | Carry: Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 1 second per enemy targeting him. |
Blitzcrank | Rocket Grab | Support: Gain a Blitzcrank. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds. |
Renekton | Reign of Anger | Carry: Gain a Renekton. He gains 30% Attack Speed and an additional 2% per 100 missing Health. |
Renekton | Cull the Meek | Support: Gain a Renekton. When you field him, your team deals 10% bonus damage, tripled against enemies below 50% Health. |
Kayle | Divine Ascent | Carry: Gain a Kayle. She gains bonuses per star level. 1: 30% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage. |
Kayle | Righteous Range | Support: Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 15% Attack Speed. |
Nasus | Stacks on Stacks | Carry: Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability. |
Nasus | Soul Eater | Support: Gain a Nasus. When you field him, he and his allies heal 150 Health on takedowns. |
Sylas | Kingslayer | Carry: Gain a Sylas. His Ability deals 50% more damage and restores 15% of his missing Health. |
Sylas | Petricite Chains | Support: Gain a Sylas. When you field him, your team gains 15 starting Mana and his Ability increases enemies' maximum Mana by 35%. |
Ashe | Laser Focus | Carry: Gain an Ashe. She gains 30% Attack Speed, doubled while her Ability is active. |
Ashe | Corps Focus | Support: Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active. |
Poppy | Bigger, Better Buckler | Carry: Gain a Poppy. She gains 150 Armor. |
Poppy | Steadfast Presence | Support: Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 275 Health shield. |
Gangplank | Flaming Ricochet | Carry: Gain a Gangplank. His Ability bounces to a second target dealing 80% damage. |
Gangplank | Get Paid | Support: Gain a Gangplank. When you field him, your team has a 25% chance to gain 2 gold on kill. |
Talon | Edgelord | Carry: Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana. |
Talon | OX-ian Rage | Support: Gain a Talon. When you field him, your team gains 10% Attack Damage and 15 Ability Power, tripled when they are below 50% Health. |
Wukong | Cyclone | Carry: Gain a Wukong. He gains 40 Ability Power and increases his Ability's range by 1 hex. |
Wukong | Re-Energize | Support: Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat. |
Lulu | Growth Spurt | Carry: Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack). |
Lulu | Foster Growth | Support: Gain a Lulu. When you field her, she and her allies gain 35 Ability Power when equipped with an item. |
Camille | Adaptive Defensives | Carry: Gain a Camille. She gains 20% Attack Damage. When she casts her Ability, she gains a shield equal to 500% of her Attack Damage for 3 seconds. |
Camille | Hextech Retribution | Support: Gain a Camille. When you field her, your team deals 15% bonus damage, increasing by an additional 5% whenever an ally dies. |
Lee Sin | Flurry | Carry: Gain a Lee Sin. He gains 30% Attack Speed, tripled for 3 seconds after casting his Ability. |
Lee Sin | Invigorate | Support: Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 4 seconds after being shielded. |
Sivir | Delivery Tips | Carry: Gain a Sivir. Every 2nd Ability cast, she gains 1 gold with a 20% chance to gain 3 additional gold. |
Sivir | Endless Pizza | Support: Gain a Sivir. When you field her, your team heals 15% of their missing Health every 5 seconds. |
Ezreal | Rising Spell Force | Carry: Gain an Ezreal. When he casts his Ability, he gains 15% Attack Damage and 15 Ability Power for the rest of combat (this can stack). |
Ezreal | Raider's Spoils | Support: Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat and gains 1 gold. |
Yuumi | Predatory Precision | Carry: Gain a Yuumi. She gains 25% Critical Strike Chance and her Ability can critically strike. |
Yuumi | Zoomies! | Support: Gain a Yuumi. She grants your team 18% Attack Speed and Movement Speed. |
Vi | Unrelenting Force | Carry: Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times. |
Vi | Boxing Lessons | Support: Gain a Vi. When you field her, your team gains 250 bonus Health. |
Rell | Hold the Line | Carry: Gain a Rell. She gains 50 Ability Power and 20% damage reduction. |
Rell | Channelled Ferromancy | Support: Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack). |
Fiora | Frontline Fencing | Carry: Gain a Fiora. While her Ability is active, she gains 60 Armor and Magic Resist. |
Fiora | Vitality of the Ox | Support: Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack. |
Draven | League of Draven | Carry: Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 40% chance to gain 1 gold. |
Draven | Ruthless Blades | Support: Gain a Draven. When you field him, your team gains 25% Critical Strike Chance. |
Jinx | Get Excited! | Carry: Gain a Jinx. When she scores a takedown, she gains 100% Attack Speed and Movement Speed for 5 seconds. |
Jinx | Everyone Goes BOOM! | Support: Gain a Jinx. When you field her, your team gains 10% Attack Speed, tripled after the first enemy dies each combat. |
Malphite | Rock Solid | Carry: Gain a Malphite. He gains Ability Power equal to 50% of his Armor and his Ability's Armor duration is increased by 4 seconds. |
Malphite | Guardian Spirit | Support: Gain a Malphite. When you field him, your team restores 15% of their missing Health on cast. |
Annie | Reflector Shield | Carry: Gain an Annie. While her Ability's shield is active, enemies that attack her take 150 magic damage (once every 0.5 seconds). |
Annie | Burning Spirit | Support: Gain an Annie. When you field her, your team gains 20 Ability Power, tripled while they are below 50% Health. |
Yasuo | Siphoning Winds | Carry: Gain a Yasuo. He gains 40% Omnivamp. |
Yasuo | Spirit of the Exile | Support: Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 25% Attack Speed. |
Zoe | Double Bubble | Carry: Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 100% damage. |
Zoe | Sleepy Time | Support: Gain a Zoe. Combat Start: She puts to sleep the 3 lowest Health enemies stunning them for 4 seconds. |
LeBlanc | Aim Assist | Carry: Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy. |
LeBlanc | Mirror Image | Support: Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 60% Health, itemless clone of her nearest ally. |
Sona | Power Grid | Carry: Gain a Sona. She gains 20 Ability Power and her Ability fires 1 additional beam. |
Sona | Undercurrent | Support: Gain a Sona. Combat Start: Your strongest Sona grants her 2 nearest allies 50 Mana. |
Kai'Sa | Multi-Shot | Carry: Gain a Kai'Sa. Every 2 attacks, she fires a bonus attack at a nearby enemy. |
Kai'Sa | Star-Crossed | Support: Gain a Kai'Sa. She grants 100% of her Ability's Attack Speed bonus to her nearest ally. |
Nilah | Gifted | Carry: Gain a Nilah. She gains 50 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items. |
Nilah | Jubilant Veil | Support: Gain a Nilah. Combat Start: She and her 2 nearest allies gain immunity to crowd control for 20 seconds. |
Alistar | Behemoth | Carry: Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 12% of his maximum Health. |
Alistar | Smash! | Support: Gain an Alistar. He restores 5 Mana per second and his Ability hits all enemies within 1 hex. |
Riven | Reverberation | Carry: Gain a Riven. She gains 40 Ability Power and her Ability is additionally cast on her lowest Health ally. |
Riven | Triumphant Return | Support: Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 10 seconds equal to 35% of their maximum Health. |
Jax | Relentless Assault | Carry: Gain a Jax. After every 3rd attack, he gains 20% Attack Speed for the rest of combat (this can stack). |
Jax | Evasion | Support: Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2.5 seconds the first time they fall below 50% Health each combat. |
Senna | Absolution | Carry: Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds. |
Senna | Corps Formation | Support: Gain a Senna. Combat Start: She grants herself and adjacent allies 30% Attack Damage. |
Vayne | Spread Shot | Carry: Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 50% damage. |
Vayne | Into the Night | Support: Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 40% Attack Speed. |
Velkoz | Frostburn | Carry: Gain a Vel'Koz. His Ability deals an additional 200% of its damage over the next 30 seconds (this can stack). |
Velkoz | Frozen Tundra | Support: Gain a Vel'Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 6 seconds. |
Cho'Gath | Energy Void | Carry: Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 20% of their Magic Resist. |
Cho'Gath | Cosmic Barrier | Support: Gain a Cho'Gath. When you field Cho'Gath, your team gains 50 Magic Resist, doubled for Cho'Gath. |
Rammus | Spiked Shell | Carry: Gain a Rammus. When struck by an attack, he deals magic damage equal to 100% of his Armor to all nearby enemies (once every 2.5 seconds). |
Rammus | Armored-dillo | Carry: Gain a Rammus. When struck by an attack, he deals magic damage equal to 100% of his Armor to all nearby enemies (once every 2.5 seconds). |
Ekko | Resonance | Carry: Gain an Ekko. He gains 30% Attack Speed and his attacks deal 50 bonus magic damage. |
Ekko | Chronobreak | Support: Gain an Ekko. When you field him, he stuns all enemies for 3 seconds after 10 seconds of combat. |
Taliyah | Stoneweaver | Carry: Gain a Taliyah. She gains 30 Ability Power and her Ability deals 40% more damage to enemies above 1800 maximum Health. |
Taliyah | Be the Stone | Support: Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health. |
Sejuani | Glacial Prison | Carry: Gain a Sejuani. She gains 25 Armor and Magic Resist and her Ability hits the entire board. |
Sejuani | Shatter | Support: Gain a Sejuani. Her Ability stuns for 0.5 seconds longer and enemies take 20% more damage while stunned. |
Zed | Shadow Jutsu | Carry: Gain a Zed. He gains 10% Attack Damage. When he kills an enemy, he gains 10% of their Attack Damage for the rest of combat. |
Zed | Contempt for the Weak | Support: Gain a Zed. When you field him, your team gains 12% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds. |
Soraka | Upgrade: Berserk | Carry: Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered. |
Soraka | Infuse | Support: Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana. |
Miss Fortune | Bunny Mercenary | Carry: Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 300 Health shield while channeling. |
Miss Fortune | Make It Rain | Support: Gain a Miss Fortune. After every 3 player combats fielded, she grants 15 gold. |
Samira | Style and Flair | Carry: Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 35% of her maximum Mana. |
Samira | Daredevil | Support: Gain a Samira. For every 10 Tactician Health missing, she grants your team 5% Attack Speed. |
Viego | Heartstopper | Carry: Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health. |
Viego | Partners in Crime | Support: Gain a Viego. When you field him, your team gains 20% Omnivamp, tripled when 2 or less allies remain. |
Sett | Punch Protocol | Carry: Gain a Sett. He gains 20 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield. |
Sett | Regenerative Shields | Support: Gain a Locket of the Iron Solari and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds. |
Bel'Veth | Back for Blood | Carry: Gain a Bel'Veth. She gains 20% Omnivamp, tripled while under 50% Health. |
Bel'Veth | Voidmother | Support: Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 75% of their normal Health in front of her. |
Aurelion Sol | Extinction Event | Carry: Gain an Aurelion Sol. He gains 40 Ability Power and his Ability's meteors are larger. |
Aurelion Sol | Velocity Impact | Support: Gain an Aurelion Sol. His Ability stuns enemies hit for 2 seconds. |
Zac | Supersize | Carry: Gain a Zac. He gains 1000 bonus Health and is immune to crowd control. |
Zac | Elastic Slingshot | Support: Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 3 seconds. |
Aphelios | Armor Piercing Rounds | Carry: Gain an Aphelios. His attacks reduce the target's Armor by 10% for the rest of combat (this can stack). |
Aphelios | Locked and Loaded | Support: Gain an Aphelios. When you field him, your team gains 15% Attack Damage and an additional 5% every 5 seconds. |
Janna | Rapid Reporting | Carry: Gain a Janna. Her Ability restores 5 Mana per enemy hit. |
Janna | Exaggerated Reporting | Support: Gain a Janna. Forecaster's effects are increased by 100%. |
Mordekaiser | Not So Heavy Metal | Carry: Gain a Mordekaiser. He gains 20 Ability Power every 5 seconds. |
Mordekaiser | Obliterate | Support: Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%. |
Syndra | Power Overwhelming | Carry: Gain a Syndra. Allies summoned by her Ability gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist. |
Syndra | Empowered Reserves | Support: Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench. |
Leona | Perfected Solar Flare | Carry: Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 20. |
Leona | Eclipse Prime | Support: Gain a Leona. When you field her, your team reduces all incoming damage by 30. |
Nunu | They See Me Rolling | Carry: Gain a Nunu. When you field him, your team gains 20 Ability Power and an additional 5 every 5 seconds. |
Nunu | Contagious Laughter | Support: Gain a Nunu. He gains 30 Ability Power and restores 10 Mana per second. |
Fiddlesticks | Traumatic Memories | Carry: Gain a Fiddlesticks. When an ally dies, it gains 200 bonus Health for the rest of combat. |
Fiddlesticks | Absolute Corruption | Support: Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls. |
Urgot | Shiny | Carry: Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure. |
Urgot | Rising Tide | Support: Gain an Urgot. Combat Start: He grants himself and adjacent allies 25 Ability Power and 15% Attack Speed. |
Hero augments are most of the new augments in Teamfight Tactics set 8. These augments are meant to turn one of your units into the star hero or villain, giving them a unique power. Each unit in the game has a "carry" and a "support" augment. These augments can be offered in place of one of the normal augment offerings, but it may not be offered at all.
Emblem Augments
Augment Name | Ability |
---|---|
Ace Crest | Gain an Ace Emblem and 2 gold. |
Ace Crown | Gain an Ace Emblem, a Runaan's Hurricane, and 2 gold. |
A.D.M.I.N. Heart | Your team counts as having 1 additional A.D.M.I.N. Gain a Camille. |
A.D.M.I.N Emblem | Gain an A.D.M.I.N. Emblem and a Blitzcrank. |
A.D.M.I.N Crown | Gain an A.D.M.I.N. Emblem, a Hand of Justice, and a Camille. |
Aegis Crest | Gain an Aegis Emblem and a Vi. |
Aegis Crown | Gain an Aegis Emblem, a Redemption, and an Alistar. |
Anima Squad Heart | Your team counts as having 1 additional Anima Squad. Gain a Jinx. |
Anima Squad Crest | Gain an Anima Squad Emblem and a Sylas. |
Anima Squad Crown | Gain an Anima Squad Emblem, an Ionic Spark, and a Riven. |
Brawler Heart | Your team counts as having 1 additional Brawler. Gain a Vi. |
Brawler Crest | Gain a Brawler Emblem and a Lee Sin. |
Brawler Crown | Gain a Brawler Emblem, a Redemption, and a Riven. |
Spellslinger Heart | Your team counts as having 1 additional Spellslinger. Gain an Annie. |
Spellslinger Crest | Gain a Spellslinger Emblem and an Annie. |
Spellslinger Crown | Gain a Spellslinger Emblem, a Jewled Gauntlet, and a Sona. |
Civilian Crest | Gain a Civilian Emblem and a Galio. |
Civilian Crown | Gain a Civilian Emblem, a Guinsoo's Rageblade, and a Sivir. |
Sureshot Heart | Your team counts as having 1 additional Sureshot. Gain a Sivir. |
Sureshot Crest | Gain a Sureshot Emblem and a Sivir. |
Sureshot Crown | Gain a Sureshot Emblem, an Infinity Edge, and a Senna. |
Defender Heart | Your team counts as having 1 additional Defender. Gain a Rell. |
Defender Crest | Gain a Defender Emblem and a Poppy. |
Defender Crown | Gain a Defender Emblem, a Protector's Vow, and a Riven. |
Duelist Heart | Your team counts as having 1 additional Duelist. Gain a Fiora. |
Duelist Crest | Gain a Duelist Emblem and a Yasuo. |
Duelist Crown | Gain a Duelist Emblem, an Edge of Night, and a Nilah. |
Mecha: PRIME Crest | Gain a Mecha: PRIME Emblem and a Draven. |
Mecha: PRIME Crown | Gain a Mecha: PRIME Emblem, a Titan's Resolve , and a Jax. |
Hacker Heart | Your team counts as having 1 additional Hacker. Gain 2 gold. |
Hacker Crest | Gain a Hacker Emblem and 2 gold. |
Hacker Crown | Gain a Hacker Emblem, a Hand of Justice, and a Leblanc. |
Heart Heart | Your team counts as having 1 additional Heart. Gain a Lee Sin. |
Heart Crest | Gain a Heart Emblem and a Yuumi. |
Heart Crown | Gain a Heart Emblem, a ZZ'rot Portal, and a Sona. |
Lasercorps Heart | Your team counts as having 1 additional LaserCorps. Gain a Yasuo. |
LaserCorps Crest | Gain an LaserCorps Emblem and a Yasuo. |
LaserCorps Crown | Gain a LaserCorps Emblem, a Hand of Justice, and a Senna. |
Mascot Heart | Your team counts as having 1 additional Mascot. Gain a Yuumi. |
Mascot Crest | Gain a Mascot Emblem and a Yuumi. |
Mascot Crown | Gain a Mascot Emblem, a Gargoyle Stoneplate, and an Malphite. |
Ox Force Heart | Your team counts as having 1 additional Ox Force. Gain a Fiora. |
Ox Force Crest | Gain an Ox Force Emblem and an Annie. |
Ox Force Crown | Gain an Ox Force Emblem, a Titan's Resolve, and an Alistar. |
Prankster Crest | Gain a Prankster Emblem and a Jinx. |
Prankster Crown | Gain a Prankster Emblem, an Edge of Night, and a Zoe. |
Recon Heart | Your team counts as having 1 additional Recon. Gain an Ezreal. |
Recon Crest | Gain a Recon Emblem. |
Recon Crown | Gain a Recon Emblem, a Zeke's Herald, and a Ezreal. |
Renegade Heart | Your team counts as having 1 additional Renegade. Gain a Camille. |
Renegade Crest | Gain a Renegade Emblem and a Talon. |
Renegade Crown | Gain a Renegade Crown, a Bloodthirster, and a Camille. |
Star Guardian Heart | Your team counts as having 1 additional Star Guardian. Gain a Yuumi. |
Star Guardian Crest | Gain a Star Guardian Emblem and a Rell. |
Star Guardian Crown | Gain a Star Guardian Emblem, a Chalice of Power and a Nilah. |
Underground Heart | Your team counts as having 1 additional Underground. Gain a Vi. |
Underground Crest | Gain an Underground Emblem and a Vi. |
Underground Crown | Gain an Underground Emblem, a Hextech Gunblade, and a Sona. |
Underground Soul | Your team counts as having 1 additional Underground. Gain a Hextech Gunblade and an Ezreal. |
Gadgeteen Heart | Your team counts as having 1 additional Gadgeteen. Gain an Annie. |
Gadgeteen Soul | Your team counts as having 1 additional Gadgeteen. Gain an Ionic Spark and an Annie. |
Supers Heart | Your team counts as having 1 additional Super. Gain a Malphite. |
Supers Soul | Your team counts as having 1 additional Super. Gain a Titan's Resolve and a Lee Sin. |
The typical Heart, Crest, Crown and Soul augments return for the new origins and traits. Each of these will either increase the count of a particular trait on your board or provide you an emblem for the trait, give you a unit and possibly an item depending.
Returning Augments
As for returning augments, we're getting all of the generic augments from Set 7.5 returning. There are no Trait specific augments, as the Hero Augments are the new one, save one, Threat Level: Maximum, which gives threats 100 HP for each Threat on the board.
Teamfight Tactics set 8 items
As for the Items, there is one new item coming to the game in Set 8, the Guardbreaker. Here's details about that
Guardbreaker
Components; Glove and Belt
- +20% Critical Strike + +150 HP
- Grants 15% bonus attack damage and 15 bonus Ability power. Abilities and Attacks deal 25% more damage to shielded enemies
In addition to this, there has been some changes to some items.
- Sword: Grant % Attack Damage
- Gloves: Grants only Critical Strike
- Blue Buff
- Grants 10 Bonus Starting mana and 20 bonus Ability Power
- Reduces the holders maximum mana by 10.
- If the holder gets at least one takedown within three seconds of casting, gain 20 mana.
And that's the augments and items in set 8! Be sure to check out our champions and traits guide to see what units and traits are coming to the set! While you're here, if you're looking for more mobile game content, why not check out some of our Torchlight Infinite guides. Why not start off with our Torchlight Infinite build tier list, and also our Flame Elementium farming guide.
For more articles like this, take a look at our Guides and Teamfight Tactics page.