Valorant 8.08 Patch Notes

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Valorant Cypher and Viper on pale blue and grey background
Credit: Riot Games

As expected, the Valorant 8.08 patch notes contain a wealth of change as the latest act of Episode Eight gets underway.

The start of a brand-new Valorant act is the perfect time for Riot Games to address any glaring issues and make any adjustments to any Agents the developer deems to be overpowered.

In this guide, find the full Valorant 8.08 patch notes including all of the nerfs to Viper, the latest batch of bug fixes, and more.

Valorant 8.08 Patch Notes

Agent Updates

Chamber

  • We’ve updated Chamber’s voice lines and added interaction lines with Reyna, Astra, and Omen.

Cypher

  • Updates to Cypher’s Trapwire (C) gives enemies more time to deal with it after it has been triggered while the reduction in slow duration provides those caught a slightly better chance to use movement to avoid death.
    • Trapwire (C)
      • Re-arm time increased 1 >>> 2s
      • Slow on Trapwire reduced 2 >>> 1.25sWe’ve seen it become common for Cyphers’ to hide Spycams (E) in the playspace and continually watch enemies without them knowing. We’ve added an audio telegraph for enemies who are being watched to provide those who are quietly moving a cue that they are being watched.
    • Spycam (E)
      • Enemies now hear looping audio when they are actively being watched by Cypher from within the Spycam (E).

Viper

  • Toxic Screen (E) and Poison Cloud (Q)
    • Max uptime on each individual smoke source reduced 15 >>> 13.5 >>> 12s
    • Minimum fuel needed to activate smoke increased 20% >>> 30%
    • Cooldown on re-activating smokes after putting them down reduced 8 >>> 5.5 >>> 5s
  • Poison Cloud (Q)
    • Can now only be picked up during the Buy Phase
  • Snake Bite (C)
    • Charges reduced 2 >>> 1
    • Price increased 200 >>> 300
    • Duration increased 5.5 >>> 6.5s
Valorant agents on bright white and purple background
click to enlarge
Credit: Riot Games

Premier Updates

  • See your division's promotion requirements on the standings page.
  • Meet those requirements to be placed at least one division higher in Stage E9A1.
  • The Premier Score playoff qualification threshold is 600 for all divisions.

Bug Fixes

Agent

  • Fixed issues related to inaccurate line-of-sight checks near certain abilities (e.g., Phoenix’s Blaze (C)). This could manifest in flashes not working appropriately when the detonation was on the other side of a wall that was in the process of raising or lowering.
    • This fix applies to Phoenix’s Blaze (C), Neon’s Fast Lane (C), Harbor’s High Tide (E), and Viper’s Toxic Screen (E) and Viper’s Pit (X).
  • Fixed an issue where AI-controlled abilities (e.g., Killjoy’s Turret (E)) could detect you through Harbor’s High Tide (E)
  • Fixed Clove’s icons being incorrect when Ruse (E) was equipped.
  • Fixed a bug where Cypher’s Trapwire (C) showed on the map even when disabled.

Maps

  • Fixed an exploit on Split that allowed Agents to stand on a sign on A Site.

Gameplay Systems

  • Fixed an issue where footsteps were not produced when in ADS and when running while slowed by Sage’s Slow Orb (Q) ability.

Premier

  • Fixed a bug where practice matches did not lock your division in.

There you have it, that's everything there is to know about the Valorant 8.08 patch notes. For more FPS intel, head over to our sister site Stealth Optional where we've got plenty of Gray Zone Warfare coverage.

Source: Riot Games

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