The Warzone 2 Season 3 Reloaded patch notes are bound to contain a wealth of changes to Call of Duty's battle royale. The Season 3 Reloaded update for Warzone 2 features plenty of changes that have the potential to spice up matches on Al Mazrah and Ashika Island.
In addition to the features, the mid-season update for the game also sees the arrival of Warzone 2 ranked play. Complete with its own set of skill divisions and rules, those looking for some competitive action have the perfect platform to showcase their skills.
Before we take a closer look at the Warzone 2 Season 3 Reloaded patch notes, take a look at our other guides showcasing the current meta and the best SMG for close-quarters action.
Warzone 2 Season 3 Reloaded patch notes
Weapon balancing
First Raise
The delay between first equipping a Weapon and being able to fire it has been decreased across numerous Weapons.
Quick Raise and Quick Drop
Quick Raise and Quick Drop speeds have been uniformly increased, allowing for more rapid deployment of equipment—which is further improved by Fast Hands.
Armor Damage
Maximum Armor Damage values have been added to all Assault Rifles, Battle Rifles, Submachine Guns, and Light Machine Guns. These values will assist in slowing down close-range time-to-kill.
Minimum Armor Damage has been adjusted or added to several Weapons to increase their viability at longer ranges. See Weapon changes below for details:
Handguns
Basilisk
- Minimum Armor Damage increased | Warzone 2.0 Only
P890
- Minimum Armor Damage added | Warzone 2.0 Only
X12
- Minimum Armor Damage added | Warzone 2.0 Only
X13 Auto
- Minimum Armor Damage added | Warzone 2.0 Only
SMGs
BAS-P
- ADS Speed increased
- Headshot Damage Multiplier decreased
- Maximum Damage increased
- Maximum Damage Range increased
- Mid-far Damage increased
- Mid-far Damage Range increased
- Minimum Armor Damage added | Warzone 2.0 Only
- Minimum Damage increased
- Minimum Damage Range increased
- Reduced ‘First Raise’ animation time
Lachmann Sub
- Burst-fire Minimum Armor Damage increased | Warzone 2.0 Only
Minibak
- Minimum Armor Damage increased | Warzone 2.0 Only
MX9
- Minimum Armor Damage added | Warzone 2.0 Only
Vaznev 9K
- Maximum Damage Range decreased
Assault rifles
Chimera
- Semi-auto Minimum Armor Damage added | Warzone 2.0 Only
- Reduced ‘First Raise’ animation time
ISO Hemlock
- Maximum Damage decreased
- Mid Damage decreased
- Minimum Damage decreased
- Lower Torso Multiplier increased
- Extremities Multipliers decreased
Kastov 545
- Close-mid Damage Range decreased
- Mid Damage Range decreased
- Minimum Armor Damage added | Warzone 2.0 Only
Kastov 762
- Semi-auto Minimum Armor Damage added | Warzone 2.0 Only
- Extremities Multipliers decreased
Kastov 74u
- Minimum Armor Damage added | Warzone 2.0 Only
Lachmann 556
- Close-mid Damage increased
- Maximum Damage Range increased
- Mid Damage Range added
- Minimum Armor Damage added | Warzone 2.0 Only
- Semi-auto Minimum Armor Damage added | Warzone 2.0 Only
- Upper Torso Multiplier increased
M16
- Close-mid Damage Range increased
- Maximum Damage Range increased
- Minimum Armor Damage added | Warzone 2.0 Only
- Cooldown time between bursts decreased
- Reduced ‘First Raise’ animation time
M4
- Semi-auto minimum Armor Damage added | Warzone 2.0 Only
- Reduced ‘First Raise’ animation time
M13B
- ADS Speed increased slightly
- Damage Ranges increased
- Hip Spread Accuracy increased slightly
- Minimum Armor Damage added | Warzone 2.0 Only
- Reduced ‘First Raise’ animation time
TAQ-56
- Maximum Damage Range decreased
Battle rifles
FTAC Recon
- Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only
- Minimum Armor Damage increased | Warzone 2.0 Only
- Reduced ‘First Raise’ animation time
Lachmann-762
- Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only
- Minimum Armor Damage added | Warzone 2.0 Only
SO-14
- Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only
- Lower Torso Multiplier increased
- Maximum Damage increased
- Minimum Armor Damage increased | Warzone 2.0 Only
TAQ-V
- Minimum Armor Damage increased | Warzone 2.0 Only
- Semi-auto Minimum Armor Damage increased | Warzone 2.0 Only
Shotguns
Bryson 800
- Minimum Armor Damage increased | Warzone 2.0 Only
- Mid Damage increased
Bryson 890
- Minimum Armor Damage increased | Warzone 2.0 Only
- Mid Damage increased
Lockwood 300
- Minimum Armor Damage added | Warzone 2.0 Only
LMGs
HCR 56
- Minimum Armor Damage added | Warzone 2.0 Only
RAPP H
- Reduced ‘First Raise’ animation time
SAKIN MG38
- Reduced ‘First Raise’ animation time
Attachments
Ammunition
Explosive
- Bullet Velocity decreased
.500 Snakeshot
- Tuning enabled
.300 Blackout (All Types)
- Maximum Armor Damage added | Warzone 2.0 Only
Laser
Laser visibility decreased
Canted Vibro-Dot 7
- Now blocks Core BP2 Underbarrel
7mW Canted Laser
- Now blocks Core BP2 Underbarrel
Magazine
Fennec
- Fennec Double Tap Mod
- Maximum Ammo Reserves increased
- Maximum Armor Damage added | Warzone 2.0 Only
- Minimum Armor Damage decreased | Warzone 2.0 Only
- Starting Ammo increased
STB 556
- Single Tap Mod
- Cooldown time between shots decreased
Large
- ADS Speed penalty decreased
- Movement Speed penalties decreased
Small
- ADS Speed benefit increased
- Movement Speed benefits increased
- Sprint to Fire Speed benefit increased
Muzzle
Lockshot KT85
- Horizontal Recoil Control decreased
- Vertical Recoil Control increased
Optic
Kazan-Holo
- Reticle visibility improved
Stock
- FJX Imperium
- FJX Lux-7
- Aim Walking Speed benefit increased
- Aiming Idle Stability penalty increased
- Sprint Speed benefit increased
- FJX Lux-7
- RIB400
- Recoil Control benefit increased
- ADS Speed penalty increased
- X12
- XRK Pistol Stock
- Movement Speed penalities decreased
- XRK Pistol Stock
- X13 Auto
- XRK Bar Stock
- Movement Speed penalties decreased
- Movement Speed penalties decreased
- XRK Dynamic Precision Stock
- Movement Speed penalties decreased
- Movement Speed penalties decreased
- X13 Coachwhip Stock
- Movement Speed penalties decreased
- XRK Bar Stock
Underbarrel
Corvus Masterkey
- ADS Speed increased
- ADS Pellet Spread decreased
- Ammo Reserve increased
- Mid Damage Range increased slightly
Killstreaks
Cluster Mine
- Armor Damage decreased | Warzone 2.0 Only
Bug fixes
- Fixed an issue that allowed multiple Attachments to be equipped to the same category, resulting in broken or non-functional Weapons
- Fixed an issue that prevented Death Effects from occurring in DMZ and Co-Op modes
- Fixed an issue with the FJX Imperium where its penetration level was lower than intended
- Fixed an issue with the SP-X 80 where its penetration level was lower than intended
- Fixed an issue with the XTEN Angel-40 Optic where its depth of field effect was not rendering properly
Vehicles
Adjustments
- Exiting a vehicle is now less likely to cause collisions with geometry
- The Heavy Chopper is better at recognizing when it’s in an unrecoverable place, and catches fire if stuck
Bug fixes
- Fixed an issue where the ‘Missile Incoming’ warning would sometimes persist even after no missiles were incoming
- Fixed an issue allowing vehicles to crush Players to death while using a turret in rare instances
- Fixed an issue where the Armored Patrol Boat was not taking collision damage
- Fixed an issue where the RHIB was taking only small amounts of collision damage
- Fixed an issue where the Light Helo was taking excessive damage when landing
- Fixed an issue where the Drill Charge was able to kick friendly Players out of a vehicle
- Fixed an issue preventing Players from equipping and unequipping field upgrades in a vehicle
Audio
Adjustments
- Improved clarity of Auto Ascender use sound
- Improved the mix of Precision Airstrike and Mortar Strike Killstreaks, particularly at a distance
Bug fixes
- Fixed an issue where too much occlusion could happen on entities in the same room as the Player
UI/UX
Adjustments
- Added an indicator for how to unlock the Throwing Star in the loadouts tab
- Revised the Calling Card challenge screen to make progress tracking clearer and enable sorting and favoriting
- In the Camos menu, make it clear that Gold and Platinum need to be unlocked first before Polyatomic can be progressed
- Added indicator for how many skins are available when selecting an attachment
- In Loadout menus, display available loadouts as two rows on single page instead of a horizontal scroll
- Improved visual quality of score feed in Core Multiplayer Modes
- Added an indicator for when a Party 2XP event is active and the bonus is in effect
- Made various improvements to Gunfight UI in game
- Added Nation Flags Calling Cards
Bug fixes
General
- Fixed an issue causing Players to incorrectly grab the awning when attempting to mantle through a window.
- Fixed an issue causing the camera to zoom into where a Player died while the player is being revived.
- Fixed an issue causing Players to swap to an invalid Weapon during Last Stand.
- Fixed an issue in Gunfight causing Players to appear muted while actively using Voice Chat
- Fixed an issue causing the message explaining how to obtain an Operator to be missing in the Operator Select menu.
- Fixed an issue affecting FJX Imperium Camo Mastery Challenge Rewards
- Fixed an issue causing eliminated Players to be able to hold onto carried objects.
- Fixed an issue causing Score events to not appear while the Player is performing an execution.
PC
- Fixed a critical issue that would result in a hard crash for all AMD VEGA users.
- Fixed an issue for Players who only have a Steam account, by no longer granting Battle Pass CP rewards to a phantom Battle.net account.
Maps
Al Mazrah
- A sandstorm spotted on the outskirts of Al Mazrah is headed towards Al Mazrah City.
- Operators should expect reduced visibility in the area.
- Additional loot spawn locations have been added to the Oasis area in the Northwest section of the map.
Gameplay
Adjustments
All Maps | All Modes
- UAV
- UAV pings will now only emit from the Player who activated the Killstreak.
- If the Player who activated the UAV is killed, the UAV will finish.
- Using 3 UAVs will still upgrade the signal into an Advanced UAV.
- Mortar Strike
- The amount of missiles dropped during Mortar Strike has been decreased by 25%.
- Obstructed Pings
- Disabled the the ability to ping enemies through smoke or water.
Ashika Island | All Modes
- Buy Stations
- Added more possible Buy Station locations.
Quality of life
- Ping Visible to Spectators
- Eliminated Players who are spectating a live Player will now be able to see the live Players’ pings.
- Party Queue Interruptions
- Players that will no longer be interrupted while navigating most menus when the Party Leader queues for a match.
- Ammo Cache Elevation
- Up and down arrows have been added to the minimap to help Players locate Ammo Caches.
- Buy Station Item Selection
- The selection cursor will now default to always starting on the “Gear” option.
- Buy Station Loadout Name
- Players will now see Custom Loadout names while navigating the Buy Station to purchase a Weapon.
- Compass Ping Squad Number
- Players Ping icons on the Compass will now appear with their respective Squad Member number.
- Killstreak Tablet Icon
- The lootable Killstreak tablet on the ground will now have an icon indicating the type of Killstreak it activates.
- Contract Icon Visibility
- While Players have an active Contract, they will now be able to see other Contracts on the Tac Map as grayed-out icons.
- Proximity Chat Temporary Mute
- Players will no longer hear Proximity Chat while loading into a match.
- Relevant Ammo Automatic Pickup
- Players will now automatically pick up Ammunition to start an initial stack in the Backpack that is compatible with both the currently equipped and stowed Weapons in the active Loadout Slots.
- Oxygen Level Meter
- Players will now see a curved, gray bar appear towards the center of their UI that indicates remaining oxygen levels.
Bug fixes
- Fixed an issue that caused some Contract Phones to spawn inside of inaccessible areas.
- Fixed an issue that allowed Players to bypass the cost of interacting with UAV Tower.
- Fixed an issue where refueling the Heavy Chopper again while it had a different skin than the one selected would cause physics problems.
- Fixed an issue where the Heavy Chopper fuel sometimes disappeared before anyone had time to reach it.
- Fixed an issue where the UTV was able to float indefinitely in certain parts of rivers.
- Reviving downed Players while on a train is more consistent
- Fixed portalling issues
- Fixed player collision/navigation issues
- Fixed collision issues that allowed Players to enter inaccessible areas without a key
- Fixed vehicle collision/navigation issues
- Fixed rare lighting issue
- Fixed bullet collision issues
Warzone 2 ranked play overview
Season 3 Reloaded finally sees the arrival of ranked play. Heavily inspired by its Modern Warfare 2 counterpart, ranked sees all players starting in Bronze in an effort to climb the ladder.
Winning matches, scoring kills, and earning high placements are key ingredients to increase your skill rating. Here are all of the ranks:
- Bronze: 0–899 SR
- Silver: 900–2,099 SR
- Gold: 2,100–3,599 SR
- Platinum: 3,600–5,399 SR
- Diamond: 5,400–7,499 SR
- Crimson: 7,500–9,999 SR
- Iridescent: 10,000 SR minimum
- Top 250: 10,000+ SR
It's worth noting that each ranked match requires you to use your skill rating for an entry fee, so there's always a chance you leave the arena without gaining anything.
That's everything we know about the Warzone 2 Season 3 Reloaded patch notes so far! Once the full list of changes appears, we'll update the guide with all the relevant information. In the meantime, check out our guides showcasing the best LMG along with the best Kastov 762 loadout for mid-range action.
For more articles like this, take a look at our Guides , Call of Duty: Warzone 2 , and Battle Royale pages.