Hyper Scape v1.0 Patch Notes: New Weapon, Hacks, Twitch Abilities and More

share to other networks share to twitter share to facebook

Hyper Scape is coming out of Open Beta and will launch with its first-ever season today!

With the game coming to consoles, as well as being updated on PC, Ubisoft took to Reddit to discuss the game's first big patch - v1.0.

Here's everything you need to know.

Hyper Scape Patch Notes v1.0

As per the Reddit Post.

Time-To-Kill

Although we find having a slightly faster TTK can be a good thing, we agree it should come more from balancing the Weapons rather than nerfing the Hacks. Overall, the v0.5 nerf on Hacks was too severe. Like many of you told us, we also firmly believe the unique pacing and gameplay provided by the Hacks is essential to Hyper Scape, and we do not intend to drift away from that.

Overall in patch v1.0 we are bringing back Hacks’ comfort and frequency to their previous state while retaining some of the balancing adjustments necessary to the game. For weapons, patch v1.0 brings fixes to the power unbalance created by patch v0.5 while retaining a portion of the accelerated TTK. We also decided to reintroduce the one-shot kill capacity of the Protocol V sniper rifle and will be monitoring it carefully in the coming weeks. We are looking at new mechanics to adjust long-range combat in the future, which will give us more tools to balance the Protocol and others. Stay tuned for more on that in the near future.

 

New Features, Improvements and Bug Fixes

The game meta will evolve thanks to the addition of the Dragonfly, a new semi-auto rifle, and the Magnet, a new Hack. A new Lethal Melee Event will change the dynamic of the match and several new Limited Time Game Modes will appear during the season.

The Hyper Scape team wants to thank all the players, streamers, and viewers for their time in the Open Beta and for all their feedback. Hearing from you is essential to our development process and this patch would not have been possible without your involvement in the game.

Remember that every reward and all progress unlocked in the game is linked to your Uplay profile and will be available on all platforms thanks to our cross-progression feature.

Welcome to the Season One of Hyper Scape, Contenders!

The Protocol recently got a hefty nerf

Full Patch Notes

Weapons

DRAGONFLY (NEW!)

  • Damage Across Fusion: 18/18/18/18/21
  • Clip size Across Fusion: 12/14/16/18/20

HARPY

  • Damage Across Fusion: 7/7/7/7/8
  • Rate of Fire: 740 RPM (previously 800)
  • Clip size Across Fusion: 30/33/36/39/45

HEXFIRE

  • Damage Across Fusion: 4/4/4/4/5
  • Clip size Across Fusion: 150/180/210/240/270

RIPPER

  • Damage Across Fusion: 12/12/12/12/14 (previously 13/13/13/13/15)
  • Clip size Across Fusion: 24/26/28/30/36

RIOT 1

  • Damage Across Fusion: 26/28/31/34/38 (previously 29/31/33/35/39)
  • Clip size Across Fusion: 6/6/6/6/6

D-TAP

  • Damage Across Fusion: 5/5/5/5/6
  • Clip size Across Fusion: 15/17/18/20/23

PROTOCOL V

  • Damage Across Fusion: 50/55/62/70/80 (previously 50/54/58/62/67)
  • Clip size Across Fusion: 3/3/3/3/3

MAMMOTH

  • Damage per Pellet Across Fusion: 5/5/5/5/7 (previously 6/6/6/6/7)
  • Clip size Across Fusion: 5/6/7/8/9

SKYBREAKER

  • Damage Across Fusion: 40/44/50/56/64 (previously 50/54/58/62/67)
  • Clip size Across Fusion: 1/1/1/1/1
  • Min Range for Full Damage & Full Explosion AoE: 20m

KOMODO

  • Damage Across Fusion: 29/29/29/29/34
  • Clip size Across Fusion: 5/6/7/8/9 (previously 4/5/6/7/8)
  • Min Range for Full Damage: 15m

SALVO

  • Damage Across Fusion: 23/23/23/23/28 (previously 20/20/20/20/24)
  • Clip size Across Fusion: 6/7/8/9/10 (previously 5/6/7/8/9)

Hacks

MAGNET (NEW!)

  • Cooldown Across Fusion: 14/13/12/11/9s
  • Max Active Magnets: 1

BALL

  • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
  • Hit Points: 65

SLAM

  • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
  • Damage Across Fusion: 20/20/20/20/30

TELEPORT

  • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)

REVEAL

  • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)

WALL

  • Cooldown Across Fusion: 12/11/10/9/7s
  • Hit Points: 250
  • Effect Duration: 9s
  • Max Active Walls: 2

INVISIBILITY

  • Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
  • Effect Duration: 5s
  • Key fix: A bug where Invisible players made no footstep noise has been fixed.

MINE

  • Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
  • Damage Across Fusion: 30/30/30/30/45
  • Detection Radius: 15m (previously 12m)
  • Mine Chase Duration: 8s
  • Max Active Mines: 1

INVULNERABLE (Previously called ARMOR)

  • Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
  • Effect Duration: 5s

HEAL

  • Cooldown Across Fusion: 14/13/12/11/9s
  • Effect Duration: 9s
  • Max Active Heals: 1

SHOCKWAVE

  • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
  • Damage Across Fusion: 20/20/20/20/30 (previously 10/10/10/10/15)
  • Key fix: The bug where Shockwave would fail to trigger a jump when aiming down at your feet has been fixed.

Twitch Crowncast

LETHAL MELEE EVENT (NEW!)

  • New Game Event triggered via Viewers’ Vote on Crowncast extension only.
  • Effect: Melee deals massive damage (enough to instantly eliminate an opponent).
  • Event Duration: 50s

KUDOS (NEW!)

  • New option available to Viewers in the Crowncast extension
  • Twitch Viewers can now use Bits to send Kudos & show their support to their streamer during the match. Kudos are in-game emotes and do not affect gameplay.

Progression, Battle Pass and Shops

BATTLE PASS & CHALLENGES

  • New 100 Tiers Battle Pass added, with both Free and Premium tracks.
  • Challenges are now always displayed in the World Map
  • Assists are now tracked only when helping an Ally/Squad player eliminate an Enemy player, as designed.

SHOPS

  • Season One items have been added to the Daily Shop.
  • A new Weekly Shop has been added and will propose Item Bundles.

MEMORIES (NEW!)

  • Memory Shards Collectibles have been added to the game
  • They will progressively appear during the Season and will provide Lore about the Hyper Scape universe as well as Battle points once discovered.
  • You can read the Lore found with Memories in the Hall of Champions located to your left when you enter the Hyper Scape HUB.

GAME MODES & SYSTEMS

ANTI-CHEAT & ANTI-TOXICITY

  • Player Reporting Tool: This first version of the tool allows players to report other players they are in a Squad with. To access the Report option, select the name of the Squad player the Social Menu.
  • Scramble Player Name: A new feature for Streamers and anyone who would like to anonymize themselves in other players’ games.
  • Minor Protection: An option for parents to limit the amount their child can be exposed to other players in game. Enabling Minor Protection enables the following features
  • Scramble Player Name – ON
  • Voice Chat Channel – PARTY ONLY
  • Text Chat Channel – PARTY ONLY
  • Chat Filter - ON

PLAYER HEALTH

  • Health Regen Trigger Delay: 5s (previously 10s, but overall time to full HP unchanged)
  • Improved & more progressive Critical Health feedback.

LOOT & FUSION

  • Full Fusion items can now directly spawn from Chests & Crates only, to make the Fusion more progressive during the match; items dropped by players are unchanged, this affect only the Loot spawned at the beginning of the match.
  • Standard Chest (2x items, 10% Fusion chance).
  • Game Event Crates (2x items, 100% Fusion chance).
  • Item pickup radius & comfort has been increased.

OTHER SYSTEMS

  • Added 5 Controller Preset Configurations (No Click, Shoulder Jump, Deploy Master, Hack Master, Button Ping).
  • Added Credits.
  • Added Contender’s Code.
  • Added Ubisoft Club.

For more articles like this, take a look at our Hyper Scape page.