League of Legends 12.13: Patch Notes, Nilah, Skins and More

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Nilah, the Joy Unbound Star Guardian Skin Splash Art
July 11, 2022: Updated for Patch Notes going live!

League of Legends Patch 12.12b brought with it a large number of changes to different champions across the rift, including nerfs to the game's newest champion, Bel'Veth. Like clockwork, Riot has another update in the queue, and the newest League of Legends 12.13 patch has a lot going on.

The patch notes for patch 12.13 have just dropped, and now we have a full scope of what is changing.

For more on League of Legends and all things Riot Games, read up on the latest TFT 12.10 patch notes, the League of Legends tier list as it stands right now, and the Wild Rift tier list if you like to play on the go.

What Is the League of Legends 12.13 Patch Release Date?

LoL 12.13 Launch Time

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The League of Legends 12.13 patch will go live on July 13, 2022. This is in line with the patch schedule detailed on their website.

When the client begins patching, the game will become unavailable for play for roughly three hours. Afterwards, players should expect an update and access to the game to return. With the update, all of the changes here will be in effect, as well as all the new champion and skins.

Updates typically start around 3am PST, and conclude around 6am PST. While these times haven't been officially stated by Riot, this has been the cadence of patch updates in the past.

League of Legends splash art for Nilah, the Joy Unbound
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Nilah, the Joy Unbound

Who Is the New League of Legends Champion?

Nilah Abilities - League of Legends 12.13

Passive: Joy Unending

  • If Nilah last hits a minion she and the nearest allied champion gain 50% of the experience that would normally be lost from sharing with nearby allies.
  • Nilah gains additional effectiveness from heals and shields given to her by allied champions. When a nearby ally casts an ability that heals or shields Nilah or themselves, Nilah grants the additional benefit to both herself and her ally.

Q - Formless Blade

  • Passive: Attacks and ability damage against champions ignore some of their armor and heal Nilah for part of the damage dealt. This effect scales with crit chance and can overheal, granting Nilah a shield.
  • Active: Nilah strikes in a line damaging all enemies hit. Hitting an enemy increases Nilah’s attack range and attack speed for a few seconds. Additionally her basic attacks will splash in a cone, dealing additional damage.

W - Jubilant Veil

  • Nilah envelopes herself in mist, causing her to briefly gain movement speed, reduce incoming magic damage, and dodge all incoming basic attacks. Touching an ally champion hides them in the mist, granting them the same bonuses for half the duration.

E - Slipstream

  • Nilah dashes through a target unit, damaging all enemies she passes through. Nilah can hold 2 charges of Slipstream at once.
  • Nilah can cast Formless Blade (Q) during Slipstream to pull a wave in her path, dealing damage and activating her empowered attacks.

R - Apotheosis

  • Nilah spins her weapon in an area around her, dealing damage and pulling enemies in toward the center with a final burst. This damage heals Nilah for a portion of the damage dealt, converting excess healing into a shield. The healing and shielding scales with critical strike chance and is shared with nearby allies.

The new champion being introduced in Patch 12.13 is Nilah, the Joy Unbound. She's a Melee Marksman that gains benefits from healing and shields cast by her allies. Her abilities are listed above, but you can click that link for the finer details.

Who Is Getting Buffed and Nerfed in Patch 12.13?

Patch 12.13 Buffs and Nerfs

Buffs

Evelynn

  • Passive - Demon Shade
    • Self Heal at Low Health :: 15-75 (levels 1-18) >>> 15-150 (levels 1-18) per second
  • W - Allure
    • Enemy Magic Resistance Reduction :: 25/27.5/30/32.5/35% >>> 35/37.5/40/42.5/45%
  • R - Last Caress
    • [NEW] SEEK N’ HIDE :: Using R now puts Passive - Demon Shade on a 1.25 second cooldown (rather than the usual 4 second cooldown)

Master Yi

  • Auto Attack range: 125 >> 175
  • Alpha Strike (Q)
    • [NEW] PICK AND CHOOSE :: When Alpha Strike ends, Yi is placed 75 units in front of his primary target >>> By default, Master Yi will be placed 75 units in front of his primary target. During Alpha Strike, Master Yi may right click to instead be placed 75 units in the direction clicked
  • Meditate (W)
    • Cooldown: 28 >>> 9
    • Mana cost: 50 >>> 40 + 6% max mana per second
    • Lingering Damage Reduction :: For 0.5 seconds after Meditate ends, but not exceeding a total of 4 seconds >>> For 0.5 seconds after Meditate ends
    • Lingering Damage Reduction :: For 0.5 seconds after Meditate ends, but not exceeding a total of 4 seconds >>> For 0.5 seconds after Meditate ends

Fiddlesticks

  • Terrify (Q)
    • Fear Duration :: 1/1.25/1.5/1.75/2 >>> 1.25/1.5/1.75/2/2.25 seconds
  • Crowstorm (R)
    • Damage :: 625/1125/1625 (+225% AP) >>> 750/1250/1750 (+250% AP)

Galio

  • Winds of War (Q)
    • Tornado Damage per Tick :: 2% (+0.66% per 100 AP) of target's maximum health >>> 2.5% (+1% per 100 AP) of target's maximum health
    • Tornado Max Damage (over 5 seconds) :: 8% (+2.64% per 100 AP) of target's maximum health >>> 10% (+4% per 100 AP) of target's maximum health

Karthas

  • Health Growth: 101 >>> 110
  • Base armor: 18 >>> 21

Olaf

  • Health Regeneration: 8.5 >>> 6.5
  • Health Regeneration Growth: 0.9 >>> 0.6
  • Health Regeneration at 18: 23.8 >>> 16.7
  • Berserker Rage (Passive)
    • Maximum bonus attack speed :: 40-100% >>> 60-100% (levels 1-18)
  • Undertow (Q)
    • Mana Cost :: 40/45/50/55/60 >>> 50/55/60/65/70

Taliyah

  • Passive - Rock Surfing
    • [NEW] SURF'S UP :: Taliyah’s passive cooldown will no longer reset due to proc damage (like Liandry’s Anguish)
  • Threaded Volley (Q)
    • 1-Rock Damage :: 40/60/80/100/120 (+50% AP) >>> 45/65/85/105/125 (+50% AP)
    • 5-Rock Damage :: 104/156/208/260/312 (+130% AP) >>> 117/169/221/273/325 (130% AP)
    • Boulder Damage :: 76/114/152/190/228 (+95% AP) >>> 85.5/123.5/161.5/199.5/237.5 (+95% AP)
    • Mana cost :: 60/65/70/75/80 >>> 55/60/65/70/75
    • Bonus Damage AgainstMonsters :: 30 (+10% AP) >>> 25 (+10% AP)
    • [NEW] ROCK AND A HARD PLACE :: Hitting jungle monsters with Taliyah’s boulder (created when activating Q on Worked Ground) now stuns jungle monsters for 3 seconds
  • Weaver's Wall (R)
    • [UPDATE] RIDE ON :: R - Weaver’s Wall no longer goes on cooldown when Taliyah damages wards or traps

Vex

  • Mistral Bolt (Q)
    • Cooldown: 9/8/7/6/5 >>> 8/7/6/5/4
    • Magic Damage :: 60/105/150/195/240 (+60% AP) >>> 60/105/150/195/240 (+70% AP)

Renekton

  • Dominus (R)
    • Magic Damage per tick :: 25/50/75 (+10% AP) >>> 20/50/75 (+10% AP)(+10% bonus AD)

Elise

  • Base HP: 625 >>> 650
  • HP Growth: 107 >>> 109
  • Armor: 27 >>> 30
  • Neurotoxin (Human Q)
    • Base Damage :: 40/70/100/130/160 >>> 40/75/110/145/180

Kled

  • Bear Trap on a Rope (Q)
    • Initial Damage :: 30/55/80/105/130 (+60% bonus AD) >>> 30/55/80/105/130 (+65% bonus AD)
    • Second Activation Damage :: 60/110/160/210/260 (+120% bonus AD) >>> 60/110/160/210/260 (+130% bonus AD)
  • Violent Tendencies (W)
    • Cooldown :: 12/10.5/9/7.5/6 >>> 11/9.5/8/6.5/5 seconds

Nerfs

Corki

  • Gatling Gun (E)
    • Damage per Tick :: 7.5/10.63/ 13.75/16.88/20 (+10% bonus AD) >>> 7.5/10.63/13.75/16.88/20 (+15% bonus AD)
  • Missile Barrage (R)
    • Rocket Damage :: 90/125/160 (+15/45/75% AD) (+20% AP) >>> 80/115/150 (+15/45/75% AD) (+12% AP)
    • Big One Rocket Damage :: 180/250/320 (+30/90/150% AD) (+40% AP) >>> 160/230/300 (+30/90/150% AD) (+24% AP)

Volibear

  • Thundering Smash (Q)
    • Bonus Move Speed :: 10/14/18/22/26% >>> 8/12/16/20/24%
    • Damage :: 20/40/60/80/100 (+120% bonus AD) >>> 10/30/50/70/90 (+120% bonus AD)
  • Frenzied Maul (W)
    • Damage :: 10/35/60/85/110 (+100% AD) (+ 6% bonus health) >>> 5/30/55/80/105 (+100% AD) (+5% bonus health)
  • Sky Splitter (E)
    • Damage :: 80/110/140/170/200 (+80% AP) (+11/12/13/14/15% of target's maximum health) >>> 80/110/140/170/200 (+80% AP) (+9/10/11/12/13% oftarget's maximum health)
    • Damage Cap against Non-Champions :: 750 >>> 650

Gwen Changes

Base Stats

  • Health Regen Growth :: 0.55 >>> 0.9 per 5 seconds

Passive - Thousand Cuts

  • Maximum damage against monsters :: 10 (+15%) >>> 6 (+10%)

Snip Snip! (Q)

  • Damage Per Snip: 9/12/15/16/21 (+5% AP) >>> 10/14/18/22/26 (+5% AP)
  • Final Snip Damage: 45/60/75/90/105 (+25% AP) >>> 60/80/100/120/140 (+35% AP)
  • Center Snip: 100% True Damage >>> 75% True Damage
  • [NEW] MINION PLAYED ROCK :: Now deals 75% damage against minions with more than 20% health
  • [NEW] MINION PLAYED PAPER :: Minions below 20% health take 1000% bonus damage instead

Hallowed Mist (W)

  • Bonus Resistances: 12/14/16/18/20 (+5% AP) >>> 17/19/21/23/25 (+7% AP)
  • Duration: 5s >>> 4s

Skip 'n Slash (E)

  • Bonus Magic Damage on-hit: 10 (+15%AP) >>> 15 (+20% AP)
  • Bonud Range: 50 >>> 75
  • Cooldown: 13/12/11/10/9 seconds >>> 13/12.5/12/11.5/11 seconds
  • Cooldown Refund on first basic attack: 50% >>> 25/35/45/55/65%

Needlework (R)

  • Damage Per Needle: 30/55/80 (+8%AP) >>> 35/65/95 (+10% AP)
  • [UPDATE] NEW PATTERNS :: Recast resets after damaging an enemy champion >>> Recast resets after 1 second

Sivir Rework

Base Stats

  • Mana: 325 >>> 340
  • Mana Growth: 50 >>> 40
  • Mana Regen/s: 1.6 >>> 1.2
  • Mana Regen Growth: .18 >>> .16
  • AD: 63 >>> 58
  • AD Growth: 3 >>> 3.3
  • Base HP: 632 >>> 600
  • AS Growth: 1.6% >>> 2%

Passive: Fleet of Foot

  • Bonus Move Speed :: 35/40/45/50/55 >>> 55/60/65/70/75 (levels 1/6/11/16/18)
  • Bonus Move Speed Duration :: 2 seconds >>> Decays over 1.5 seconds

Q - Boomerang Blade

  • Base Damage :: 35/50/65/80/95 (+70/85/100/115/130% total AD) (+50% AP) >>> 25/40/55/70/85 (+80/85/90/65/100% total AD) (+60% AP)
  • Cooldown :: 7 seconds at all ranks >>> 10/9.5/9/8.5/8 seconds
  • Cast Time: .25 > .25-0 (Scalacing with Attack Speed)
  • [NEW] CRITICAL CHALICAR :: Now scales with critical strike chance, dealing up to 50% bonus damage at 100% crit chance
  • Mana Cost :: 70/80/90/100/110 >>> 55/60/65/70/75
  • Missile Speed: 1350 >>> 1450 outward and 1200 inward

W - Ricochet

  • Damage :: 30/45/60/75/90% total AD >>> 30/35/40/45/50% total AD
  • Mana Cost :: 75 >>> 60
  • [UPD] Buff Duration :: 3 attacks >>> 4 seconds
  • Cooldown :: 12/10.5/9/7.5/6 >>> 10 seconds at all ranks
  • [NEW] SPEED BOOST :: Activating Ricochet now grants Sivir 20/25/30/35/40% bonus attack speed
  • [NEW] TOUGH CROWD :: Now deals 80% damage against minions
  • Max Bounces :: Unlimited bounces >>> 8 bounces per Attack
  • Bounce Range :: 450 >>> 500 (note: approximately 1 additional Teemo)
  • Bounce Missile Speed: 700 >>> 1000
  • [NEW] BOUNCE BOOST :: Ricochets can now bounce back to targets that have already been hit, but only one additional time. Ricochets will prioritize new targets first.

E - Spell Shield

  • [REMOVED] NOT SO QUICK :: Blocking an enemy ability with E no longer refunds mana
  • [NEW] HAPPY HEALS :: Blocking an enemy ability now heals Sivir for 60/65/70/75/80% of her total AD (+50% total AP)
  • [NEW] SEE YA :: Blocking an enemy ability now procs Sivir’s Passive - Fleet of Foot
  • Cooldown :: 22/19/16/13/10 >>> 22/20/18/16/14 seconds

R - On the Hunt

  • Cooldown :: 120/100/80 >>> 100/85/70 seconds
  • Duration :: 8 seconds at all ranks >>> 8/10/12 seconds
  • [REMOVED] FAREWELL, GOOD HUNTERS :: Sivir no longer gains bonus attack speed from R - On the Hunt
  • [REMOVED] SLOW START :: No longer gives Sivir and her allies an initial movement speed burst
  • [NEW] THE HUNT CONTINUES :: If Sivir assists with a recent takedown while her R - On the Hunt buff is active, its aura will now refresh its duration
  • [NEW] COOL(DOWN) :: Sivir’s basic attacks during R - On the Hunt now reduce her basic ability cooldowns by 0.5 seconds per attack

Item Changes

Lethality Mythics

  • Duskblade of Draktharr / Prowler's Claw / Eclipse
    • Additional Mythic Passive: +5 Move Speed per Legendary Item

Divine Sunderer

  • Spellblade Damage: (12% melee/9% ranged) of target's maximum health >>> 125% base AD (+(6% melee/3% ranged) of target's maximum health)
  • Heal :: 50% of premitigation damage (+(6% melee/3% ranged) of target's maximum health) >>> 65% of premitigation damage (+(4.8% melee/2.4% ranged) of target's maximum health) (+100% base AD)
  • Mythic Passive Bonus for Legendary Items :: 5% armor penetration and 5% magic penetration >>> 3% armor penetration and 3% magic penetration
  • [UPDATE] FORGET ME NOT :: These same changes will apply to the Ornn Masterwork item, Deicide

Liandry's Anguish

  • [UPDATE] LITERAL TORMENT :: Passive - Torment now stacks when applied by multiple users (however one user cannot refresh another user’s application of the passive)

Though 12.12b brought a number of changes, more are on the way. Two of the bigger changes include Gwen getting some adjustments, and Sivir is getting a rework altogether.

What Are the League of Legends 12.13 New Skins?

To round everything out, we have a bunch of new skins being released to the game. One of the fan favourite themes for skins in the past has been the Star Guardians, and Riot is adding more of them in Patch 12.13. There's five total new skins, one of which has a prestige version.

  • Try These Changes: What Is PBE?

Nila, Ekko, Kai'sa, and Sona are the chosen 4 to get Star Guardian skins, and Fiddlesticks ends up with a Star Nemesis skin. Ekko's Star Guardian skin also has a prestige version that can be unlocked. Additionally, Chroma packs will be releasing for the five base skins here as well.

Patch 12.13 for League of Legends is shaping up to be an exciting one! Be sure to check out the full patch notes for more information! In addition to this patch, Riot is launching a global Star Guardian Event, so check out our guide for it to learn what's coming!

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