Tim Cain, the creator of the iconic Fallout series, is acting as a consultant on Obsidian Entertainment’s upcoming RPG The Outer Worlds 2.
Also working on Elder Scrolls-like RPG Avowed, Obsidian’s Outer Worlds 2 will see players return to the sci-fi frontier razed by capitalism and corporate oppression on Xbox and PC.
Revealed in an interview with RockPaperShotgun, Cain revealed that he is working on The Outer Worlds 2 with Obsidian. With the game also taking place in an alternate universe changed by a split in history, it follows the same method of world building made popular by Cain’s work on the Fallout series.
“There’s stuff they’re trying to do in the sequel, that of course I can’t talk about, that I get pulled in on because it’s similar to stuff I’ve done in the past,” the Fallout creator explained. “Sometimes it’s just me saying, ‘I’m not gonna tell you what to do, but here are the pitfalls. Here are some of the huge, huge chasms that lie in your way, that you’re gonna have to wend around.”
Tim Cain was one of the co-directors of the first Outer Worlds game back in 2019. However, after leaving the studio, it seems that Cain is back for the sequel in more of a consultancy role, helping the team work through design issues with his decades of development experience.
While Cain is a great addition to the team, he revealed that newer developers are solving issues he’s wrestled with for decades. In the interview, the Fallout creator revealed that a developer was able to solve a problem from 1995.
“I not only told him how impressed I was, I found my notes from 28 years before,” he explained. “I said, ‘Let me read you a few lines from a production meeting in July of ‘95…’”
Since the release of The Outer Worlds, Obsidian has already released a remaster of the game in its “Spacer’s Choice” edition. Now being owned by Xbox, the upcoming sequel is expected to be much bigger and grander than its predecessor.
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